
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一直很喜欢这个系列,ns和steam一般会买两份,而且都是首发版。steam上的电脑端玩了47小时左右后来就放着了,最近想用deck重新爽一爽,但是它根本没对deck做优化啊!进游戏不是画面撕裂就是黑屏,或者没有战旗网格,要不就是没有光标。全是硬伤,无法进行游戏。我试着改变画面设置,但是根本没用,每次玩只能频繁退出再进,不定哪次就正常了,想好好玩完全撞大运。你们修复一下行不行。
もうスパロボは限界。 バランス調整はきっと不可能。 ユーザーもただロボの戦闘アニメーションが見たくて買ってる気がする。 シナリオを進めるのも、そうしないと手に入らない機体とか武装があるからで、内容には1ミリも興味がない。 だって、脚本はとっくにネタギレしてて、毎回似たような話だし、オチは決まって「覚悟を決めて全員で挑む」だし。 もうええねん、異次元から来た強大な未知の敵とか。 そういうのいらんねん。 今作でまだ評価できるのはオリジナルキャラのデザインとUI…いやUIはやっぱダメかも。 少なくとも前後の作品よりはクオリティは高い。 メカニックデザインも中にはひどいものもあるけど、目を瞑れる。 ただね、プレミアムサントラとDLC商法はええかげんにせえよと。 高すぎるわ。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
スパロボファンなら買ってもいいと思う。 ほぼ全てのスパロボをプレイしてます。 今風にシステムが改善されてやりやすくなってます。 ゲームがしやすくなってるという意味で◎です。 売りの戦闘アニメーションも素晴らしい。 ここからは欠点になりますが 改善はされてても仕組みは変わりません。 紙芝居に無駄に長い台詞回しで 後半飽きてきます。 また、昔は、MSは動き早く、足早く、 攻撃弱い、もろい スパロボは、固くて、攻撃力強い、鈍い。足遅い と特徴が明確に分かれてました。 今は、全くなく、個性がほぼ消えてます。武器も 昔は近接だったら本当に射程短かったですが 今は近接でも長いです。どんな機体を使っても どんな武器を使っても、全く同じです。特徴がないので 全ての機体で同じことができるようなものです。 いろんな個性的な機体が参戦してるのに、年々この部分が 目立ってきててここは残念です。戦闘は Excの仕組みもあり、やりこむともうどんなとこでも2ターン、 3ターンコンプみたいな状況になります。 出撃キャラも多いから、例えば、毎回、 12キャラ同じような行動をとらせます。 正直、後半はだいぶ飽きました。どんな機体でもやれること 同じだし、紙芝居でつまらないシナリオずっと聞くの辛い。 例えば、無理にたくさんのキャラをしゃべらせずに、 いくつかの台詞を用意しておいて、ランダムで しゃべらせてもいいようなところは結構あったと思う。 たくさん早送りしたような気がする。 もう、モバゲーになったのでこういった形では 出さないかもしれないが、出すなら工夫がそろそろ 必要な気もする。演出だってやりようがいろいろあるはず。 また同じ流れなら多分買わないかもしれない。
I've played a lot of SRW games in my time, usually love them and play them this one ends up near the bottom. This game has changed the standard SRW system of going through missions in a row to picking which missions you want to play in the order you want. This lessens the story impacts of each levels as unless you are forced to play the next one the story breaks up. That big event that happened in the previous mission does not have an impact as you are now doing an unrelated level based on another anime. As the game has switched to a new mission system the levelling as a result broke completely. Never in a SRW game have I come even close to max level. Halfway through this game every robot and character I used was max level, they eventually added an update to increase the level cap from 99 to 150. In this game the enemies levels are based on your highest level character in addition the game is way too generous on overpowered items. It still blows my mind there is an item that you can use that causes gain and fortune on every character. They've also switched it so gain only counts for kills. The battle scenes are nice, I'll probably finish this game one day, in the meantime I've gone back to VTX and replayed them all instead of finishing 30.
30周年記念のファンディスクと割り切ればなかなかの良作です。 登場ユニットは豊富で自由度も高く、お気に入りのキャラが大暴れするのを眺めるのに最適。 ステージ数も尋常ではなく寄り道イベントを含めると余裕で100ステージを超えます。 クリア後もやり込み要素があり長く楽しめる事請け合い。 ただゲームとしてみると正直残念。 バランス調整はプレーヤーに丸投げ。 獲得資金やPP、ECが倍化するアイテムのせいで単騎無双が有利すぎる為プレイ内容はひたすら単調。 正に「お気に入りユニット以外はお留守番」。 シナリオ展開も端折りすぎてダイジェスト状態。 初出演の「ナイツマ」も雑に片付けられてて気の毒でした。 これ…ゲームと言っていいのかなあ… 従来のスパロボはきちんとバランス調整して世に出してたんだなあ、と実感。 スパロボ未経験者は素直に「V」あたりを買いましょう。
BURNING WALLET PURCHASE BEAM!!!
The reason you should get this game is the insane amount detail that the devs put into it. Basically every Gundam character can be moved into any MS and will have voiced lines for it. The Mazinger pilots can be rotated through all 5 machines and will have appropriate dialog for each of them, including the combination attacks. This is also probably the easiest SRW ever and you get more than enough XP to level everyone to level 200 on normal mode. Totally worth it
12만 원 주고 디럭스로 구매했더니 3만원 더 내고 DLC까지 사야 진엔딩을 본다고? 에라이... 안해 때려쳐
Why is this game so good?, but the interface and controls are like I'm trying to put an image into a word document? Lets keep it straight, the story doesn’t make a lick of sense, it’s a homunculus sewn together with 13 legs, it’s an apple a grape and banana merged together. HOWEVER, that being said, haha funny robot make other robot go boom! (mouth fart noises) courage and friendship will repel the war crime accusations. The gameplay is ancient in its design, and terribly unoptimized, but it does its job well enough to function. This game isn't good, I shouldn’t like this, I should recoil from absurdity, but I refuse, we stay silly in this house. 7/10 if you are here for pleasure, 3/10 if you are here on business, if you catch my drift at all.
신작 나온다길래 와봤는데 이거 매우 긍정적인거 보고 낚여서 살 사람들 생각하면 진짜 악마새끼들인가? 싶어서 부정적 남기고 감 이 게임은 스토리랑 연출이 전부인데, 비 선형 구조 하겠다더니 스토리 좆박고 연출은 좆박은걸 넘어서 걍 무겐수준임. zvxt우려먹기라고 욕먹었어도 최소한 게임으로써의 어느정도 통일된 규격은 유지되었는데 이건 그냥 예전에 유행하던 소셜 모바일게임 밀리언아서, 소녀전선 이런거 보면 그림체 전부 뒤죽박죽이잖음? 그거의 콘솔게임판임
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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