
Super Glitter Rush is a boss-rush style bullet hell shoot-em-up!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款配色很棒的弹幕射击游戏,可惜这个游戏的成就不能放进我的成就展柜 :(
Developed by tiny cactus studio and Tsuyomi and published by tiny cactus studio, Super Glitter Rush is an energetic indie bullet hell shooter that delivers an enjoyable arcade experience by combining fast-paced action with an inventive gameplay mechanic. Instead of following the traditional shoot-'em-up formula of progressing through lengthy stages, the game centers entirely on a series of boss encounters, allowing each battle to introduce fresh attack patterns and memorable visual themes. This focused design keeps the pacing brisk while ensuring that nearly every moment feels purposeful. Its colorful pixel-art presentation and upbeat atmosphere make it approachable for players who may be unfamiliar with the bullet hell genre without sacrificing the excitement longtime fans expect. One of the game's standout features is its unique approach to combat. Rather than avoiding every projectile on the screen, players are encouraged to intercept certain enemy bullets and redirect them back toward their opponents. Successfully collecting larger groups of projectiles dramatically increases offensive power, rewarding players who take calculated risks instead of relying solely on evasive movement. This mechanic transforms battles into an engaging balance of defense and aggression, creating satisfying moments where seemingly impossible attacks become opportunities to launch devastating counterstrikes. The system is easy to understand yet offers enough depth to encourage skill development with every encounter. The campaign features thirty boss fights, and each opponent brings distinct attack styles that prevent the experience from becoming repetitive. Every battle gradually increases in complexity, demanding sharper reflexes and improved mastery of the bullet-catching mechanic. The bosses are creatively designed, with charming personalities and vibrant visual effects that complement the game's cheerful aesthetic. Although the overall difficulty remains welcoming for newcomers, later encounters still provide enough challenge to keep experienced players engaged without feeling unfair or excessively punishing. Replay value is another area where Super Glitter Rush performs well despite its relatively compact scope. Players can choose from eight playable characters, each offering different abilities that subtly change the flow of combat. These variations encourage multiple playthroughs and experimentation with different strategies. Unlockable color palettes add another layer of customization, while the three-star ranking system motivates players to revisit completed battles in pursuit of perfect performances. Rather than relying on lengthy content, the game extends its lifespan through score chasing, mastery, and experimentation. The visual presentation embraces classic pixel art with bright colors, expressive character animations, and clearly defined projectiles that remain easy to distinguish even during the most chaotic moments. This clarity is essential for a bullet hell shooter, and the developers succeed in making the screen visually exciting without becoming confusing. Accompanying the graphics is a lively chiptune soundtrack that complements the action perfectly, maintaining a consistently energetic atmosphere throughout every boss encounter. The combination of appealing visuals and memorable music gives the game an unmistakable retro charm while still feeling polished and modern. While Super Glitter Rush excels in its mechanics and presentation, its relatively short runtime may leave some players wanting additional content. Those seeking an extremely demanding bullet hell experience or an abundance of post-game modes may find the overall package somewhat limited. However, the game's concise structure also works in its favor, as it delivers a focused experience with very little filler. Every battle introduces something new, and the replay incentives ensure there are meaningful reasons to return after the initial completion. Overall, Super Glitter Rush is an excellent example of how a simple concept can become highly engaging through creative design and polished execution. Its clever bullet-catching mechanic, enjoyable boss encounters, charming retro visuals, and satisfying replay systems combine to create an accessible yet rewarding arcade shooter. Whether you are a newcomer interested in exploring the bullet hell genre or an experienced player looking for a refreshing twist on familiar mechanics, the game offers plenty of entertainment in a compact package that respects the player's time. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]シンプルに良ゲー[/h1] インベーダーをベースとしたシンプルなゲーム性で、主にビジュアルを楽しむゲーム。引き算のゲームデザインが上手く体現されており、雑味が無く素材の味を十全に感じることができる。曲が良い。
甜品级stg!关卡BOSS设计很有趣,配色也非常亮眼,就是打的太快了会有非常明显的卡顿和最后一关稍微有点难度,还有几个角色有点那种废萌风不是很喜欢吧,其她都挺不错的,几块钱的小游戏值得一玩!
Just plain fun, and for less than a coffee! This game may be short, but it oozes love and charm the whole way!
かわいくてノリノリ バラエティに富んだステージ 安価ながら短時間で楽しめるシューティングゲーム!
Your bullet can absorb hostile projectiles to clear out a safe zone as well as boost the damage of that bullet. That's fun.
https://youtu.be/b9PLYDtvFaA Ammo limitations does make every shot count more, but the structure requires a lot more memorization than discovery for early play.
A lot of fun to play and beat. Even if I am still not entirely sure how the damage scaling works
very fun little thing absolutely worth the price for like 5$ cad and the soundtrack is super fun liked it a lot only slight annoyance is that you unlock the last character after the last boss but you don't get any reason to use him unless you weren't doing 3 star runs already otherwise? it's peam 👍
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $332 | 4 | 75% | $3.99 | |
| $53.8K | 278 | 90% | $9.99 | |
| $22.8K | 82 | 93% | $9.74 | |
| $15.2K | 53 | 94% | $14.99 | |
| $10.1K | 51 | 92% | $11.99 | |
| $5.3K | 23 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7K | 205 | 82% | $2.99 | |
| $8.7K | 154 | 62% | $1.99 | |
| $8.7K | 70 | 81% | $9.99 | |
| $8.7K | 59 | 81% | $6.99 | |
| $8.7K | 413 | 61% | $0.99 | |
| $8.7K | 92 | 78% | $5.99 |