
Super Glitter Rush is a boss-rush style bullet hell shoot-em-up!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9块钱血赚的小品级弹幕游戏,既能玩到弹幕关卡,还能玩到好玩的机制关卡,画风也很可爱,每个关卡的Boss都有各自不同的风格和与其风格相对应的可爱像素弹药(虽然有点致命),喜欢。 核心玩法是通过自机子弹去攻击敌机弹幕,黏住被击中的子弹,并将其打到敌机身上来对敌机造成伤害(自机弹药不会对敌机造成伤害)。由于理论来讲单次黏的越多,造成的伤害就越高,实际上就还蛮考验玩家对各类机体性能的理解来着。毕竟,只有能够有针对性地根据不同Boss的弹幕种类来选择更适用的机体,才能以最少的尝试次数拿到3星。 游戏平衡机体性能的方式是限制高性能机体的3星门槛(虽然没有明确说明3星条件是什么),不过因为体感3星只和击破时间有关,和无伤无关(而且只要掉血就会给玩家奶一大口),个人感觉难度还是挺仁慈的。
甜品级stg,画面漂亮游戏内容也丰富,三十个boss八个自机,差别化做得很不错,关卡里不仅有寻常弹幕关也有机制关,自机风格差异也很大有靠机制讨巧的有靠火力轰炸的,很有趣。 本游戏是我第一个见到的鼓励攻击(?)式的stg(当然我也没接触过多少),机制是可以用自机子弹将敌方子弹黏住附着打回去,附着的敌方子弹越多打回去的伤害越高,得到的回子弹碎片也越多。理论上自机子弹越大附着的敌方子弹越多,所以用来平衡不同机体的一项是控制子弹大的机体的子弹数量。没有什么特别废物的自机,只有更适合关卡的自机,推荐多多尝试不同关卡下的不同自机。 这也是本游戏速通打三星的核心思路,比较吃对于不同自机与敌方机体攻击方式的理解,快的话你完全可以十几秒打爆一个boss,但无论怎么说我想是绝对物有所值。 难度一般,关卡很贴心时不时会给你丢血包回满血,且之后关卡会解锁一个堪称赖皮的火力全开式自机,通关是绝对没问题的。 至于全成就,连我这样的stg苦手都能打完,相当善解人意。(笑)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]縦STGとして純粋な面白さを期待していたが[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 自機は画面下、敵は画面上という縦STGのようなゲームだ。 独特のアートワークに可愛らしいキャラクタとポップな感じがして雰囲気はいい。 ただゲーム自体はボス戦のみをひたすら繰り返すだけで思っていたよりも地味だった。 つまらなくはないのだが、求めていたゲーム性ではなかった。
1時間ほどで全ステージをクリアしました ポップで音楽がとっても良い!サントラも購入しました! シューティングゲームには珍しく、敵の弾に向かっていくことも重要です!
The final boss is very cool in theory, but extremely poorly executed. But that's only 1 bad boss out of 30, and the rest of the game is super fun and not particularly hard either. The game promises a short experience with highly concentrated fun, and it delivers on that promise. I like it!
[h2] ●優點: [/h2] [b] -♟[/b]這是一款快節奏的像素清版射擊遊戲 [b] -♟[/b]機制和操作簡單易上手 並不會很難 [b] -♟[/b]很多關卡都有獨立玩法 新鮮感十足 [b] -♟[/b]介面鮮明可愛 極具復古街機風 [b] -♟[/b]欸這音樂怎麼那麼上頭 越玩越嗨 ------------------------------------------------------ [h2] ●缺點: [/h2] [b] -♟[/b]每關都有3顆星 但是評價方式不明 [b] -♟[/b]有些畫面配色比較亮 沒調整可能會傷眼 [b] -♟[/b]角色之間的強度存在些許的不平衡 [b] -♟[/b]有記分板 可惜沒有玩家排行榜可以參考 ------------------------------------------------------ [h2] ●總結: [/h2] 這款給我的印象就是簡單又快速 有趣又好玩XD 遊戲總共有30關和8個角色 都是邊玩邊陸續開啟的 玩法雖然只是反彈子彈 但又不侷限於單純的清版射擊 [spoiler]尤其是最後一關的設計 我只能說有料[/spoiler] 全成就黨別擔心 最後會解鎖一個很強的角色 可以用他回去解 這款誠心推薦給各位試試 銅版價就能玩得非常開心(✪ω✪)
It’s a fun, pastel-colored Game Boy Color-style, Touhou-esque bullet-hell shoot-’em-up. Good time waster, not much more than that. The soundtrack is also pretty good.
BGMもキャラクターもすべてがかわいい!かわいいが500円未満で手に入りますおすすめ
An unapologetically cute and colorful little game, it seems quite inspired by the boss battles of [b]Undertale[/b], with many characters that would feel at home there. In a fun spin on the genre, direct shots against the opponent do little and damage comes rather from sending back their bullets using your own. Not all the bullets of the bosses hurt and the ones of a different color are in fact essential to recharge the limited energy at disposal for one's own shots. It takes a minute to learn and then you are sent against a parade of crazy characters, some very creative; my highlight is Professor ABC, who starts sending volleys of bullets shaped like letters, then short words and when it's LOVE, it's all made of hearts! Also Anubis, who's got an air of "What am I even doing here" as he sends advancing barriers. I really got into "one more boss and then I stop", also to get as many alternate palettes as possible (even if some hurt the eyes); you can beat most easily but getting three stars on all, that is more challenging. Characters don't feel too balanced though, Jasper has it easier most of the time because while his shot is narrow, he can fire many before running out of energy. The Planet is powerful but not really that fun to play. Unfortunately the game stumbles right at the end. The penultimate boss rains many bullets but also has very tough armor, turning the battle into an attrition war with massive slowdown. The last boss forces to use only a certain character, and even after you figure out the way to win, it all depends on luck because if the next recharge bullet is falling just a little too distant from you, it's over. The third-to-last boss is a blob that shape-shifts into some of the previous bosses; with more forms, possibly also with attacks not featured in the original fights, it could have been a better closure. Still, the first 28 fights are so fun that for the price of a couple coffees (lucky for me, I don't even drink coffee), you get a perfect time waster, also one of those games that put a player in a good mood. The music rocks, too!
Developed by tiny cactus studio and Tsuyomi and published by tiny cactus studio, Super Glitter Rush is an energetic indie bullet hell shooter that delivers an enjoyable arcade experience by combining fast-paced action with an inventive gameplay mechanic. Instead of following the traditional shoot-'em-up formula of progressing through lengthy stages, the game centers entirely on a series of boss encounters, allowing each battle to introduce fresh attack patterns and memorable visual themes. This focused design keeps the pacing brisk while ensuring that nearly every moment feels purposeful. Its colorful pixel-art presentation and upbeat atmosphere make it approachable for players who may be unfamiliar with the bullet hell genre without sacrificing the excitement longtime fans expect. One of the game's standout features is its unique approach to combat. Rather than avoiding every projectile on the screen, players are encouraged to intercept certain enemy bullets and redirect them back toward their opponents. Successfully collecting larger groups of projectiles dramatically increases offensive power, rewarding players who take calculated risks instead of relying solely on evasive movement. This mechanic transforms battles into an engaging balance of defense and aggression, creating satisfying moments where seemingly impossible attacks become opportunities to launch devastating counterstrikes. The system is easy to understand yet offers enough depth to encourage skill development with every encounter. The campaign features thirty boss fights, and each opponent brings distinct attack styles that prevent the experience from becoming repetitive. Every battle gradually increases in complexity, demanding sharper reflexes and improved mastery of the bullet-catching mechanic. The bosses are creatively designed, with charming personalities and vibrant visual effects that complement the game's cheerful aesthetic. Although the overall difficulty remains welcoming for newcomers, later encounters still provide enough challenge to keep experienced players engaged without feeling unfair or excessively punishing. Replay value is another area where Super Glitter Rush performs well despite its relatively compact scope. Players can choose from eight playable characters, each offering different abilities that subtly change the flow of combat. These variations encourage multiple playthroughs and experimentation with different strategies. Unlockable color palettes add another layer of customization, while the three-star ranking system motivates players to revisit completed battles in pursuit of perfect performances. Rather than relying on lengthy content, the game extends its lifespan through score chasing, mastery, and experimentation. The visual presentation embraces classic pixel art with bright colors, expressive character animations, and clearly defined projectiles that remain easy to distinguish even during the most chaotic moments. This clarity is essential for a bullet hell shooter, and the developers succeed in making the screen visually exciting without becoming confusing. Accompanying the graphics is a lively chiptune soundtrack that complements the action perfectly, maintaining a consistently energetic atmosphere throughout every boss encounter. The combination of appealing visuals and memorable music gives the game an unmistakable retro charm while still feeling polished and modern. While Super Glitter Rush excels in its mechanics and presentation, its relatively short runtime may leave some players wanting additional content. Those seeking an extremely demanding bullet hell experience or an abundance of post-game modes may find the overall package somewhat limited. However, the game's concise structure also works in its favor, as it delivers a focused experience with very little filler. Every battle introduces something new, and the replay incentives ensure there are meaningful reasons to return after the initial completion. Overall, Super Glitter Rush is an excellent example of how a simple concept can become highly engaging through creative design and polished execution. Its clever bullet-catching mechanic, enjoyable boss encounters, charming retro visuals, and satisfying replay systems combine to create an accessible yet rewarding arcade shooter. Whether you are a newcomer interested in exploring the bullet hell genre or an experienced player looking for a refreshing twist on familiar mechanics, the game offers plenty of entertainment in a compact package that respects the player's time. Rating: 8/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Unwelcome | $7.4K | 68 | 79% | $6.99 |
| RealmCraft | $7.4K | 52 | 77% | $4.99 |
| Hot Tub Simulator | $7.4K | 147 | 85% | $1.29 |
| The Juicer | $7.4K | 354 | 90% | $0.98 |
| Aura Farming | $7.4K | 116 | 80% | $3.67 |
| walk | $7.4K | 134 | 100% | $1.59 |