
The fantasy bullet battle to end monstergirl genocide! Turn hateful humans into lovable demons in this 90s arcade style shooter.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[code]Segui [url=store.steampowered.com/curator/39235514]High Score - Time Attack[/url]: pagina Steam Curator dedicata a tutti coloro che amano cimentarsi nell'ottenimento di punteggi esorbitanti, nel collezionamento di achievement e nelle sfide contro il tempo. Lottando per un posto in classifica, come ai tempi d'oro delle Sala Giochi.[/code] Raizing. Vi dice qualcosa il nome di questa software house giapponese? Nata dalle ceneri della compianta Toaplan, Raizing diede i natali ad alcuni dei più fenomenali shoot 'em up a scorrimento verticale che la storia ricordi. Fra questi due in particolare hanno attinenza con il gioco trattato. Parlo di Sorcer Striker (anche conosciuto come Mahou Daisakusen) e ovviamente del superbo Battle Garegga. Perché Demonizer è uno shooter a scorrimento verticale che si ispira palesemente ai due titoli sopraccitati. Da Mahou Daisakusen prende in prestito l'ambientazione medievale mescolandola a una forte componente fantasy. Ciò mi ha riportato alla mente anche due classici, quali sono Sylphia su PC Engine e Undead Line per MSX2. Quanti ricordi! Ancor più evidenti sono i rimandi al gameplay di marchio Battle Garegga, dal quale attinge a piene mani e le cui derivanze sono sotto gli occhi di tutti. Questo che cosa comporta? Innanzitutto fa di Demonizer uno sparacchino estremamente brillante nella fase giocata, nonché tecnico. I nemici sono in grado di utilizzare l'ambiente circostante come riparo, per nascondersi dai nostri colpi e apparire improvvisamente allo scoperto con pattern letali. Perché Demonizer è un gioco difficile, inutile nascondersi. Abbiamo tre livelli di difficoltà, ma già a Normal dà del filo da torcere e non concede sconti o regali di sorta. Per arrivare ai titoli di coda bisognerà darsi da fare. Tecnicamente parlando il gioco appare molto semplice, forse anche troppo, con una grafica in pixel art che fa molto primi anni '90. Quel che ho apprezzato davvero tanto sono le ambientazioni, dove foreste immense lasciano man mano spazio a praterie, villaggi, fortificazioni e dungeon. E si vede proprio la cura riposta nelle stesse e nei particolari, anche quelli più insignificanti; una cosa che oggigiorno è difficile da notare nelle grandi produzioni, figuriamoci in giochi indie così piccini. La soundtrack non è male, ma forse le musiche eccetto un paio mancano di incisività. Secondo me qui si poteva osare qualcosina di più. C'è un aspetto che a dire il vero mi ha un po' deluso e sono clamorosamente i boss di fine livello, che avrei voluto vedere di dimensioni enormi come si confà a un titolo di questo genere. Invece qui si rivelano piccoli e poco minacciosi. Poi da affrontare sono un dito in culo, nulla da dire. Difficilissimi, specie gli ultimi. Della serie: l'aspetto spesso inganna. Spiace per l'assenza degli achievement e soprattutto delle classifiche online, che avrebbero donato longevità e competizione. Queste ultime non possono mai mancare a mio modo di vedere in giochi di questo tipo, così incentrati sull'ottenimento di punti. https://www.youtube.com/watch?v=6mz7gIexhqg Detto ciò, Demonizer mi ha veramente colpito in positivo. Uno shoot 'em up che convince grazie a scelte di design congeniali, riprese da chi la storia del genere l'ha fatta. Sembra davvero che lo spirito della Raizing sia stato ereditato almeno in parte da Iori Branford, i cui titoli futuri di certo seguirò con un certo interesse. Demonizer è un po' come quei libri che ti sei già letto ma che sfogli con immutato piacere, pagine su pagine perché vuoi giungere di nuovo all'atto finale. Qui inevitabilmente cercando di ritardare la scritta GAME OVER il più possibile. Ma delle volte non importa l'arrivo, bensì il viaggio. Tanto una volta giunti alla meta si deve poi ripartire. Da capo, di nuovo. Ancora una volta, ancora una moneta, ancora un RESTART. [code][b]Modus operandi[/b] Ho completato il gioco 1CC con il personaggio di Snow.[/code]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Demonizer is one of those vertical arcade shoot ’em up games that is succubus themed. I love it so much. The music is great also the story. Adorable design 🖤
[table][th] Review by [url=https://store.steampowered.com/curator/34633003-Gaming-Masterpieces/lists/] Gaming Masterpieces [/url] - The greatest games of all time on Steam. [/th][/table] How do so many enemies and bullets fit into such a tiny (16 MB) download? This game may not be an ultimate masterpiece, but it's a damn fine bullet hell shmups with tight controls, really fast bullets and challenging levels. Enemy variety is high, the bossfigts are well orchestrated, the pixel art is rather detailled, and of course the story is cheesy as hell. Capture the souls of your slain foes and transform them into monsters to fight with you. Although there are 3 difficulty settings, I already struggled to finish on the lowest - there are so many bullets on the screen, it is like HELL. Fortunately you unlock the 7 levels permanently and can restart from your last unfinished level. [u][b] Conclusion:[/b][/u] An enjoyable shmups - killing your sister was never so much fun!
90年代のアーケードゲームを意識したシューティングゲーム [h1]主なゲームシステム[/h1] [list] [*]1レバー3ボタンで広範囲のショット、集中ショット、ボム [*]集中ショット中は低速移動 [*]ショットのレベルアップとオプション(グラディウス的な意味の)あり [*]ランクシステム無し [*]1周エンドでノーコンティニュークリアなら25分くらい [*]難易度は3つ [/list] [h1]良い点[/h1] 練習モードの充実 [list] [*]ステージ途中のチェックポイントから始めたり、ボス戦を練習することも可能 [*]最低難易度でも簡単とはいえない難易度だが、攻略の手ごたえを感じさせてくれる非常に良い点 [/list] グラフィック [list] [*]90年代らしさを意識したローレゾリューション [*]可愛いキャラクター [*]ステージごとにがらりと変わる背景。演出も豊富 [/list] オプション(設定)の充実 [list] [*]残機やボムなどの表示は初期設定ではプレイエリア外にあるが、設定でアーケードゲーム風にHUDに変えられる [*]縦画面の対応。ローテートの設定も出来るし、ディスプレイを縦に使っている場合は特に設定せずともちゃんと縦画面。その場合もローテートして横画面にすることが可能 [/list] 隠し要素 [list] [*]ボムでしか破壊出来ないあれとか [*]床のあれとか [*]見つけて楽しい [/list] [h1]悪い点[/h1] エンディングがスキップ出来ない [list] [*]そして結構長い [/list] [h1]総評[/h1] ピンポイントで難所の練習が出来るというのがとても良いですね。出来ないところが出来る様になる、上手くなる実感が味わえます。 25分程度とコンパクトにまとめられているのも集中力が続く範囲で良いです。単調さも無く演出がぎっしり詰まっていて飽きません。 私はNORMAL 1CCに22.5時間かかりましたがとても楽しめました。お勧めです。
Was very excited to play this based on gameplay videos. I've got a long history with shmups, and they're some of my favorite games. I've beaten some serious hardcore games before and was ready for a fun challenge. Unfortunately, all I got was a ruined evening full of disappointment. This game starts very strong but each level brings less enjoyment and more annoyance than the last. While the controls are very solid, many patterns are simply unpredictable inconsistent random garbage. It feels like you're expected to 1CC the whole game and always have full power. If you die before the boss, you might as well reset the stage. If you die on the boss, your chances of winning pretty much go out the window. Midbosses have a ridiculous amount of health, and several of them are positioned right before the boss with no checkpoint. Those levels might as well have two bosses. The highway level is painful to look at, the flickering background making it difficult to see what I was doing and just generally wearing on my eyes as I threw myself at it over and over again. Every run through was a different annoying pattern to learn because some enemies explode into projectiles on death, and killing them at different times would produce entirely different patterns. Many bosses summon tons of unnecessary adds that do nothing but flood the screen with extra patterns that have little to no cohesiveness with the boss's pattern. This forces you to evade, and if you don't have extra power you can't use homing shots so you're not dealing damage if you're not right below the boss. Because you have to be evading these extra patterns, boss fights are prolonged way farther than they need to be. It's just padding. I really wanted to like this game, and I gave it as many chances as I could before I was ready to send my controller across my house. The great pixel art and fantastic soundtrack could not make up for the abominable pacing and enemy groupings. As of the time I'm writing this review I give the game about a 5/10. It has promise and potential, and I believe it is definitely salvageable if the developers update it.
[quote]very thanks for dev giving me the chance to review the game my steam curator: https://store.steampowered.com/curator/35933227/ [/quote] 遊戲容量只有16MB 但射擊手感 BGM 故事設定等等 各方面表現卻意外還行的 復古街機風縱向stg 故事描述 公主Amelia跟兒時玩伴某天正要發生關係時 被國王破門查水錶 男的砍頭 女的流放 但天無絕人之路 Amelia遇到一位女媚魔(succubus)後 也被轉化成女媚魔 https://steamcommunity.com/sharedfiles/filedetails/?id=2411354327 從此加入了這群善良女惡魔的大家族 不過和平沒有維持太久 過去最維護Amelia的姐姐Angelina率領士兵殺了過來 Amelia為了新家族以及釐清事情的真相決定挺身而出...... (建議遊玩之前先看完免費的DLC前導漫畫 或到官網下載 對劇情會更加了解) 遊戲中 玩家扮演可以從眼中發射媚惑射線的Amelia 藉此擄獲敵方士兵增加自身攻擊力 或轉化成惡魔同伴 (有點ㄎ一ㄤ的設定....) 攻擊方式分集中射擊跟擴散2種 外加爆彈設定 遊戲整體形狀如下 https://youtu.be/THxDUCl_3bQ 在現今stg已漸漸式微的情況下 還有獨立遊戲肯在這領域默默耕耘 實在令人感動 推薦給喜歡stg的玩家
Let's start with the cute story: You're a succubus that was a human princess once, but is now very happy with her demonic destiny and the peaceful life among her demonkind. Until human invaders arrive, led by your human sister, prepared to annihilate your new home and friends. Leaving you no other choice, it's now your turn to fight back these evil humans and confront your former royal relatives with your all new demonic powers of love! Now you already know why the power-ups have the shape of a heart. Despite the twisted story and the atypical setting, the gameplay all in all is mostly that of a traditional bullet hell shmup that comes with, well, power-ups, smart bombs, focus movement (revealing your hitbox) and a related focused shot. One uncommon thing is that you can power-up your weapon in the guise of resurected bodies turning into fellow demons. While normally flanking you (increasing the hit field of your shot), these companions can also move around the screen freely, taking down foes and collecting hearts. This is pretty cool and feels very powerful. Another very unusual thing is, how some enemies are interacting with their environment, with the background. Most of the time you fight foot soldiers on the ground, not the typical vehicles or flying fairies. These troopers (or even bosses) are uncommonly embedded into the background, for example they can take cover behind sandbags, trees or even go into houses! This provides some really funny and unconventionally playful moments for a shmup. It sometimes actually gave me the feeling of a shmup taking place in a 16-bit JRPG world. The backgrounds and enemies seem to be modelled after those a bit, most noticeable maybe at the second boss. The bosses are also something that probably would surprise and maybe would disappoint some players. They're all small, most of the time even smaller than your own character sprite. It's comparable to Touhou in this regard, but without the stunning bullet patterns. Yet I find this kinda refreshing and charming, especially when the bosses take advantage of their surroundings, as described above. Music! It comes from a YM2612 chip. So if you like how a Mega Drive rocks, you will love it. The game features some great and catchy compositions, but they're more on the smoother side, not the crazy stuff you can hear in something like M.U.S.H.A. Even on normal difficulty, I would say that Demonizer is not the perfect starting point for beginners, at least technically. If you have fun with it, go for it. The game is incredible accessible for the player that wants to practice and become good at it: Every stage, as well as its checkpoint and its boss fight are immediately separately selectable for training after just reaching (not beating) that stage in the "campaign" (actually the arcade mode). So you can, for example, practice your latest boss fight even before facing it in a regular arcade run. Overall I absolutely enjoy playing Demonizer and can see it becoming one of my favorite shmups. [code][url=https://store.steampowered.com/curator/39372135][b]Lists of Niche[/b][/url] is dedicated to finding games on Steam with roots in classic consoles, computers and arcade machines. We categorize them in helpful lists that will hopefully grant some insight into gaming's history, too.[/code]
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Shoot'em Up] Hardcore vertical shumup. You're a demonized princess, Amelia, and fight towards foes to save the kingdom. Quite nice gameplay and musics for old gamer like me. [STG] 悪魔化した王女となって王国を救え!
この太めのスプライトが大好きだ!
Easily one of the best shmup out there. Extremely creative and polished title. 8 stages of non stop action, with a lot of diversity. Beautiful sprites and soundtrack. Challenging, but fair difficulty. A must have for any shmup lover.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Skautfold: Moonless Knight | $11.2K | 60 | 87% | $9.99 |
| Deep Dark Dungeon | $11.2K | 50 | 60% | $9.99 |
| Ballistick | $11.2K | 248 | 34% | $1.99 |
| Doll Grabber | $11.2K | 297 | 90% | $1.99 |
| Gone Viral | $11.2K | 75 | 75% | $7.99 |
| Bone Appetit | $11.2K | 75 | 84% | $7.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |