
Super Chain Crusher Horizon is the largest, longest, most incredible PC shooting game in history with a two-player mode that is revolutionary. And, it’s loaded with game modes that solve the problems had by most shoot ‘em ups.
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Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super Chain Crusher Horizon (SCCH) is an unconventional, horizontal scrolling arcade-style mono-shot space ship shooter for one or two local players simultaneous. Its a game about making enemies explode and chaining those explosions into one another for big points and your survival. You're flying against a never ending armada of space ships big and small, hurling themselves in your general direction. Its an accessible easy to play shooter. What do I mean by mono-shot? You only fire one projectile at a time, but the longer you wait between shots the more your charge meter builds up. You have three tiers to this meter, each will cause a progressively larger explosion with the final tier wiping half the screen with a giant explosion. Each chained explosion is smaller than the last until you get down to the smallest explosion. Even the smallest explosion can take out a dozen enemies that run into it. Your projectiles aren't any larger, just the explosions, so you need to use aim and timing to explode the most strategic enemy. Even if you miss, there are enough ships coming that you're bound to hit someone else. Having to charge leads to a risk reward game play. Do you let the screen fill with enemies as you're waiting or do you kill them one by one? These explosions continue to kill enemies off screen that you haven't seen yet and you won't, because they're dead. While they're still exploding, it gives you a chance to recharge your shot. Thankfully the game doesn't have you hold the button down to charge it. Before I get more into the game, there's a daunting problem that people including myself have when they start it. The game starts far over to the left of your screen. So you'll have to open the program, hover your mouse over the icon in the task bar, wait for the program bubble to show up, right mouse click the bubble and move the game all the way to the right. This is a giant hurdle for people that the developer was kind enough to help me out with. The game only plays windowed and for me the resolution is stuck at 1900 x 560, but scrunched down to fit my 1360w x 768 monitor. Everything appears narrow and scrunched even if screen shots appear perfect. Its still a playable game, but this will impede many people. Super Chain Crusher Horizon is a game with controls so simple that could have been an Atari 2600 game. I mean that as a compliment. You've got your joystick to move and a single button to shoot. Your space ship can move all over the screen. Its just that easy. Behind your ship is a giant electrical wall that's there to kill you and collect the trash like flypaper. This wall is the left side of the screen. Any enemies that you miss will pile up behind you making it more challenging as time goes on, because everything you touch will kill you. You're forced to be ahead of the wall giving you less time to react and charge. It causes situations where you need to ponder, do you take out a ship that's about to hit a wall or do you just save your charge for the next array? There are no landscapes or tight passages, nothing will shoot at you, but the enemies themselves are the obstacles. Destroyable obstacles of course. There are several different types of enemies, ones that fly in wavy chains. Others that seek you out. Some that act like slow moving fodder, preventing you from using a first tier shot from chaining explosions. Others that fly in brief straight lines, then make a 90 degree turn as they head toward you. Soon the enemies build up and there are faster moving foes that bounce off the top and bottom of the screen to add pressure to that electrical wall behind you. Larger ships that are just as easy to destroy as the smaller ones, but they're ultimately faster. All the enemies have red jet streams and some rotate so it looks like a beautiful ribbon trailing behind them. There are carrier vessels that spawn enemies. Some are destroyable, others just drift off after a certain amount of time. The destroyable vessels can double as mini bosses. You can't shoot them, because their hulls are too thick, instead you need to chain an explosion into them. They can't be small first tier explosions, they need to be larger to get to the core. All the bosses are like this no matter what they are. Bigger bosses have thicker hulls with smaller cores. The bosses don't feel too aggressive except for the biggest one that will fly straight at you with your only safe place being a tiny gap between it and the electrical wall. The further you go in the game, the more enemies these bosses will have to accompany them. Fast bouncers, blockers and so on. Everything to make sure your shot isn't charged. As a game, its levels go in waves. Each wave takes place outside of a different planet, so you start at Earth and on the second wave you're flying by the moon, then Jupiter, Saturn, Neptune and so on. After seven waves you're back at earth again and the challenge has gotten increased. Each wave lasts about 3 minutes. From looking at the achievements there are 100 waves and in 5 hours I made it to wave 30, so you're looking at a real time investment if you're out to complete the game. The graphics look spot on. The planets and space backgrounds are gorgeous to look at as they scroll by. The sound is spot on for an arcade space shooter, and there's some light techno-trance music in the background. Super Chain Crusher Horizon is never a difficult game. There are hairy moments when the screen fills with enemies, but it feels almost too easy. I had to get two hours in before I even felt like the game was challenging me. Even the later waves I could still get through without dying. Is that a bad thing? You get a lot of play time for your life. That's what it takes to get you into a game. After every death, you can restart the wave. Your progress is auto saved and you can replay any wave that you've played. Because SCCH only increases the difficulty by the slightest increment, it doesn't feel like I'm progressing that much. At least on wave 10 faster silver enemies were unlocked, but by wave 30 there wasn't anything new or fresh. Just more ships. When you continue the game all those dead ships on the electrical field are cleared away, so its very possible to complete all 100 waves if you invest the time. There is a second ship that you can play as, but it doesn't allow you to charge. It allows for multiple projectiles on screen at once. There's a balance to that; for every projectile that you fire with this ship or otherwise, it pushes you back ever so slightly. So if you go crazy shooting, you'll eat the electrical field and die. Aside from the main game, there are special missions. The first is a suicide mission where you have no bullets, your only hope is to survive enemies by dodging them. Originally I thought the object was to ram a ship, cause a chain reaction exploding the core of a carrier then onto the next level. Nope. Then there's time attack where you see how high of a score you can get, but I think its flawed because there doesn't seem to be a way to get extra time to prolong the experience. Next up is a high speed attack mode that forces you into the alternate space ship with much faster enemies. Its fun and more challenging than the real game. Finally, there's a fourth mode, but after 5 hours, I haven't unlocked it. The game could get enhanced with high scores and leader boards. Different waves need to have color changes to enemies so I feel like I'm progressing somewhere other than the change of background. In a game that might be 15+ hours long, it needs unlockable ships even if they play the same. With everything said, I think the things holding this back are the start up problem and how long it takes before it gets challenging. Perhaps a skip ahead to wave 21 would help alleviate that. I'd also like to thank Micky for giving me the game.
正直シューティングと呼ばれるジャンルのゲームに大した興味も 造詣もないんだけど、こんなの出されたら一度はやってみたくなる シングルモニタ環境のユーザー置いてけぼりな超ワイド画面ゲー 最低でも1920+1280ないし1600が二枚のデュアルモニタじゃないと 3200x800 Pixelのこのゲームのウィンドウは表示しきれない とにかく画面がでかい その事実が「ビデオゲームとして」の枠を超えたところで面白い 実際やるとメインモニタを豪快にはみ出してるだけで面白いのに あっち見たりこっち見たり終いにはモニタから離れてみたり いつも使ってるPCのいつものモニタでいつもの箱コン操作なのに まるでいつも通り感がない不思議なプレイフィールが味わえる ゲームルールも画面左端に触ると敵も自分も死んじゃうという 変わったもので、撃ち漏らした敵の残骸がどんどん溜まっていって それに触れても右端まで積み上がっちゃってもアウトっていうのも 落ち物パズルめいていてそこはかとなくシューティングっぽくない シューティングって弾幕の流行とともにコンボ格ゲーと同じくらい 素人がおいそれとは参入できないジャンルになったイメージだけど こういうゲームが居てくれるんなら食わず嫌いはよくないと思える 日本語もはいってるし、環境が赦すなら是非お試しあれ 俺はこういう思いつき一点突破ゲー大好き
Was really looking forward to playing this game but they dont mention you need a monitor that can handle higher resolutions. No way to contact the developers. Only good thing was I picked this up in a bundle because I would never pay what these people are asking.
edit: Just played game again now I only have one screen and it works a lot better although aspect ratio seems to be messed up. It is quite fun to play though and the first ship makes an interesting change to spamming fire button, with its mega bombs. They are having a laugh at this high price though. It's worth maybe £2. ---------------- The ultra wide screen on more than one monitor is a new twist but the game has zero options and doesn't even tell you what the keys are. On my monitors I got a window that was wider than my main screen but not all the way to the other side of my 2nd screen and there's no way to go "fullscreen". At the price they are trying to charge this is a ridiculous joke.
I just started playing the game. If its in a bundle and you want it, maybe its worth getting. But no way is this game worth $5, let alone $15. No options in game for controls, video setting, even no sound/volume settings. If you have one monitor and its 1080 or less, you won't see everything. You may have to move the window a bit when you start the game. Yes, move the window every time you start the game. It appears the game wont have any more updates and crashed on me once already. I did enjoy playing it for about 20-30 minutes. I paid $2 for the Indie gala bundle it was in.
Innovative and relatively unique chain scoring horizontal shooter very dependent on shot timing and not button mashing. Your shot's strength, let's call a shot a triggering munition, is based on a power bar at the bottom of the screen which in turn means the game requires patience while under pressure to build the power required to initiate a comprehensive screen clearing chain reaction. Unexploded ordinance piles up behind you further limiting your secure and protective area. Touch a boundary you die, touch any part of the pile you die, touch anything unexploded you die. With additional stages the game becomes progressively challenging with each stage ending in an enhanced battle requiring a proper chain reaction to declare victory. The game was developed using XNA which means according to the developer that a full screen option could not be included. Further, the game will start windowed partially off-screen. No matter, solved easily with utilities like Lossless Scaling here on Steam that will allow you to play full screen and in 4K or 4K scaled (set your desktop to 4K) which is ideally the optimal resolution, that is 3840x800 . Lossless Scaling's demo also serves this purpose so no additional purchase required. The game looks fantastic in 4K and significantly adds to the overall experience. The game is tagged with partial controller support though I was able to execute every functional aspect with a controller. Easily a Steam hidden gem. Awesome concept, challenging, achievements etc... A++.
解像度3,200×800ドットの超巨大サイズSTG。規格外! ダライアスの3画面で「ヤベェ・・・」とよだれを垂らした人間は全員やっとけ。 デュアルモニタでのプレイを推奨。画面の広さにぶったまげる。もちろんシングルモニタでもプレイ可能 STGでのショット一発の重みを実感出来るゲーム ショット一発が思いがけぬ大連鎖にも繋がることもあるし、溜めゲージMAXで撃ち込んだ弾がこれだけ広大な横長画面を真っ直ぐ敵をすり抜けて画面外に消えていった時の絶望感!タマラン! 敵の出現パターンを覚えて連鎖を狙うのが重要となる。 また、爆発連鎖のエフェクトや効果音が大変気持ち良く、ついつい敵を大量に残す焦らしプレイが多くなってしまったり。 通常モードでは、弾が敵に当たるか画面外に消えるまでは次の弾が撃てないシステムもプレッシャーに繋がる。 中でもSPミッション、Suicide Attackオススメ! 敵が弾を撃たないっつんならこっちも撃たねぇ!敵巻き込んで特攻したる!ってな連鎖狙い自殺モード。 このモード、何が何でも生き抜いたる!を貫くことでハイスコアが狙えます。 それにはこのゲームの特殊なシステム、敵が左壁に到達したら壁に引っ付いちゃうことが重要に。引っ付いた敵には当たり判定もあり、そこに連鎖して敵が引っ付きもします。それを蹴散らすには敵を排出する敵戦艦を突っ込ませる方法があり、弾き飛ばす毎に点数が加算される仕組みになっておるのです。 とにかく敵を避けつつ、尚且つ敵を壁に引っ付けさせ連鎖させるよう誘導し、敵戦艦が突っ込んでくるのを待つ。 プレイしてると2種の敵出現・行動パターンが仕組まれているのが気付ける。敵の出現が緩いのと厳しいの。緩いのは多少慣れればずーっとプレイ出来ると思います。とはいえ少々刺激が足りないので、厳しい方に欲がいってしまう。この厳しい方がスゲー面白い。動いてる敵の連団をグニョーってすり抜ける感覚。後半はもうギリギリの隙間を脱いていくことになる為、「これドット当たるかなぁ」なんて顔を近づけて確認してみたりw 何十分もスティックだけ操作してると平行感覚がマヒしてきて思いがけない方向に操作してしまう。なんてことも初めての体験。 youtubeに参考動画をば。 https://www.youtube.com/watch?v=QA9s7AMLzbg 全モードに関連して言えるのが、敵の三日月(萎む途中のパックマン)がとんでもなく攻略を邪魔する難敵であるということ。あいつマジ許せん! 音楽はスウェーデン出身のトランスユニットLogic bomb サウンドモード有り イカス!脳汁出る!
琢磨半天除了光标移动外发现回车不是确定,按遍键盘所有按键都没有确定键!!! 直到我连了X1手柄!!! 游戏的分辨率很可怕!!连带着弹出的steam成就都被挤压变形了!! 一个非常新颖的射击小游戏,通过判断最有效连锁击杀来确定之后攻击爆炸大小~ 玩家一次只能打出一发子弹,而这个子弹的威力可大可小!! 如果爆炸的余波涉及到其它敌机会触发连锁爆炸,爆炸越大!分数越高,下次攻击力也越大~ 游戏的语音似乎是日本人发音的!口音很重喔~~ 我差点就没听出来...Game Over的发音居然也可以这么来···
ウィンドウズ10で動作確認をしています。 ゲーム自体は日本語に対応しています。 ※このレビューは、ゲームを起動させたはいいけど 画面がモニターに入りきらないのはともかく、 ウィンドウ上側が画面から見切れているためにウィンドウ位置を動かせない! とお困りの方への解決策の一つを紹介しています。 2画面液晶であるダラバー筐体にまさに最適なゲームと思い買いましたが このゲームはウィンドウ表示のみで画面の大きさと比率が固定という仕様です。 なので相当大きなモニターでも解像度が低ければ全部表示できません。 例えばダラバー筐体のモニターは1360×768が2枚ですが 推奨の解像度には達していません。 そのため完全な全画面表示ができないどころか、 ゲームを起動させるとウィンドウの上側がモニターからはみ出て見切れ、 ウィンドウのバー部分をドラッグできないので、もとの位置から動かせません。 AltとEnterキーによる全画面表示を試みても反応はありません。 その他、一画面での通常モニターをいくつか試しましたが やはり画面の上部が見切れ、ウィンドウ本体を動かす事自体できません。 モニターによってはゲームの映像が左右から潰れ気味&全表示されない状態になり どうやっても本来の表示比率にならないこともあり その場合はゲームプレイ自体不可能になります。 ウィンドウの斜め下部分をドラッグしての画面サイズの拡大縮小もできません。 モニター環境が特殊なゲームであると標榜しているとはいえ 映像調整の意地悪さと頑固さは目に余るもので、さすがにあきれてしまいます。 とりあえずモニターから少しくらいウィンドウがはみ出てもいいからゲームを始めたい、 とにかくウィンドウ位置を動かせればどうにかなるのになあと思う人は このTeakwindowというソフトをダウンロードして起動させればウィンドウを動かせます。 http://www.gigafree.net/utility/window/taekwindow.html このソフトの機能は、ソフト起動中にはAltキーを押しながらであれば ウィンドウのどこでもドラッグできてウィンドウ全体を動かせるようにできるものです (ウィンドウズ10でも使えます) これを使う事でようやくダラバー筐体で一応遊べはしましたが 画面の左右が少し切れます。 あとは根本的にモニターの解像度の 大きなものを使う以外に方法は無いと思います。 コントローラーはXBOX360コントローラーのみ反応しましたが その他は反応せず、キーコンフィグなども見当たりません。 ゲーム環境作りがとにかく全体的に不親切な設計ですし プレイ環境によってはまともに遊べない人も多いことでしょう。 不評レビューが多いのはモニターとコントローラー問題が多いようなので 画面が潰れ気味になってもいろんなモニターに対応させるべきです。 ダライアスバーストCSができているんだから、できない事はないはずです。 PC設定で「こうすれば遊べるようになる」という指摘があったとして 仮に遊べるようになったとしても、プレイ環境を作るための基本的な設定を ゲーム外で模索しなければならない設計というのは良くありません。 基本的なゲームの設定の事はゲーム内で解決できるべきで、 多くのユーザーが遊ぶことすらできない可能性がある設計は致命的です。 ゲーム内容は一見シンプルですが、なかなか奥深い内容で とくに効果音と音楽の質感がボディソニックと相性がバッチリです。 もしもプレイするのならサブウーファー付きスピーカーがあるとなお良いです。 ゲーム内容がなかなか良いだけに、すこぶる悪い基本設計が残念です。 本当に製作サイドはこのゲームを売る気があるのだろうか?
SCCH is back in this new version just for steam. Adding new game modes, as well as steam achivements for this chain based side scroller to fill your screens with action. Controls are very tight and responsive and explosion chains feel huge and rewarding. The super widescreen makes for a intersting twist as you shoot for the biggest chains. However the resolution is adaptible to standard 1080p. With chalenges and score attack, if you are into this genre of games its a must get.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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