
It's 1972 and a military coup has rocked Anchuria. You, Angela Burnes, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. You take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch, Spanish - Spain, Portuguese - Brazil, German, Russian, French, Italian*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not for me. I really wish it was. Some people might even love this kinda experience. So don't take it as a critique really, I was just bored to death.
The terrible implementation kills all of it. It's one of the most creative narrative games I played,but I can't recommend anything like this. It's so bad that you can't even find more than 3 walkthrough videos all over the Internet.
A unique and effective storytelling format
In my opinion, what makes this game truly stand out is its minimalist storytelling. I really liked how the story is told only through the environment, the main character’s inner monologues, and short diary entries. Despite this simplicity, the game manages to deliver a surprisingly engaging story about a revolution in a Latin American country. At the same time, there’s a more personal subplot – the evolving relationship between Angela, a cleaning lady, and Gabriel Ortega, the apartment owner secretly preparing a coup. I found it fascinating that everything is experienced only through Angela’s eyes, as she cleans Ortega’s apartment – the single location in the whole game. The game is also full of small, clever details – subtle references to music, literature, and philosophical ideas that add depth to the experience. Visually, the game is quite weak, but honestly, that doesn’t bother me at all. The real strength lies in its atmosphere, writing, and the quiet power of its storytelling. 5 STARS :)
fantastic environmental storytelling
This is not the best game ever made, there is jank, questionable graphics, and tedious gameplay. However, if you are like me and enjoy a compelling and unique romance story, give it a shot!
especially painful in 2023 **** america
❤️
Brilliant.
Es gibt Walking Simulators & "Art Games" die mir gefallen, z.B. "Gone Home", aber das hier war nichts. Man spielt eine schwarze Amerikanerin die in den 1970er Jahren ihr Glück in einem fiktiven Südamerikanischen sozialistischen Utopia sucht und dort als Haushälterin für einen Reichen arbeitet. Hierbei besteht das ganze Spiel daraus, dass man mit einem Aufzug in die Wohnung fährt und dann einige Aufgaben zu erledigen hat, danach verlässt man das Haus mit dem Aufzug, nächster Tag und es geht so weiter. Wäsche waschen, Tisch decken und so was. Nebenbei erfährt man nur über Monologe der Protagonisten über die politischen Unruhe und das immer repressiver werdende Regime, die im Land vor sich gehen. Teilweise hört man von der Terrasse zur Straße raus marschierende Soldaten, man sieht fliegende Helikopter und brennende / bombadierte Häuser. Das ganze ist unglaublich repetitiv und in den 3 - 4 Stunden passiert absolut nichts. Das wäre zu verzeihen, wenn es wie etwa in "Everybody's gone to the rapture" wenigstens viel zu entdecken gäbe, aber die wenig detalierte Low Level Grafik bietet das nicht. Da sich das ganze Spiel in einem Haus abspielt, gibt es kaum eine Soundkulisse, mit Ausnahme von Schallplatten die man gelegentlich findet. Es gibt viele Achievements, die man bekommt, wenn man unterschiedliche Bücher, die in der Wohnung verteilt sind, reinzoomt. Technisch hatte ich auch einige Probleme, wie verzerrte Perspektiven, bei Spiegelungen der Protagonistín in Spiegeln und Fenstern.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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