
Based on a true story. Set during the famous airdrop before the invasion at Normandy, where Sgt. Matt Baker and his squad of 101st Airborne Paratroopers were scattered over the French countryside.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Dutch, Spanish - Spain
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For anyone who missed good'ol WW2 FPS games, well this is it. Runs on Windows 11 fine, just open v-sync because in one mission AI gets stuck because of high frame rate. You do flanking and stuff, you command two fireteams generally and give them orders, flank and maneuver. Graphics are old, shooting feels janky. But it is a good dame with a lot of authenticity. I give 7/10.
Döneminin askeri savaş oyunlarına kıyasla bir farklılık olarak manga yönetim mekaniğiyle karşımıza çıkan bu oyunu, geri kalan kısımlarda vasat bir iş çıkarması sebebiyle maalesef çok beğenemedim. Silah hissiyatı gerçekçi değil ve oldukça zor. Silahların isabet oranları çok düşük. Tepme çok yüksek. Vuruş hissi sniper harici silahlarda maalesef zayıf. Sniper kullandığım iki bölüm oldukça hoşuma gitti. Oyunun bence en büyük problemi genel çeşitliliğin zayıf olması. Bölüm tasarımları, atmosfer ve silah çeşitleri yetersiz. Oyun fazla uzun olmadığından eski Call of Duty tarzında bir şeyler oynamak isteyenlere tavsiye edebilirim. Onun dışında dönemine göre de mükemmel bir oyun olmadığından özel ilginiz yoksa oynamayın derim. Ayrıca yine manga yönetim mekanikleriyle öne çıkan Star Wars Republic Commando ile aynı gün çıkmış olmaları da bana ilginç bir vakıa' gibi geldi.
It's a solid game. It holds up even today. Though, it is rough around the edges. The series gets progressively better, but I still think the first game is solid. The story is what you'd expect, they don't quite nail it, but it's not bad. Voice acting and dialogue is good. Most of the missions are challenging. Though there's a simple rock, paper, scissors to it all, it does make you think. Successfully using your squads makes the missions a heck of a lot easier. As it's pretty tough to just run and gun with how the aiming mechanics work. They are similar to Medal of Honor Pacific Assault, or Hell Let Loose. For $4 on sale or $10 normal, it's worth the price. Took me about 15-20 hours to beat the game. Though I do think I restarted halfway through years ago. Game still runs perfect, no crashes, on Windows 11. So that's a pleasant surprise. And even a potato could run it well.
EDIT: I've now played the second game, Earned in Blood, and I can happily say it fixes ALL the issues mentioned below and then some, and is superior in every way. Aside from the tedious tank missions, I can fully recommend it. A fantastic gameplay concept that gets bogged down by terrible execution. I look forward to trying later games in the series, where the formula has hopefully been improved. When it's fun, it's very fun, but most of the time it's a tedious, frustrating slog. Nostalgia blinders is the only explanation for this game's popularity. -Mechanics/Map Design: Unfair and uninteresting. The suppression-and-flank mechanic is the only one that works in this game, and they banked everything on it. Too bad you can rarely take advantage of it. It's like getting a really cool car that always breaks down. The "hallway" nature of maps makes it impossible to really take advantage of it most of the time, so you just end up shooting at one another behind a wall anyway or making a dangerous charge. You could say this was meant to force you to take losses, which would've been interesting, but the game cripples you for doing so. Enemies are either incredibly incompetent or deadshot snipers shooting a panzerfaust from the hip while running. It's not fun. -Checkpoints: This game is in desperate need of a quicksave system or more frequent checkpoints. Given the unfairness above, trudging through the same 20 minute sequence repeatedly is boring and frustrating. -Embarrassing Story Presentation: The wannabe Saving Private Ryan/Band of Brothers vibe is cringe. The actors did a decent job, the writers less so, and the director did the worst. Character deaths have very little impact because the game only throws some exposition at you instead of building a bond with your squadmates. Some are introduced for moments only to be killed in a sappy, dramatic scene, but you barely know who they are besides an NPC with bad pathing. So many things don't fit or become obnoxious. Soldiers yell constantly for instance, even when you're just standing there in complete safety, because there's no context marker on their lines, which they're forced to give every so often. The whole thing comes off as bad fan fiction and sloppy. -Weapon Accuracy: Yes, the point is to command your units rather than do most of the fighting yourself. However, even a battle rifle is less accurate than a shotgun, shots spreading randomly until you're within 10ft of the enemy. This is not an exaggeration. This was done to force the suppression mechanic, but it was a weak method of doing so.
goated story
I remember watching the E3 Demo on a disc that came with a magazine. I was and still am obsessed with ww2 and it absolutely blew my mind, i waited and waited for the game to release and eventually forgot about it. Until i saw a commercial on tv and rushed to gamestop to get it, got some taco bell on the way and ate it when i got home while i was playing. Then i got food poisoning and puked and pooped my pants. Great game 10/10.
You are supposed to be fit soldier in a new unit type of USArmy, but it feels like you are rather a drunkard in a penal unit. Atmosphere, immersion, any feeling, realism, or authenticity? Absent. The only good things in the game are cinematics about the story, that's it. Shooting mechanics, I doubt you can find anything worse than what is here, but at the same I get it, it is a game about leading others, so they made shooting as bad as they could, because if you could shoot everyone from far away, then why even bother leading, and using your team for anything? Gun sways so much you must be always drunk, hangover, or I don't know. Shooting, or even using any guns, gives exactly 0 fun, blood on hit, any enemy behavior while hit, absent, sometime they'll shout "I'm hit" in German, that's it. The game is not only linear, meaning you complete it once, and never play it again, but just poorly designed, when it comes to map, and the whole team leading philosophy makes completely no sense, seems like one team of people made the team system, and a bunch of randoms made the maps, then another team decided to create a game combining bothe of those. You don't have any freedom when it comes to gameplay, you don't really have any choice, it is more of a logical puzzle game, with predefined routes you must take, with predefined unit position placement, predefined flanking predefined enemy positions, predefined chokepoints, and everything else is predefined. The amount of times I wanted to flank something, and I encountered a wall, too many times. One mission I want to go right because to me it seems the best possible solution, nope can't do, as the DEVs decided that during this mission, in this exact spot, you will be flanking left. Next mission? I'm going left, nope, you must go right this type to flank the enemies. The map design, and the game itself gives you illusion of choice, it takes a long time to complete them, because every couple meter a bunch of Germans appears out of nowhere, so those tiny maps, that would take you less than a minute to get from start to finish take like 10, or more. The controls are as to be expect, completely whack, you also have toggle irons under middle mouse, if you press reload, it goes back to reload, and back to irons, like what the hell? A lot of objects seem to be bulletproof, imagine you hide behind a wooden fence, which in reality would be shreded to pieces while in this game, it is as invincible, as I don't know... though it seem there is a possibility to eliminate enemies behind it. Map design for me is so confusing, that I got to fight MG42 nests head on, and only later on finding out, hey... I could flank it, but that was already mentioned. You only get to flank in certain moments of the game, when the DEVs want you to flank, if you think you're better than that and you will want to find a different route, you'll be stopped by a bush, fence, wall, or anything. Just awful in every technical aspect. The team leading as the main selling aspect is interesting, but you start a mission, face 2 Germans, move left 2 German, move right 2 Germans and MG nest, move left 4 Germans, more right 1 German, move left... that's how the game is designed. You literaly fight for every meter of the tiny map, that is more active and more valuable than any WW1 land ever was.
Recomendo.
one of the best WW2 games out there, really felt different from others with how it prioritizes strategy over just running around and shooting stuff
精彩的老游戏,战术内容现在看来也算可圈可点
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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