
It's 1972 and a military coup has rocked Anchuria. You, Angela Burnes, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. You take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega.
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https://youtu.be/VlOIBPyPy1w Despite a unique setting and structure the execution of the mechanics are unable to maintain a cohesive feel to match the narrative beats.
무언가 어색한 느낌의 게임. 무얼 하고자 하는가 무얼 말하려고 하는가. 전혀 이해가 안간다. 뭔가 해보는 것도 아니고 그냥 주어진 상황에 맞는 것만 하면 진행되는... 그저 단순한 느낌... 적어도 목적이라도 확실하게 주어졌더라면 좀더 진득하니 플레이를 해보겠지만 그것도 아닌 이상 추천을 하긴 어렵다... 거기다가 내용에 비해서 너무 비쌈. 이걸 킥스타터로 후원했다니... 나도 미쳤지...
The game started off as "idk what to do", expected of someone constantly exposed to "gamey games pew pew", so the UX is a bit unintuitive at first, but I found myself being gripped by the setting and scenario. The choices will influence scenarios in the game. For example, I'm a thirsty housekeeper flirting with my client in the midst of a violent revolution, without actually seeing him. Sweet. Ooorrr you could also play it cool and leave the relationship professional. Either way, the devs continue to explore creative storytelling in their games, in this case, a development of a relationship under this unfortunate circumstance.
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Languages: English*, Dutch, Spanish - Spain, Portuguese - Brazil, German, Russian, French, Italian*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very solid and unique game, with lots of options to adjust your gameplay experience. But it's not the best it can be. The biggest selling point, other than the setting and art direction, is that it's slightly an immersive sim. Time is always moving, the sun is always setting. They way the city lights turn on, and the colors and shadows change as you play is really well done, and the amount of little things you can find for Angela to give her thoughts on or effect the story help fill the space of free time. However, it's a very linear game. You're only exploring the same apartment. It's changing each level, but you'll find many rooms locked off each time, which hurts replay value for the exploration and experimentation on limited time. Haven't finished it yet, but for its gameplay design and what you get each level, it's not worth 20 bucks. Get it on sale, like how I got it for 4 bucks.
Tale of Tales has made some incredibly innovative interactive art over the years; "The Path" and "Fatale" are among my favorite experimental gaming experiences, and I thought "The Endless Forest" was a breath of fresh air in a genre that rarely changes. I still mourn what "8" could have been; it was for "Sleeping Beauty" what "The Path" was for "Red Riding Hood". I feel "Sunset" continues this trend of singular interactive narrative's; it took me a long time to work my way back to it, but it resembles aspects of Tale of Tales' entire history as a studio as much as it doesn't. Every day feels purposefully mechanical, and resembles the anxiety of real life in crisis to a large degree as one attempts to move forward with their responsibilities while it seems as though the world is ending. I became addicted to these minor idiosyncrasies very quickly, compelled forward in discovering as many texts or events as I could to elaborate on the world outside the apartment beyond the balcony. In working through these tasks, as mundane as they can be, they teach you the layout of the home and ask of you to notice subtle changes. As far as the tasks, usually cleaning or building objects, you do have choices as to how you approach them; with optimism, or cynicism, and alongside that, you have the ability to respond to notes Gabriel Ortega leaves in the apartment in a similar fashion. It's reminiscent of Firewatch, but far more subtle, although I don't know whether that's a good or a bad thing. The space you have to wander, at the very least, is much more claustrophobic and that feels crucial for this experience in which people feel trapped underneath a militaristic existence. I knew nothing, and I'm glad that was the case, because it had its greatest potential as a resonant experience in being an enigma.
Це дуже специфічна гра, і спочатку вона мені не сподобалася. Власне, це симулятор бродіння по одній локації - великій розкішній квартирі, а ви у ролі прибиральниці. Взаємодієте з об'єктами, читаєте записки, іноді самі залишаєте відповіді господарю дому, якого ніколи не побачите за усю гру. За вікном 1970-ті, якась латиноамериканська країна, яку роздирають політичні срачі. Тут добре зроблена атмосфера і відчуття стилю тих часів, що передане через меблі, книги, картини, ті ж записки і платівки. Локація одна і та ж але вона змінюється кожного вечора, коли ви приходите виконувати свої прибиральницькі обов'язки . Загалом тут по сюжету така собі меланхолійна політична і соціальна драма без екшону і якщо вам подобаються неквапливі симулятори бродіння - то це воно.
[h1]Se pone el sol en \Sunset\, ¿espectáculo visual o solo esperanzas ocultas?[/h1] [h2]Resumen[/h2] ¿Tienes ganas de limpiar y husmear en una casa mientras ocurre una revolución? ¡Sorpresa! \Sunset\ te ofrece eso y poco más. Establecido en un lujoso apartamento con una historia que no sabe si ser una novela de espionaje o un manual de decoración del hogar, te dejará pensando: \¿Para esto pagué?\ [h2]Aspectos importantes e interesantes[/h2] - [b]Inmersión Única:[/b] Mientras otros juegos te dan armas, aquí tienes un plumero. Todo ocurre desde la perspectiva de una ama de llaves con tareas diarias que, admitámoslo, da un nuevo ángulo a los juegos. - [b]Estética:[/b] El atardecer nunca se vio tan bien. Los visuales se llevan la parte del león, con colores que te harán desear vivir en ese apartamento… si no fuera por la revolución fuera de las ventanas. [h2]Aspectos por mejorar[/h2] - [b]Pegajoso en jugabilidad:[/b] Por momentos parece que estás más atascado que un cóctel en hora pico. - [b]Diversidad:[/b] Parece que se olvidaron de incluir más acciones... porque limpiar y espiar puede volverse tedioso después de la segunda hora. [h2]Tabla de Puntuaciones[/h2] [table] [tr][th]Categoría[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]4[/td][td]Muy monótono, que le den un descanso al plumero.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Tu mayor enemigo es el aburrimiento.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Suficiente para pasar el rato si decomisaron tu móvil.[/td][/tr] [tr][td]Vídeo / Gráficos[/td][td]8[/td][td]Realmente hermoso, casi vale la pena por esto.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Intrigante pero se pierde entre tanta escoba y trapo.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Bonita vista, lástima que solo ves ventanas y paredes.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Bien, pero nada que te vuelva loco.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Adecuada, aunque la repetición puede causar dolores de cabeza.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Buen trabajo, pero escucharás más la aspiradora que los diálogos.[/td][/tr] [tr][td]Diversidad[/td][td]3[/td][td]Tan variado como un menú de pan con pan.[/td][/tr] [tr][th]Total puntuaciones[/th][th]59[/th][th]¡Casi, pero no![/th][/tr] [/table] [h3]Veredicto: Compralo con descuento[/h3] Si de verdad quieres experimentar cómo es limpiar durante una revolución (o si te sobra dinero y paciencia), espera a que lo rebajen. \Sunset\ tiene sus destellos brillantes pero, como el mismo sol, se pierde en el horizonte demasiado rápido.
Brilliant.
Not for me. I really wish it was. Some people might even love this kinda experience. So don't take it as a critique really, I was just bored to death.
especially painful in 2023 **** america
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