
The Sunrider series returns in a new fantasy universe! Both new and returning players can embark on this adventure on the high seas. Become a naval captain in the age of sail and command your fleet in tactical turn-based battles.
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About
The Sunrider series returns in a new fantasy universe! Both new and returning players can embark on this adventure on the high seas. Become a naval captain in the age of sail and command your fleet in tactical turn-based battles.
Tactical Naval Battles
Just because the girls look cute doesn’t mean the battles will be simple! Equip your ships with different weapons like chain shots to maximize their stats. Raise or lower your sails to use the wind to move optimally. And if that isn’t enough, turn the tide of battle by firing the Vanguard Cannon!
Ship Boarding
Yes, you can board enemy ships in this game! Assemble boarding parties for each ship under your command. A powerful enemy ship causing you trouble? Capture it and add it to your fleet! Any enemy ship can be captured – and we mean ANY! Collect loot from enemy ships to add new powerful weapons to your ships. And what’s this? You can loot cooking ingredients to craft bread in Chigara’s Bakery?!
Choose Your Own Adventure
Your actions can change the direction of the story! Discover secret storylines and recruit powerful bonus characters to your party! Even if you complete the game once, your story is not yet over. In New Game+, you can explore alternate story paths, find new recruitable girls, and collect extra powerful loot!
Affection System
The Sunrider 4 Affection System returns! Chat with the girls to gain affection points that unlock powerful new abilities! But it’s not just gameplay bonuses – Sunrider Legends has 14 unique ending scenes, one for each recruitable girl!
Join the girls on the high seas in this tactical turn-based naval RPG!








Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another Solid entry in the sunrider series
二周目解锁的真结局可以在结尾选女主结局,结局CG美如画
a good turn-based game
Sunrider ภาคแยก เป็นเกมแนววางแผนการรบแบบเทิร์นเบส+วิชวลโนเวลเหมือนเดิม และได้เข้าสู่โลกแฟนตาซีกับการต่อสู้ทางเรือ [b] ระบบต่อสู้ [/b] เราเล่นยากสุด แต่ไม่ได้ปรับเอง ต้องใช้สมองพอสมควร แต่ไม่ได้ยากถึงขนาดจะผ่านไม่ได้ มีปรับใบเรือเพื่อใช้แรงลม การเลือกกระสุน มี Vanguard Cannon อยู่ 2 ระดับ ซึ่งความแรงและระยะขึ้นอยู่กับระดับ การบุกเรือ เราสามารถส่งตัวละครไปยึดเรือศัตรูได้แทบจะทุกลำในระยะเรือเรา แล้วจับมาเข้ากองเรือของเรา เอาไปขาย หรือภ้าไม่อยากได้ก็เผาทิ้งไปเลยก็ได้ และการบุกเรือยังได้พวกเสบียงต่าง ๆ และอุปกรณ์ไปอัปเรือด้วย [b] เนื้อเรื่อง [/b] เกมมีเส้นทางให้เลือก โดยจะมี True End, Normal End, Bad End เป็นหลัก ๆ ช่วงท้ายของ True End จะมีให้เลือกสาว ๆ แต่ละคนว่าจบแล้วจะทำอะไรต่อ [b] งานภาพ [/b] โดยรวมแล้วภาพคล้ายภาค 4 แต่ก็พัฒนาขึ้นดูเนียนตาขึ้น ส่วนตัวร้ายบางตัววาดเอาฮาเกินไปนิดหน่อย
Fun reimagining of the original story. The game allows a lot of choices in the story with long term consequences - something often criticised as lacking in the original games. While the game appears to just retell the original story on first glance, it can deviate from the original a lot depending on your choices. Choices aren't just made via classic decisions in VN segments, but the story also changes depending the battles. The gameplay is very similar to Sunrider 4, though with changes to fit the new scenario. I.e. there's no inertia anymore, instead movement is influenced by wind (if your sail is set). The biggest change is the boarding system, allowing to take over enemy ships to use for your own (as opposed to having Ryders as additional units / being able to buy mercenary ships). Upgrading ships was also changed, now done via upgrade-items (i.e. different types / levels of cannons). So instead of permanently spending on money on a ship's upgrade, upgrades can easily by changed between ships or a ships loadout changes to fit the mission.
Could only get bad end because of a prerequisite after hours gameplay which I now have to repeat because I lack a recent enough save. That alone is incredibly infuriating.
well its a okish spinoff of the first game. pretty much largely the same story in a different setting (and of course different gameplay). if you are familiar with the original there is little "new" story to discover. characters are still goofy and your everyday anime cliches. gameplaywise it starts very strong untill the moment you realize there is no reason to not bring your biggest ships in every mission. there is hardly any downside, since all missions give you infinite turns and the ai will always move torwards you, so you can simply park your "ships of the line" in a (you know) line and fire broadside after broadside. the enemy's ship of the line also wont engage you on the same ranges you can reliably engage them, so you get like 1-3 turns (depending on wind) of free braodsides before they actually return fire (in which case they are usually sunk or near sunk). also the variety is pretty luck luster since the setting doesnt realy allow much in terms of different wepanory. sure you get special weapons like the fire rockets, mortar or harpune, but those are hardly used (minus maybe the harpune for boarding) since its usually better to just use your cannons (round/chainshoot) and they dont run out of amo unlike special weapons. and now boarding: cool idea terrible basic execution. its basically turnbased rpg, but the ai is stupid as hell and abillitys have unecesarry restrictions and for the most part are never used, since your combat units take ages to fill their special bar and the units that fill the bar rather quick have mostly useless abillitys and you are better of just sloting 3 fighters and a healer anyways. then there is the problem of locking you into a bad end if you chose a specific route and did clear a sidemission to fast (yes you get punished for beeing to good) or you didnt clear it at all. anoying as hell since its near the end of the playthrough and you effectivly wasted alot of hours if you dont have an older save. then there is the new game + which sounds interesting but basically has the same problems as the normal game has: park ships in line and win. in new+ i had like 10ships instakilling anything in range (and i did play normal and ng+ on the highest difficulty) since you cant get the character endings untill you beat ng+ with all chars it adds unecesarry grind/ pats the playtime with then piss easy missions. even worse if you beat ng+ you cant simply do it again. you need a new save starting on normal and beat it again. now granted the game tells you to create a save at the end of normal to have easy access to ng+, but i dont see the point of not letting me play on ng++ with my original save file. so to 100% the game you effectively play the game 2-4x (depending if you softlock yourself into bad end) which is just terrible gamedesign. all in all good spinoff idea, but lacking in the gameplay mechanics departemnt and the enemy ai. missions get very repetative after a few fights 6.5/10
10 ФПС
[h2] [b] I would ONLY recomend this game if you have played the previous games. [/b] [/h2] If you haven't, please do. They are amazing, the first one is free, and the others are cheap. There's even a what if story mod for one of the older titles and it's amazing! (Shoutout to Taihou and Snicket). The previous entries give all the characters amazing stories and backgrounds that make you feel connected to them. They may show their age and Ren'Py does struggle but even so, the franchise overall is amazing and deserving of love. Personal shilling aside, this game learning curve is pretty steep at the beginning. The game doesn't hold your hand and I'm pretty sure newcomers and even veterans might run into game overs quite often at the start of the game. Later on you can get the hang of it mostly by trial and error. You get better equipment and ships The game deviates from the Sunrider formula where you used to invest into the mechs and ships themselves where you can somewhat customize your ships and invest on the crew only. I gotta point out that [b] THERE IS [/b] space for improvement, specially in the QoL area. There are things that can be ironed but nothing egregius to me. The great thing is that you can capture almost any ship in the game (unless there is a story script) and mess around with it. Some ships are rare, some ships are common, some come once in a playthrough. They go from useless to amazing. You'll be seeing better and bigger ships as you progress. At first the crew will be the limiting factor and you have to manage your strategies and your setups to avoid having your ship taken and destroyed. You can put one weak unit on a slow tanky ship and guard it with other faster ships, focus on naval combat only or focus on boarding and scuttling ships. Up to you. And the story? Maybe it could feel generic... Probably you won't get much or even understand the character traits since their stories are short, compressed or summarized. They feel pretty generic compared to other games. Ofc, we had 4 games for us to get to know their characters better instead of only one. I don't mind it too much, I've known these characters for years and the backgrounds are pretty much the same, However, if I was a newcomer, I'd definitely feel these characters generic. The first half feels way too bumpy, too quick or rushed even. After that, the world story is enjoyable, nothing too deep or crazy. I take this as a fun spinoff of the main series and not as something super serious or crazy. This game highly contrasts with Sunrider Academy where it is narrative heavy, while this is gameplay heavy I'd say. Still, there were unexpected plot twists and it does feel like a breath of fresh air. They don't strictly follow the lore of preview games. To me, it is not meant to be taken seriously. Please take in mind that this is from an old fan of the franchise. All in all, the game is good and it is BETTER if you have played the previous entries, and there is fun in it and devs gave their love into it. Let me link you up to the previous games: [url=store.steampowered.com/app/313730/Sunrider_Mask_of_Arcadius/] Sunrider: Mask of Arcadius [/url] (Basically 1 and 2 in one game. IT'S FREE) [url=store.steampowered.com/app/358750/Sunrider_Liberation_Day__Captains_Edition/] Sunrider: Liberation day [/url] (third game) [url=https://store.steampowered.com/app/2251620/Sunrider_4_The_Captains_Return/] Sunrider 4: The Captain's Return [/url] [url=https://store.steampowered.com/app/340730/Sunrider_Academy/] Sunrider Academy [/url] (A VN spinoff as well but the writting is top tier, and gives the characters even more depth. I found myself enjoying the franchise even more after playing this one)
The UI is buggy as hell, saves get corrupted all the time and you can lose several hours of progress due to bad ends
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