
The Sunrider series returns in a new fantasy universe! Both new and returning players can embark on this adventure on the high seas. Become a naval captain in the age of sail and command your fleet in tactical turn-based battles.
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About
The Sunrider series returns in a new fantasy universe! Both new and returning players can embark on this adventure on the high seas. Become a naval captain in the age of sail and command your fleet in tactical turn-based battles.
Tactical Naval Battles
Just because the girls look cute doesn’t mean the battles will be simple! Equip your ships with different weapons like chain shots to maximize their stats. Raise or lower your sails to use the wind to move optimally. And if that isn’t enough, turn the tide of battle by firing the Vanguard Cannon!
Ship Boarding
Yes, you can board enemy ships in this game! Assemble boarding parties for each ship under your command. A powerful enemy ship causing you trouble? Capture it and add it to your fleet! Any enemy ship can be captured – and we mean ANY! Collect loot from enemy ships to add new powerful weapons to your ships. And what’s this? You can loot cooking ingredients to craft bread in Chigara’s Bakery?!
Choose Your Own Adventure
Your actions can change the direction of the story! Discover secret storylines and recruit powerful bonus characters to your party! Even if you complete the game once, your story is not yet over. In New Game+, you can explore alternate story paths, find new recruitable girls, and collect extra powerful loot!
Affection System
The Sunrider 4 Affection System returns! Chat with the girls to gain affection points that unlock powerful new abilities! But it’s not just gameplay bonuses – Sunrider Legends has 14 unique ending scenes, one for each recruitable girl!
Join the girls on the high seas in this tactical turn-based naval RPG!








Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Coming into tactics, i was actually half way into a sunrider 4 ng+ saw this game 2 days before it released checking in if sunrider 5 had been announced yet and it was a nice surprise. Although this game makes me wish for a neutral review option. I've not finished the core story yet, but i think i am at most only 4-5 missions away if not less. To start with the good. This game is a love letter from the devs to the series long time enjoyers and has a lot of fun references, minor changes, etc to just make the game really enjoyable to previous fans. On of this, its also a lot more accessible, as good as sunrider 4 is, 1-3 aren't really the best games and seeing you need 3 games to lead up to a 4 can turn a lot of people away so i think legends tactics is a lot more easy to just get into, and you don't need to know everything from the other games to be following here, yes somethings won't hit the same but it is all here. the game mechanically and frame wise is fantastic, taking systems that felt unifinished or underused in sunrider 4 and fully fleshing them out here in fantastic ways. getting rid of the selection stuff for the ryders and the predetermined affinity rewards and giving us a pool we get to select from as we get more score is a great change and one i hope follows into sunrider 5, and as much as i don't think everything will translate well like the cannon and reload system i do think it only needs minor tweaking to get the sci fi theme back and still ahead of sunrider 4. but seeing the under utilized multishot assault be turned into this fully fleshed out reload, directional cannons, etc system is a great rework of it. the rpgbattle segments as the game calls them are also a lot better than the ruvian temple sections in sunrider 4, and i would be glad to see these stay, and now that they have a good subsystem mechanic, now maybe look into adding maps and navigation puzzles to the rpgbattle system now that they have a better foundation. the core ships not being able to be upgraded with the in game money, and the money largely being for the secondary boarding actions which can be won defensively fairly well without needing too much money investment also feels great. i do kinda wish or some more ship options and customization, but keeping the money to being for the rpg segements and looting ships for the ship segments is a really good layer of seperation which i do think needs to stay. its not good to force players to pick between spending the money for the ships or the action sections, plus the affinity already does that choosing between the two. but to start going into the negative, this game as its mechanics and framework is great, its level design is just... really really bad. to give an example of a mission i've done without context, i had to go attack a fort, destroy it, then survive for 20 turns. i spawned in the west, and enemy forces came from the north, south, and east, with the fort in the center. seeing some natural rock formations just outside of where i spawned, i holed up their and formed a cannon wall, with the fort still decently in range of my larger ships. i then just held there. once i destoryed the fort more reinforcements spawned from the east which the game makes out to be a massive fleet, but they were all... mid tier to low tier ships and not enough of them to be a real threat. but the game gives me a, if i can hold them and keep them in the east a map effect that will kill them all. now since the map never pushed me off the west i of course was in no spot to do so, so all 7 new ships sailed past the map effect with no damage, and then split going north and south over the fort. which i then used the main ship alone to decimate the entire northern portion, and 3 of my 4 other ships to easily destory the southern part as they sailed in one at a time with me pulling them ahead with some player skills. supposed to be a major assault, and i ended it like 7 turns early, ignored the map effect to help me, and never left my spawn really. oh and i'm playing on the hardest real difficulty. as the actual hardest difficulty is generally untested and supposed to be a mega challenge with this dev. in fact almost every map can effectively be won by just making a cannon line near spawn and letting the enemy rush you, and on the few missions you have to reach X area, the game underspawns enemies so they are the easiest fights. its still a fun game, but the maps are just really really poorly made and very easy to win unless you do stuff for fun, like purposefully choosing a bad ship and not replacing it because of a theme. like having a bunch of pirate extra crew people on a converted pirate whaling vessal thats just worse than a lot of the later game ship options.
Glad to have a new Sunrider game to play. I'm loving the new things they've added like the baking and ship boarding mechanics.
Kitsune Lynn: exists. Me: [neuron activation]
Writing this at nearly 20 hours, from the perspective of a series fan (Patreon backer) with a love for the characters and a general like of strategy games. General impressions so far: - Vast improvement in the realm of gameplay, does indeed have that nice turn based feel with powers and RNG that loves you and hates you in equal measure. Feels like there's many different build strategies you can go with. - Ship sailing doesn't quite feel like ship sailing you're used in other sailing games, but could be that this aspect leans more towards heavier ships that are likely more present later in the game. - The setting is quite something, you can feel like there is a sense of history to the world, as much as the original Sunrider had. That being said, the game doesn't really deeply immerse you in its locations; I wish I could spend more time to learn more of the world than what the game has been delivering so far. - The characters are all back and are familiar, but not exactly the same as their sci-fi counterparts. Some feel better with more depth (Kayto) some are different enough that it feels like a bit of a downgrade (Ava) comparatively. This is a matter of personal taste though, overall. With that being said, it really doesn't seem like we spend enough time with the characters to get good development overall, at least not in the portion of the game I've experienced so far. Overall I'd describe the characterization as "a bit dry" but they are still characters will personalities for sure. TL;DR: 20'ish hours in Gameplay is quite good, seems to have many viable strategies Worldbuilding is good, but feels lacking in depth in places. Characters do have some presence and interaction, but I am left wanting more to happen; I think this will open up more as I progress through. I hate elves even more >:[ This is the game that Sunrider 4 should have been.
More or less a fantasy retelling of the adventures our favourite white haired harlot and his dysfunctional harem. A lot of the plot feels recycled, but in a good way - every familiar moment feels welcomed and refreshing, rather than exhaustive. It acts more like a nostalgic cameo, retelling moments with a twist, and because of that I've actually been enjoying it quite a bit. Everyone's made a return in this grand adventure, and the way they're portrayed is pretty well done - they did a certain rotund gentleman dirty and it make me chuckle quite a bit. That being said; I am not really a fan of ye olde pirate stuff, and because of that I was very apprehensive about backing it on patreon. Not everything feels fully cooked either, but some minor improvements would make them fine. The bakery, whilst cool, is actually not all that helpful; If you need to actually use that single use snack, you're already in a bad position, and it's not gonna help you much. I would suggest reducing the effectiveness of the items and just giving us a drop-down menu that we can pick from every turn if we need to. I do like the ship loadout menu in place of ship upgrades, and the ability to grind out side missions is a blessing, but without having the upgrades menu it makes having equipment extremely important, and getting the items you want is more or less a dice roll on successful boardings. Speaking of boardings, the morale bar is not that great. If I successfully board and sink five ships I should not have like one turn of morale, it should be through the roof, cmon. Whatever jank there is can be ironed out, so these are really just nitpicks. I'm also (jokingly) upset that I couldn't dome chigara the moment we first see her, and I just hope she's not forced on us again for plot reasons. Overall I'd say it's worth getting if you enjoyed Love in Space's previous games. I know I've been enjoying it. [edit: I fixed a couple of grammatical errors, I'm tired]
I've played all the other Sunrider games. I bought this when it came out, played it, didn't like the changes, and dropped it for 4 months. Came back at it fresh with no expectations, and I really have grown to appreciate this game for what it is. This team is excellent at creating turn based battle systems, and the charicters are fleshed out enough to make the plot compelling. If you played the other games, come at this with fresh expectations. If you are new, be ready to experience the low budget charm this game has to offer. If I had **** you money, I would throw a good chunk at this dev team. Buy it full price, support a team that continues to do good work.
Итак, новый Санрайдер, так стоп погодите, где-то я уже это все видел… Начнем с боевки, ведь в этом сделан упор в Легендарной Тактике. И она здесь неплохая, довели до ума идеи из четвертой части (ту же инерцию поправили под местные реалии), изменили и улучшили систему прокачки, позволили самому набирать корабли, дали простор для экспериментов в формировании своей эскадры. Также поработали над системой сложности, есть режимы не только для страданий. Баланс завезли, нет ультимативных юнитов (даже суперкрутой линкор «Легион» имеет альтернативы) и абсолютно бесполезных, враг не обладает суперсилой и предвидением. Сложность нарастает постепенно, играть приятно, не нужно мучиться, если подумать перед боем и немного покачаться (а здесь есть такая возможность). Если к боевке на море претензий нет, то вот абордаж возвращает нас к системе рандома, где 80 процентов гарантируют промах, а враг зол и хитер. К счастью, игра не принуждает нас к захвату кораблей, это делает ваша жаба, которая подсчитывает барыши от трофеев. Музыка хороша, но новых композиций мало. Артов тоже немного, но видно, что художник постарался, фоны неплохие. Хорошо нарисованы корабли, я пару раз залипал, изучая местные галеро-фрегаты с надстройками-башнями в японском стиле. Теперь о главной беде – на дворе 2025 год, оптимизация в сделку не входила. Из-за замены статичной картинки космоса на анимированный фон моря игра часто тормозит. И железо здесь не при чем – у меня оно с запасом перекрывает все требования. Баги тоже присутствуют, обычно лечатся перезагрузкой сейва, но не всегда, иногда приходится терпеть. Самая спорная часть игры – сюжет. С ним все сложно. Я думаю, в студии был такой разговор: - Давайте уберем из истории большую часть трындеца? - Но это же несущая конструкция! - А я справлюсь! Расскажу ту же историю без него! - Я в это верю, но зачем? Ответа на последний вопрос у меня нет. Да, есть новое. Марай жива и принимает участие в истории, несколько прикольных квестов в середине, финалка, но это в лучшем случае четверть, максимум треть, убрали часть стекла и загонов. Остальное – сюжет игры с первой по третью часть, с добавлением четверки. Большую часть времени мы смотрим на старые приключения, но здесь хотя бы сценарист не пытается войти в одну реку дважды, толкнуть нас на старые грабли, многие эпизоды исключены, ускорены или серьезно изменены. Из прикольных новшеств – мы увидели создателя великого ужаса и кошмара всех и вся, соавтора мирового трындеца, ака батю Кайто Шилда. Яблоко от яблони недалеко падает, это тот еще кадр, сыночка ему под стать. Конечно, если есть желание можно нарыть два самосвала отличий в деталях, например, капитану Шилдсу не приходится натягивать маску коммандера Шепа… простите, Спасителя Вселенной, он здесь более приземленный герой с определенным опытом за плечами. Но какая разница, если он делает почти все тоже самое? Можно было сделать новую историю в жанре фэнтези со старыми героями в качестве приманки. Это было бы быстрее и проще, чем перерабатывать старую историю на новый лад. Почему так не сделали – загадка. Плюсы: прикольная боевка, хорошая (пусть и не новая музыка), неплохая картинка, персонажи стали более зрелыми и с меньшим количеством загонов. Минусы: две трети сюжета это самоповтор с небольшим изменениями, это быстро надоедает, ты ждешь, когда наконец покажут что-то новенькое. Если вас интересует только сюжет, и вы равнодушны к пошаговой тактике, то смело проходите мимо. Если хотите повоевать на море, то ждите патчей и распродажи. Полная цена – только если считаете, что это ускорит пятую часть. P. S. Добрый человек, отметившийся в комментариях, работает над русификатором. Спасибо ему за это!
Only for Fans of Sunrider. This Sunrider-Game is to easy, only the First Sunrider was really diificult in Space Whale Mode, every followed Game was more and more easier. The Whale-Mode is very easy in this Version, not any really challenge there, Also no Ship upgrade available, now you can upgrade only your Crew members. Please be back to roots as in First Sunrider Game. And some bigger maps for greater Battles and Strategic Battlefield would be perfect for this game.
It's good! What I've come to expect from LiS. Fun, likable characters, solid writing and narrative, pretty art, non-fatiguing music, challenging and decently satisfying turn-based combat that I think is the best in the series so far. And plenty of content; while I have gotten credits, I haven't seen all there is to see and will need to replay at least one more time from the top to get it all, not to mention loading saves at branch points. For VN fans, I can recommend thanks to Narrative mode or custom difficulty settings; for strategy fans, I can recommend due to the fairly complex but comprehensive turn-based gameplay; and for Sunrider fans, I can mostly recommend because it's broadly more of the same (like Captain's Return, no hard adult content, though...)
very fun highly recommend
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