
The Sunrider series returns in a new fantasy universe! Both new and returning players can embark on this adventure on the high seas. Become a naval captain in the age of sail and command your fleet in tactical turn-based battles.
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About
The Sunrider series returns in a new fantasy universe! Both new and returning players can embark on this adventure on the high seas. Become a naval captain in the age of sail and command your fleet in tactical turn-based battles.
Tactical Naval Battles
Just because the girls look cute doesn’t mean the battles will be simple! Equip your ships with different weapons like chain shots to maximize their stats. Raise or lower your sails to use the wind to move optimally. And if that isn’t enough, turn the tide of battle by firing the Vanguard Cannon!
Ship Boarding
Yes, you can board enemy ships in this game! Assemble boarding parties for each ship under your command. A powerful enemy ship causing you trouble? Capture it and add it to your fleet! Any enemy ship can be captured – and we mean ANY! Collect loot from enemy ships to add new powerful weapons to your ships. And what’s this? You can loot cooking ingredients to craft bread in Chigara’s Bakery?!
Choose Your Own Adventure
Your actions can change the direction of the story! Discover secret storylines and recruit powerful bonus characters to your party! Even if you complete the game once, your story is not yet over. In New Game+, you can explore alternate story paths, find new recruitable girls, and collect extra powerful loot!
Affection System
The Sunrider 4 Affection System returns! Chat with the girls to gain affection points that unlock powerful new abilities! But it’s not just gameplay bonuses – Sunrider Legends has 14 unique ending scenes, one for each recruitable girl!
Join the girls on the high seas in this tactical turn-based naval RPG!








Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had serious trouble writing this review, because I'm a decade long fan of the Sunrider franchise. I mainly bought this game to support the developers, hoping this would be a kind of fun spin-off. But I just couldn't connect with it. Both in terms of gameplay and story. If this was a stand-alone game, with completely different characters, different geographical names, different everything, I probably would have given this game a bigger chance. But playing it now felt incredibly jarring, because it felt as a medieval remake of the first Sundrider and all the names are the same. It just screamed 'wrong' in my head, the entire time I was playing it. The game feels like a fan fiction, or a filler, for the main franchise. There's not nearly enough emphasis on telling a story in a natural flow that would make sense. It just felt like a rapid-fire remake of the first game, that just wanted to rush through the main story points, without exploring them in the depth they required. For example you rescue Asaga and Chigara in the first 2 minutes of the game, they join the crew immediately without much explanation of who they are or how they got there, and everyone almost immediately goes along with it. A very sharp contrast to how that mission played out in the original game. It feels like you're expected to know who these characters are and just rush through the story. But its so rushed, it completely breaks immersion and it doesn't feel like a stand-alone story anymore. It feels like a filler for the main Sunrider. If you just wanted to make a fun side-story in the Sunrider universe, you could have just made a side-story. Kaito Shields and the crew go to Space Okinawa and hang around there, and have Space Pirates attack or something. Or have them go to a holo-deck and pretend to be pirates, or go to virtual reality and PACT attacks them inside the virtual world, I don't know, but there's so many options. But it would be in the main franchise, you wouldn't have to re-introduce the characters, the lore is already established, and you can just immediately launch into this pirate side-story. It would help immensely with immersion and investment in the characters and story. But as it is now, I just see my favorite characters in a bizarre setting, but they're not themselves anymore, so I can't connect with them. The story is rushing too fast without letting the scenes breathe, and I really can't connect with the gameplay. It just felt too complicated and difficult to use. I just don't understand who this game was made for, people who've never played Sunrider will have trouble understanding what's happening, and long-time fans like me, I suspect, will have trouble getting immersed in this game. I only played it for roughly 30 minutes, and it just made me want to play the original franchise again. If I can humbly offer advice to the developers, invest heavily into marketing of the original Sunrider series, because it doesn't get nearly enough credit or coverage, and please invest into developing the next installment in the main series, Sunrider 5 etc. Waiting 8 years between the main games is... a long time. But I do want this game studio to succeed and keep growing, so I wish the best in the future
It's just ridiculous. You expect me to enjoy the game that tells me exact same story in fast paced manner that I already know from previous games, and offers slowest and most boring gameplay in entire series? I don't care at this point. Entire story feels like the characters already familiar with each other and sitting at the round of some tabletop game named "Sunrider Legends Tactics", playing as themselves, trying to act like they don't know each other alongside trying extremely hard to convince the player that he don't know what will happen next. I don't know for whom that game is made. If for those who played series before it's just way too repetitive story-wise since you've heard it all before. If for those who never played Sunrider, it just fails to maintain interest of the player due to fast and short change of events especially if you're not familiar with characters from previous games. Not to mention reused outdated static 2D sprites instead of creating new and fresh looking L2D.
I'm really enjoying this so far. In a nutshell, this is an Alternate Universe retelling of the original [url=https://store.steampowered.com/app/313730/Sunrider_Mask_of_Arcadius/]Sunrider: Mask of Arcadius[/url] game that released over 11 years ago (and that you can pick up for free if you haven't tried it yet). Instead of a space opera, we're now in a fantasy setting, and instead of space ships, we have naval warfare. While a lot of the story beats are similar, there's enough difference and 'what if' variations in this story to make it fun for fans of the first game like me. There's no English voice acting, but I'm probably one of the only people who misses that from the first game (even though it was just for battle. Instead though, characters are fully voiced in Japanese for pretty much all lines. The gameplay has some similarities to the previous Sunrider games, but the naval combat is honestly quite a bit different. A very big component in this game is 'ship boarding', where if you're next to a ship you can have your crew try to take it over by entering a turn-based in-person RPG-style battle. If you win, you can even capture the enemy ship, which makes for a fun challenge when some of the 'boss' ships are powerful and unique. You have to be careful though, because enemies can also board your ships, so you don't want to spread your crew too thin (your crew here is mostly the main characters, although there are some weak mercenaries you can buy who at least fight ok). As previous players might expect, the main character Captain Shields is completely useless in these in-person RPG-style battles, and strictly serves as the game's tactician; this wasn't surprising, but I was kind of hoping he could maybe do something. But Ava does participate in these fights and is quite a strong character, which makes up for it. To illustrate how important these RPG-style battles are in this game, unlike previous games, you don't actually spend gold to upgrade your ships' statistics (you can buy them better parts over time, but honestly the amount of gold you spend on your ships is pretty small, and most upgrades come in the form of boarding and capturing enemy ships). Instead, most of your gold will be spend upgrading the stats of your crew for these in-person battles (only important 'story' characters can be upgraded, like Ava, Asaga, etc.); that's basically this game's version of upgrading your ships in previous games. In terms of negatives, I do think there are some quality of life things there are missing that would've been nice to have. A big one if a minimap for the naval battles; the maps are quite large and even fully zoomed out the amount of map you can see at any one time is pretty small, forcing you to manually scroll around to see what's around you. A minimap would've really helped here. This may just be me, but it also took me awhile to figure out how to scroll around the map (you can't use your mouse, you have to use the arrow keys by default, although I remapped that to WASD). And while I don't have the older games up, I seem to remember them having an easier save system, with many autosaves per battle and also outside of battle; it's difficult to describe, but there are less autosaves than previous games, and the save system is more difficult to use (it also takes quite awhile to save and load, whereas the older games were nearly instandt, and I'm on a high-end PC). Minor gripes aside, I'm having a ton of fun with this game, and recommend it to anyone looking for a good tactical game or who wants to see an alternate retelling of the first story in the Sunrider series (and if you enjoy this, check out the other games).
[h1]Sunrider Legends Tactics — Я ждал всего, но не этого...[/h1] [i]Ну что ж… На данный момент я прошёл игру до кражи Асаги. Хотелось бы до конца, но так как Midgard отказались переводить игру — переведу (и уже перевожу) её я. Раз обзор у нас красный — не буду тянуть.[/i] Я с LiS давно… Наверное, как и многие из нас. Но такой халтуры я не видел давно. Расширенную версию (со скринами, багами и прочими радостями) выложу в виде руководства в Steam — через месяцок, когда добью и соберу весь материал. А пока — коротко, что же с игрой не так. [hr][/hr] [h2]❌ Минусы[/h2] [b]1. Вторичность.[/b] Мы опять собираем команду (в том же порядке, что и [i]First Arrival[/i]), снова шутки про рост Козетты, Сола в стекле и прочее дежавю. Даже позы персонажей те же. Над сюжетом вообще не парились. Раз [i]Academy[/i] без Асаги и Чигары канон для космооперы — почему бы тут не сделать канон про ПАКТ, показать, как он зародился... Нет? Ну ладно. [b]2. Боёвка.[/b] Икари — MVP всего. В соло способна вынести даже Кроу. Сложность почти ни на что не влияет — всё равно придётся всю игру сидеть в абордажах, прыгая ими по карте, как шашками (ведь абордаж привязан к кораблю, а не экипажу). [b]3. Графика.[/b] Фоны и модели персонажей хуже, чем в [i]First Arrival[/i]. Когда в лесу увидел Икари — чуть не заплакал от её полигонов. [b]4. Код.[/b] Сбежали с Python на GM, но писать чисто не научились. Ни одного [i]GC Collect[/i] и [i]renpy.free_memory()[/i] (да, это не то двигло, но схема то та же) никогда в глаза не видели, вода просаживает FPS даже на 1650Ti, а без видеокарты — 5 FPS. А про легаси из [i]CR[/i] я вообще молчу... Ради 20-30 строк перетянули весь ui из старой игры... Но это я только как переводчик видел. Над win.data со свечкой не стоял. Да и страшно что-то... [b]5. Баланс персонажей.[/b] Крыська всё ещё танк (в [i]Legends[/i] — недотанк), Марай — почти копия Клод. Ну разве что у вас завёлся любитель Икари, который в [i]CR[/i] дал ей Расензан, а в [i]Legends[/i] вообще сделал имбой… Ведь в 1–3 [i]Sunrider[/i] она максимум попукивала из пулемёта и резала под гравипушкой. 💥 [i]Ну и видимо последний ролик с выстрелом из Авангарда (а это такой кайф, до сих пор пересматриваю, когда в LD играю) мы видели на Дне Освобождения. Больше, детишки, такого хайпа не будет...[/i] [hr][/hr] [h2]✔ Плюсы[/h2] [b]1. Живая Марай.[/b] Её даже можно слить в начале игры (лол). [b]2. Морские бои.[/b] Вроде интересные, но всё равно почти всё время уходит на абордажи. [b]3. Отсылка на “Морской бой”.[/b] Навык Авы “Поворот на якоре”. Неплохо, в фильме это был прям кайфовый момент. [hr][/hr] [h3]В общем[/h3] Полный обзор я залью в руководство под названием [b]“Ода по Sunrider’у”[/b] — там будут скрины, баги, сравнения и весь цирк, что я повидал за прохождение. Ну и дальше я ваши игры буду покупать только в зелёном магазине, а потом уже в Steam, если всё будет нормально. Свой кредит доверия вы только что спустили в унитаз...
Overall a fun and enjoyable game, but its hard to recommend over the main series, especially at full price. If you want more Sunrider, definitely worth checking out. a good 15-30h game. If you haven't played any Sunrider games..... I'd personally either recommend starting from the 1st (2) game(s) (Mask of Arcadius), then moving on to Liberation Day (3) and Captain's Return (4) if you're interested in the story, or if interested in JUST the gameplay picking up Captain's Return. Though I'm not recommending against getting Legends if you never played 1-4. To get it out of the way: If you care about the "Mature Content Warning" [Minor Story Spoilers]: [spoiler] Its basically a bunch of Onsen Scenes, 1 Boss Fight. [/spoiler] and some Dialog. It is definitely not a focus of the game if that disappoints/relieves you. A bit of a Quick note about the System Requirements, while the devs say [u]"Please note the system requirements we've given are purely based on the lowest specs we have available at Love in Space HQ and where we've then gone on to have a smooth with this setup running the game."[/u], with a 9600k and a 2070, the game ran perfectly fine, HOWEVER I noticed the game seems to be heavy on the GPU, running ~30% CPU and ~70% GPU at a few moments I checked. If I had to guess likely due to the water, shadows, and effects. If you are having difficulty playing the game smoothly, it seems to likely be GPU related. Story: Legends has a.... interesting story for those that have played the previous 4 games, [Story Spoilers] [spoiler] Legends is basically a Mix of 1-4 mixed in with Unique plot points of its own, but with a Fantasy Setting instead of Space. [/spoiler] While I wont say Legends has the best story, its decent and enjoyable on its own. There are 3 Main endings that can be obtained based on your choices and if you are playing NG+, meaning you need to play through the game fully 2 times to get all 3 endings (assuming you make saves to reload back to at key moments). The story can be slightly serious to just being comical at times. When completing the NG+ ending [Vague Story Spoilers] [spoiler] Each of the Individual Endings for each character feels mostly wholesome in a way, though I do wish they were a bit longer. [/spoiler] It does feel enjoyable though to have a Sunrider game that feels fully complete and doesn't need a sequel. Gameplay: For those that have played the other 4 games, the easiest way to explain how gameplay works is "What if you took Captain's Return, and changed space to the Ocean". While it shares many similar aspects, upgrades/improving is vastly different, along with there being turn based RPG combat. Each Character can be upgraded with $, Items can be looted from enemy ships, Unwanted Items can be sold for more $, and characters can gain both Ship Upgrades (For ships they are in), Character Upgrades, and Gameplay buffs by gaining affection points based on your choices. The Difficulty felt ok, I played on "Ahab's Whale" (hardest non-custom difficulty) and it felt easier then the mainline games by far. Issues/Bugs...... (As of 8/4, before the 1st post launch update): The game isn't... perfect by far, going to give a bit of a bullet points of things I didnt like or bugs I encountered -The RPG style combat felt..... very basic... there are times I think the game would have been better without it, but mainly I think it needed more time/love -The Music for the RPG combat.... if I'm not mistaken there was only 1 track, and after my playthroughs hearing it was starting to drive me insane, especially when after winning a boarding fight the music wouldn't stop till something forced it to change tracks, such as ending your turn. -While not something I hated, I found a bug with certain RPG fights [Story AND gameplay spoilers] [spoiler] If you are in one of the fights where you can replace defeated party members with other members, If Maray has Resurrect, she can Revive the dead members DESPITE having a 4 person party, doing so on the final boss left me with a 6 person party that the game CLEARLY did not support nor intend to happen. [/spoiler] -When clicking various menu options, often times the game like to click things below the menu, causing you to make accidental actions that often times can be hard to notice or hard to reverse, requiring to start over. -When getting the bad end, the game attempts to give you advice on how to get the other ending [Story Spoilers] [spoiler] The Advice feels massively misleading the way it is worded, telling you to "Head to a certain quest and learn how to do something", "or you can load the save the game told you to make at a certain moment.". They way it felt worded to me was that I "messed up" by not doing a quest I fully did, when the line about the quest felt misleading, the only mistake was my choice at the moment the game told me to save at. [/spoiler] -You lose all your ships in NG+..... which felt a bit bad considering how hard I tried to collect most of the story related ships.... and you only get NG+ when doing the normal ending, getting the True end or the Bad end does not result in a NG+ game. -NG+ is a "harder game" then your 1st playthrough, but the RPG battles don't feel different at all while the Sea Battles feel a bit harder? They add in special ships that have names from the Mainline games with better loot but they unfortunately don't stick out at all among the masses, if you didn't know or forgot a name it is VERY hard to determine which ships are the special ones outside checking each ship's loot. -I wish the game had more voice acting, there are a few moments that felt lacking because there wasn't any, and the main character not having a voice at all was severely disappointing, while it has been awhile since I played the mainline games I swear at least 1 or more of them had the main character voiced. Overall was a fun game If i had to give it a number value id say 7/10? But as said before while I can decently recommend to those who love the series, recommending to new people feels harder. The game feels very fan servicy, giving people who played the mainline many moments to enjoy. There is a bit of reuse of old things from the mainline games, mostly a bit of the OST, but it is mixed in with Remixes and Original music also. There is just... something about it that doesn't make it feel as good as the mainline games and I can't quite think of what that is. Beating Legend kinda made me want to check out 4 again sometime soon and makes me hope that 5 isn't too many years away. Full price seems a bit much but probably more worth it on sale unless you want to support the Devs (which have made many enjoyable games)
This is a good and refreshing re-make of the Sunrider series, and as an old fan of the series I am very satisfied. To new players: it is recommended to play the previous Sunrider games (Mask of Arcadius, Liberation Day, Captain's Return), so as to get to know the main cast better. They were all by the way great games. Now to rate this new addition to the collection: 1. Narrative: good, somewhat more light-hearted than the previous games ([spoiler]Kayto's cute sister now lives and is a member of the crew[/spoiler]). Generally on par with Sunrider 1 & 2, though perhaps not as satisfying as Captain's Return. An interesting observation is that the dialogue is, linguistically, somewhat more "old-fashioned" (like in say, Robinson Crusoe?) which fits the overall "Age of Sail" theme. 4/5 2. Gameplay: interesting mechanic that reuses the "vector-based" combat system from Captain's Return. The ability to capture ships is fun. The maritime battle system is such that if you make the correct tactical choices, you can basically eradicate the entire enemy fleet without taking much damage; the reverse is also true if you make mistakes. 4.5/5 3. Music: mostly re-used old music from the previous games. They were very good but new scores are really desired, now that the bg theme is "Age of Sail" instead of space opera. Something like the opening music of Assassin's Creed Black Flag would suffice nicely. 3.5/5 4. UI: not good (this has always been a weakness of the entire series). The default key bindings are just...bad. And keyboard controls cannot be used in boarding battles, which is lame. Changing the default key bindings is a must to play comfortably. There's a bunch of other bad stuff like the rank 1-3 special skills that can't be shown during battles, and the inability to bring up the menu in boarding operations. You get used to the UI in time though but improvements should be made. Also there are some minor bugs (non-game-breaking but a bit annoying) 2/5 5. Gameplay tutorial: very bad - a lot of the combat system mechanics are only explained once. Some kind of tutorial is missing from the game. I was about halfway through the game to know how to operate the boarding battle turns. 1/5 6. Artwork: quality is okay, with some juicy fanservice art. But the amount of art content feels insufficient for a VN of this calibre. 3.5/5 7. Voicing: very good. (But oddly I still liked the English voice from the previous games better. Maybe I'm being too greedy). 5/5 8. Waifus: let's face it - the kawaii [spoiler]Asaga, Ava, Chigara, Icari, Kryska, Lynn, Maray and Sola (and others)[/spoiler] are the prime reason we continue to love the series. [spoiler] And what's more they return as elfs, half-elfs and kemonomimi girls. Oh god. [/spoiler] Can't give a score on this, as waifus can't be rated qualitatively. Looking forward to the continuation of the series.
There are a few good things about this game, but for the most part, I prefer the Space Opera. Early Story Spoilers are hidden, but they aren't very far in. 1. The alternative fantasy outfits are all great! Can't find any to complain about. 2. [spoiler]we can save Maray in this timeline, so yay! Little sister shenanigans![/spoiler] The developers seem more happy to account for certain deviations from the "intended" storyline, and I am totally for it. 3. Boarding Mechanic is cool. I hope the next mainline Sunrider does this as well, because Stealing Captial Ships is rad as hell! 4. You CAN play this game on Controller. Button Setup 1 is Playstation Controller, Button Setup 2 is Xbox. I for one welcome the increased accessibility option, though it'd be even better if we also got the old Grid Movement system back with it, as movement requires very precise flicks (particularly for super-heavy ships like Ship-of-the-Lines) and double-checking of how much EN you have left after any movement. Notably however, Controller is bugged for a few interactions (namely when equipping multiple Special Attacks) and must be re-enabled every game start-up. All those aside, it just feels like a Derivative Fantasy Mask of Arcadia, more like the entire cast of Sunrider just decided to have a Virtual Tabletop Night but just changed some things around rather than try writing out a whole new adventure. The Negatives: 1. Boarding, while a nice addition in theory, makes Naval Combat completely unrewarding. You'll get double to quadruple the pay by selling a ship instead of sinking it, in addition to losing all loot on a ship if it's sunk by any means other than Boarding. It's also worth noting you get "Bakery Supplies" (potion materials) every time you successfully capture a ship. Ultimately this just makes firing at ships counter-intuitive because you'll almost never want to sink a ship (which is especially a PITA because Chain-Shot, the ability to shoot at a ship's mast and neutralize it's movement for easier Boarding, is an [b]Equipment Item you cannot buy.[/b]) 2. You cannot organize your Fleet. I don't know why this is a thing, but your ships are ordered by Plot-Relevant ones, and then the order you captured them rather than Class. Maybe this is a Controller issue? 3. Get stuck on Reefs? Prepare to waste at least three actions trying to find a good angle out. 4. Maps are too damn large, and there's no minimap to know where everything is. I'm finding missions where I killed everything only for some enemy to have spawned in the far corner of the map and now I have to spend three turns getting over to kill them. 5. Not enough Generics to man the ships IMO. Would be better if you didn't need at least one person per boat and could just chain board, but I get why the limitations are there. 6. Recipes are not saved. Better pull out a .txt doc to write down every combination you find... 7. Reloading is prohibitively expensive for the player for some reason, even on the lowest difficulty. I'm finding enemy ships firing twice far more than my own, and would request that the cost for reloading be halved. There [i]is[/i] a piece of equipment that lowers reload cost, but shops are few and have very limited selection. I thoroughly enjoy the Sunrider series, and have for years. I don't seem to vibe very much with the side-projects though (first Academy, then Star Nova, now Legends) but I love this franchise and it's cast way too much to stop hungrily devouring everything that Love in Space sets on the table. I will however, complain of indigestion if I think the food is undercooked.
好玩的,这作算是什么?番外吗?感觉应该是把正传里面出现过的人物都全塞进来了,挺好的,至少解决了我在4代遇到的问题:Maray是谁?现在知道了,是男主他妹,妹妹可爱捏,但是看样子正传里面是被PACT杀害了,难怪正传里面男主跟PACT不死不休。但是塞的人多了就会出现新问题,相比4代能明显感觉到这一部分给每个角色的戏份变少了,除了Asaga、Ava、Chigara三个保持了系列一贯的高出场率以外其他人的个人剧情真的一言难尽,尤其是在4代还挺有亮眼表现的Sola感觉在这部直接查无此人。感觉主要问题还是因为这部是类似番外的粉丝向作品,制作组在写剧情的时候基本上是默认了玩家有正传的游玩基础的,从这部里面人物的大概设定差不多都能和正传里面的对上就可以看的出来,但我觉得要是有新玩家从这部入坑的话真的会对很多地方感觉云里雾里的,最常见的感觉肯定就是忽然冒出来个女角色,你甚至都还不怎么认识她呢就莫名奇妙加入了队伍,还对男主有好感。但是说到底这游戏真有什么新玩家吗?感觉都没什么名气。 由于这作从正传里面的太空战舰和机甲大战变成了风帆舰对轰,导致我开头非常不适应,首先比起正传里面每个人有专属机体,本作除了少数几艘独一无二的舰船(比如太阳骑士号)以外,你用的舰船其实和敌人的是同一种东西,甚至连装备都是一样的,不考虑船员的特殊加成的话甚至连数值都是一样的,而且你的船炸了就真炸了,连带着船上的装备全部消失,想要新船新装备纯靠登船战去抢,属于是铁打的船员流水的船。我上一部的测评里都还在说主角团的专属机体全是数值没有一点努力和汗水,结果这部就把数值去掉了,真的只剩下努力和汗水了。尤其是一周目开场啥也没有,就给你发几艘单桅杆船,不顺风开帆的话机动性又差,护甲也没多好,血量也没多少,火力也不行,甚至如果只用一侧的炮射击的话,一回合100行动点只够你打一轮实心弹,跟4代里面几个数值怪干穿整支舰队的感觉形成了鲜明对比,真的落差超大。但是后面抢到大船和好装备,火力起来以后就又开始乱杀了。其实是这样的,我找到了这个游戏的制胜秘诀,本来这个游戏小船虽然机动好(其实也没多好)闪避高,但是血量少火力弱,大船虽然火力强劲但是动的实在是太慢了,而且闪避值直接负数起步,对面炮弹能全部糊你脸上。这就造成了问题就是,选择小船虽然能机动抢先手和有利位置,但是无法造成有效伤害击沉敌舰,自己还可能暴毙。大船没机动,等你开过去还没把炮转过去呢对面就已经先手把炮弹糊你脸上了。那么有没有办法既有火力又能抢占先手和有利位置呢?有的兄弟有的!既然大船抢T头困难,那我只要成为T头不就不用抢T头了吗?是的,这就是这游戏的必胜之技!你要做的就是在开头几关尽量照着大船抢,炮越多的越要抢,然后打几关以后等Claude入队以后,你每关只要把你的船排成一排炮对着对面来的方向就无敌了,反正小游戏的AI全都傻傻的,根本不会绕后全部对着你直线冲锋,而且这游戏也没啥回合数限制以及敌方无限刷兵机制,你只需要在对面冲过来的方向上塞一大堆炮就能把整张地图的敌人全部轰烂,有什么事和我这方向上一百多甚至几百门炮说去吧。而且只要合理利用鱼叉和Claude的技能拉扯敌方甚至我方船只,就能让敌人从波状攻势变成线状攻势被逐个击破,每回合只要把预计将在下回合对你发动攻击的那几艘敌舰拉过来集火轰沉就好了,如果有处理不过来的就用Claude的技能把它推开等下一回合再处理,看到想要抢的船就几艘船鱼叉接力拉过来登舰就好了。太简单了,实际塔防游戏。 我比较推荐抢的船有PACT的25炮蒸汽轮船,机动性好火力也不差防护也到位,最适合当登船队的舰船,抢个一两艘,然后把你队里登船战打的最凶的组合摆上去,优秀的机动力无论是填补各个方向的火力空缺,还是提前就位准备打登船战都很不错。然后是PACT的30炮风帆舰,倒不是有多好用,而是这东西在中期大批量的出现,火力及格每个船塞一个人就行了抢来列阵线。还有就是颂盟的50炮战列舰,抢来替换掉PACT30炮战舰继续列阵线,可惜的是这玩意儿出现的时候都老后期了,基本上是抢来打不了几关就通关了,二周目倒是可以多抢几艘打真结局加强火力用。然后是Crow Harbor的帝国号其实也可以抢来玩玩,毕竟这艘船算是你最早能接触到的这个火力量级的舰船了,而且它出现的时间偏前期这点也是很重要的,但是这船缺点太明显了,只有右舷有40门炮及装甲防护,左舷的5门炮可忽略不计,而且作为破烂幽灵船,闪避值直接干到了-100,比正常战舰还低了20,而且这船机动差到了你基本上可以认为它没法靠自己移动,纯纯固定炮台的命。只能靠Claude来把它搬来搬去,天生排阵线圣体了属于是。但是我就要抢,毕竟谁又能拒绝前期就有一艘40炮火力的船呢? 只是先前才玩完4代,看惯了大叔样的男主,这一部的男主忽然变回小白脸形态了有点不适应,而且正传里面Chigara背叛事件直接导致了后面一系列惨剧发生,主角团直接被打散了,男主也是身体和心灵受尽折磨,后面更有Chigara克隆体化身开挂疯女人(超肉血量+每回合自动补满血量你就说是不是挂吧)暴打Asaga,整个4代打下来我的其中一大感想就是哎呦,原型体怎么这么坏啊。这一作你光看前期剧情和人物设定那不纯纯套皮正传太空版太阳骑士,所以我一看到Chigara成为同伴我就开始头昏眼花,当时就感觉照这套皮剧情发展我一想到后面Chigara要干什么我就忍不住哦哦哦齁起来(这对吗?)。好在编剧最终还是没写套皮剧情,把部分设定改掉了,整了个更光明更大团圆的剧情,也算是放了这些角色一条生路了。而且这一改也改的PACT那边的几个人没有那么面目可憎了。我玩4代的时候都不知道Fontana哪来那么大的怨气,我寻思男主甚至都不是啥正规军队指挥官,他就一小小太阳骑士号的舰长(然后船还炸了),Grey上将又不是男主杀的,后续的战争又不是男主引起的,这一大堆破事又不是男主造成的关男主什么事。但是Fontana就是要盯着男主不放,男主都滚去当矿工挖几年矿了还不罢休要抓男主(我看PACT里面就只有他对抓男主积极,男主都跳脸说了他是通缉犯,安检士兵也没当回事),派一大堆舰队围剿男主这一船人,折磨男主逼男主承认后面的破事都是他干的,最后还赌气说男主能做到那么他手下的舰长们一定也能做到,然后让舰队跟着男主往恒星里面冲导致一半舰队炸掉了,这不纯傻逼吗,你PACT的射手座突击舰什么水平?主角团的Maray号又是什么水平?什么叫做"Shields能做到的我手下的舰长也能做到"?这段完全就是他想针对男主已经失心疯了。我都不知道他到底跟男主什么仇什么怨啊怎么整的被对方杀了全家的是他一样,真的难绷,完全不是人啊。还是这一部里面的Fontana看着要正常一点。 哦还有忘了说了,制作组为啥你家这个巨型吐司和蛋糕配方里面会有水果和可可?我在那里对着你这两个成就的图标一直在想象到底要什么样的材料才能做出来这个吐司和蛋糕,试了半天试不出来我甚至专门去网上查了蛋糕和吐司的配方,结果还是做不出来。我踏马一直在想这个吐司和蛋糕到底哪个材料不对,结果你跟我说要加可可和水果?!你这蛋糕和吐司的图片看着也不水果和可可啊艹! 感觉他家也挺厉害的,4代和这一部,每一作都有创新都有新玩法,先不管剧情写的怎么样,反正至少玩是玩开心了。制作组你们要加油啊!我等着玩太阳骑士5呢!
I loved that the game maintained the solid story of previous Sunrider´s, but one thing they could improve is the optimization of ship battles due to the movement of water and other factors, which make them very laggy. I would suggest adding a graphics option in the battle options, adding something like still water or something like that. But the gameplay, story, and mechanics are just too good.
Sunrider Legends es por un lado un reteling del inicio de la historia y mascaras de Arcadius, las dos primeras partes de este juegocon algunas alteraciones para que todo tenga logica en un setting de Magia y fantasía, mecánicamente toma mucho del gameplay del 4to juego con algunas modificaciones que le dan variedad al sistema y lo diferencia de su saga madre. ¿Es buen juego? Si, básicamente es como jugar las dos primeras parres con la jugabilidad del 4to juego asi que si ya conoces la saga no encontraras nada malo aqui, de hecho el juego podria funciinar con nuevo publico pues como ya dije es el incio de la historia y aunque con diferencias, sigue manteniendo todos los puntos claves del original... ¿Quejas o cosas que mejorar? El juego va muy lento si oor mala suerte lo corres desde un equipo con grafica integrada al cpu el cual es mi caso y aunque el juego no amerita poder grafico oues en ese apartado es una simple novela visual, por algun motivo se relentisa demasiado, con respeto a Love in Space y dejando Claro que amo sus ips, les recomiendo que pienses en este detalle a futuro pues si se corre correctamente en pcs sin grafica pueden expandir la vebtas y la base de fans.
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