
Sundered is a chaotic hand-drawn metroidvania where you resist or embrace ancient eldritch powers, a challenging and unique take on a classic genre from the creators of Jotun, now with local co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 82% | — | $2.2M |
| $19.99 | 2Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring
Sundered is well within my top 50 games of all time, possibly even top 25. A game that has few flaws and even fewer equals. Sundered is a metroidvania. You play as Eshe, a woman wandering a wasteland when she finds what she’s looking for, an underground military facility containing all sorts of eldritch secrets. Someone messed up, and brought something greater than us into this world, and we all suffered for it. You will either end that suffering, or become the arbiter of it. There is very little dialogue in this game, all of it is done by the things/s beyond the veil of reality, who speak to you in a deep, raspy dialect. The tale the monster spins to you is one of human ambition and folly. In an effort to consolidate more power, the humans of the Valkyrie Base connected with a different fold of reality and accidentally merged it into their current world. There are three main areas to the game. The first is Valkyrie Base, filled to the brim with lasers, moving platforms, and mechanical enemies. The second is the (not so) Holy City of Eschaton, an area teeming with corruption, monstrosities, barriers, and tight hallways. The final area, and the one I have slight issues with, is The Cathedral, a platforming and maneuvering heavy area filled to the brim with damaging miasma, flying enemies, and ancient tech. These levels are beautifully crafted, take a look at the pics, each map has that amount of craft and attention put into it, same with the animations. It’s a true feast for the eyes. The sound design, especially for the creatures in the Holy City, can be quite tedious at times, and grating at others. Though the soundtrack isn’t as strong as the rest of the game, the theme for the main character, also titled “Eshe” is an incredible standout and well utilized within the game. I have it on all of my writing playlists. I had a really good time with the first two, but the third map, The Cathedral, easily accounted for the most amount of deaths and frustration throughout my playtime. It all came from a specific potion that you have to platform your way up through as the damaging miasma rises, but due to the procedural generation of the game, the platforms/route aren’t always made clear or sometimes even reachable, and in this section, a single mistake means getting put back at home base, then trekking all the way back to this one section again. Also, the final boss for this area was some nonsense. Sundered excels as a Metroidvania primarily because it understands progression perfectly. Moves and upgrades are paced out well throughout the game, and the game gives you many places to utilize your new abilities, keeping those “AHA” moments coming right up until the end. Unlocking a new ability via the ability shrines on the map will also unlock a new area of your extensive upgrade tree. The upgrades to your base stats is very rewarding, upping your power, stamina, shield, and health through filling out nodes in the tree. You’ll also be attaching perks to your character here which often offer a bonus or alterations of one stat at the cost of another, i.e. Get 5% of your health back on kills at the cost of health elixirs dropping 75% less. The three factors that up the Metroidvania experience in Sundered are the mobs, the procedural generation, and the corruptions/resist mechanic. Every time you die, you’re brought back to the meditation platform where you can upgrade your stats and attach new perks to your character. When you head back out into the facility, the core rooms (ability rooms, crystal rooms, boss rooms, barrier rooms) stay in the same location, but the general layout between those rooms changes. The routes will always be familiar but never the same, like reality is warping more and more each time you’re brought back from oblivion. Second, and my personal favorite, the mobs. The enemies in Sundered actively hunt you, often in groups. It can be nonstop at times, especially in the Holy City. This provides a decent challenge at the start of the game, and a power fantasy towards the end of the game. Keep in mind, the constant flood of enemies is a good thing only because the game gives you the necessary tools to handle it from the get go. Your movement is incredibly fluid, Eshe moves like a breeze and hits like a hurricane. Dodge through a group of enemies, cut them down from behind, wall run up to a flying enemy and combo them, slam back down into a tougher enemy. Combat is such a high point in this game, it’s used for multiple puzzles i.e. use gongs to call in multiple flying enemies so you can use the air combos to move your way up the map, literally climbing through attacking, incredible. It can take a little bit of time for your combat skills and stats to really get going, but once it does, it’s great. The third and final highlight of the game combines two vital aspects, story and gameplay, and does so seamlessly. Finally, a game that shows instead of tells. It’s a metroidvania, so you collect new abilities as you explore the map, which then recontextualize other portions of the game, allowing you to access new paths, levels, and more abilities, it’s only ever building upon itself. You get these abilities from giant golden ability shrines found throughout the three different maps. Each of these areas have multiple mini bosses that you either fight in a specific room or will actively hunt you throughout the map, and each area has a main area boss. Defeating three mini bosses will net you a 1 of 3 crystal fragments, while defeating the area boss will net you a full crystal. Each area has a single crystal fragment hidden somewhere in the level as well. You must defeat all three area bosses before you can move on to the final boss. These crystals are the most important part of the game. Here’s where the “Ludo-Narrative Harmony" comes in. Each crystal is a fragment of the God who’s now inhabiting this world and granting you your powers. When you get a full crystal, you’re given one of two options, take it to one of the many ability shrines throughout the world, which are now glowing with a sinister purple energy, or take it to the single Valkyrie Forge deep within the base. Taking it to the forge will destroy the crystal and net you a good chunk of points to upgrade your stats, unlock portions of the upgrade tree that would be unavailable to you otherwise, and the vital ability to equip a fourth perk, rather than the default three. Taking it to one of the ability shrines will allow you to pick a single ability to evolve and imbue with power, a token of your enslavem- AHEM - Devotion. Using the crystal on one of your abilities will vastly improve it. For example, if you upgrade your shield, there’s a high chance that when it breaks, it will erupt in a circle of damage around you. Double jumps will allow you to glide, wall running becomes available much sooner than a resist playthrough, the Valkyrie Cannon becomes a laser rather than a ball of energy that hits way harder the longer you hold it down. It’s free real estate, until it comes to your soul, of course. Power comes at a price. The final boss and ending are determined by either embracing the corruption or resisting it. No spoilers, as you should see it for yourself, but my one remark is to commit. There are three possible endings, the first you’ll get if you mix what you do with the crystals, or if you don’t find all of the crystals. The other two endings are dependent on destroying every crystal or corrupting yourself further through every crystal. Each ending is great, and the bosses you fight for both the Corruption and Resistance endings are the cherry on top, each demanding you use what you’ve learned to the fullest extent. Easy 5/5, the easiest one I’ve given out in a while, and a stellar addition to the Lovecraftian genre. Thunder Lotus has easily won a fan for life, and while I’m not emotionally strong enough to play Spiritfarer, I will gladly buy At Fate’s End day one.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a lot to like about this game, but there's a few issues here and there so I hesitate giving it a thumbs down. I will say, I'm still going to be buying games for you guys cause you have good ideas, and I know you can execute on them. My 3 biggest gripes on this game is: 1. Mob fights. They're so random, and there are parts where they are literally endless. I spent 5 mins in an area killing every enemy on my screen, only for 10 more to pop up. It's so much, and combat isn't hard per se its just a lot going on at once. 2. Map needs some work. There's no way of knowing if I can get through a certain area or not. The map doesn't do a great job telling me when a path is blocked or not. 3. At some point you unlock a heavy variant of your normal attack. This attack when done to the left or right triggers a dash attack. This is totally fine on it's own, and I would use it in game a lot. However to trigger it you push a direction and attack at the same time. This fully kills combat in a 2D world where I very much have to turn around and attack incoming monsters. It randomly triggers while attacking and ends up pushing you into hazards. Otherwise game is pretty cool. I look forward to yall's new releases for sure.
I don't know why the recent reviews are so negative. My husband and I played through the whole game with no issues. I tend to find a lot of bugs in games without trying, and nothing game breaking ever happened for us. I'm also TERRIBLE at platformers but I still had a good time. The art and animations were fantastic. The backgrounds and designs of the enemies were a 10/10 for me. Gameplay wise.... the smaller enemies are a little less memorable, and some a little annoying to deal with. They are endless so you really can't just sit there, you have to keep moving. The bosses on the other hand... were SO much fun. Overall, the game is 7/10, maybe even a 7.5. It's not the most ground breaking game in the world, but it's still fun. The art and the boss fights definitely carry, but it was still a unique experience that I think about from time to time.
Neither the gameplay nor the story is good enough to bind you to the game and make you finish it.
Полнейшая хрень, геймдизайн провал
初期游玩体验还行,中期枯燥,后期难受 但是这游戏堆怪严重,一个地方会突然掉下一大堆怪物,如果没有杀怪加血的话非常恶心,那视角绝了,在一些场景会直接把视角主题安排在房间中心但在打怪时视觉主题不在角色会非常折磨,在一些地方需要打怪来重置跳跃但怪物AI非常喜欢乱飞,一些飞行敌人会直接飞进墙体,你打不到他们但他们却能远程打你,聚怪时非常容易破盾掉血,刷血包的概率有时高有时低,残血时只能拿护盾顶着。一些怪物设计挺牛的,走出老远还能隔墙攻击,比如其中一个用激光的,几条线躲不掉只能疯狂挨揍,要清理他们又容易再次刷怪 地图设计较为重复有些枯燥,而且没有路经指引,有些需要别的技能的地方要为了这个地方到处走,难受的一批 勾爪手感稀烂,根本不知道下一个锁的是怪物还是勾爪点 原价买的话不推荐游玩
Ахахах, я с удовольствием прошла игру в 2024 и на протяжении 2 лет (до 2026), неспеша зарабатывала последние достижения. Эта игра настоялась для меня как хорошее вино.
WORTH A BUY IF ON SALE Game starts strong on both visuals and progression speed but truly does slow down in both departments at 30% progression, a cool looking game that has some unavoidable problems coming from merging Metroidvanias and Roguelites The combat system is nothing to write home about, classic button mashing without combos most of the time but what truly doesnt sit right with me is a skill-tree (power-up system) thats clearly designed to waste your time via the previously mentioned combat system, i did 100% achievement this game and it took 27hrs divided in 2 runs and both times i went through some really not funny grinding, id say at least 2-3.5hrs per run, truly the best part for me were the boss fights ( only in the end game tho )
I love the style of this game, and the music. It looks and sounds amazing. And the enemy designs and bosses are really good. The art team went wild on this game. I have a lot of love for the studio and some bias as a Kickstarter, so I wish there was a "mixed" alternative instead of solely "yes or no", because this game is TEDIOUS. It is punishing. One of the abilities kill you upon getting it, which is ♥♥♥♥♥♥♥♥. I'm glad I've played it proper, I'm glad I've beaten it, and I hope to never launch it again. If you enjoy Metroidvanias, then I highly recommend getting it on sale. It's a solid game, and the visuals and sound are all really good. But it's a game by sadists for masochists if you want to beat it. I still don't know how to damage shielded enemies without the equippable perk for it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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