
The ghosts of sea creatures you've slaughtered as a sushi chef are out for revenge. Survive the night by exterminating crowds of them for the second time in this survival roguelite!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
really fun, but also challenging and makes me scream sometimes lol it has a lot of cute little sea creatures (i love the whaley boy <3) excited to see what new stuff comes out!
Games pretty good, lots of upgrades and characters already. Definitely worth the price
Loving this game! Took me a while to feel as if I got the hang of it, but when I did, I couldn't stop playing. Genuinely turned my eyes away from the World Cup finals to play this game, that should say something about its quality lmao.
I hate vampire survivors type games, I find them too repetitive to really be fun. This game is a nice little shakeup of an overdone formula that makes things more interesting, and for that I recommend it.
Loving this so far! Game's got a ton of characters and weapons, and a huge number of upgrades to cater to the different playstyles those combinations can have. I especially appreciate the range of different difficulty modifiers, from the more 'simple' incremental difficulty system to the game-changing special modifiers you can apply. Above all I think my favorite thing about this is that it definitely did away with the issue that plagued my enjoyment of other games in the genre - where they ended up boiling down to 'walk around'. The higher level of agency this game has is a lot more engaging for me. Can't wait to see what gets added next!
A fun game. If you like vampire survivors or similar games id say this is up your alley. I think that the unique character abilities really bring some freshness. I enjoyed my time playing it and would recommend for the price every day of the week
The holes in the floor really excel the fun this genre has to offer.
[b][h1]Sue Shi Survival[/h1][/b]Sue Shi Survival is a very fun, fast-paced bullet heaven: which has number of different characters; weapons/upgrades, meta progression, difficulty skulls (run modifiers) and 20 torment levels (more difficulty modifiers). It has more than enough content for it's price. It is one of my favourite games to come out of the bullet-heaven genre, it's unfortunate it hasn't gotten the attention it deserves. [b][h2]Gameplay[/h2][/b]Sue Shi Survival doesn't feel to me like any bullet-heaven that came before it. You start a run by first selecting a character, there are 17 characters in the game unlocked by completing achievements; each character has a different active and passive ability, making each different to play with. You then select 1 of 15 melee weapons that are unlocked with meta-currency, they each have different stats, with the main difference being their passive ability which range anywhere from doing extra damage to bosses to giving you extra bonuses under certain conditions. The melee weapons in this game use an arc attack, each have different values for their Damage, Arc angle, Reach length and Swingspeed, this was the first bullet-heaven I saw that used this system, it was later done by Halls of torment but at the time it was unique. There are a handful of upgrades in your upgrade choices to increase these stats as weapons are your main source of damage. Apart from weapons you can pick from an insane amount of upgrade paths, you can upgrade each one up to 4 times, the final time being a stronger upgrade. The upgrades are all ocean/fish themed and feel nothing like upgrades I have seen in other games in this genre: buildables that follow you between floors, upgrades that let you swap an upgrade you picked for 2 of a higher level and there are so many that you'll most likely not even see them all in one run. Runs are split into 5 floors, each lasting 5 minutes for a total of 25 minutes, or 15 minutes in blitz mode which shortens floors to 3 minutes, each floor has 2 shrines that give you a stat increase, you run to these shrines then for the most part stay in one area, each floor has limited size but large enough to run around. There are 8 regular enemies in the game, none of them are unnecessary, each visually unique so you know what you are facing, which I feel is usually a real problem in these types of games. At the midpoint of every floor you fight a boss, each is unique and learning their patterns is key to beating them. The only thing I'd like to see would be more stages with different enemies and different bosses, while everything is unique it does get a little repetitive in the long run. There are a bunch of difficulty modifiers in the game, you can unlock and select up to 12 difficulty skulls each of which de-buff you. Before a run you can select a level of torment, torment buffs enemies and you unlock a new level for every one that you beat. Both of these give increased meta-currency. You gain meta-currency called Scales based on how many difficulty modifiers and how many enemies you kill in a run, this is used to unlock a whole bunch of stuff like weapons and music tracks, the game also features meta-upgrades split into power, speed and utility. [b][h2]Achievements (31/31)[/h2][/b]Now the achievements are profile restricted so currently do not count for a 100% completion, but for anyone wanting to go for them anyway the achievements are fairly easy, there's a little grind to unlock each character, but by the time you unlock all the meta-upgrades you should easily be able to win with each character. [b][h2]Music/sound[/h2][/b]There's a record player but I'm not exactly sure how it works, I couldn't figure out if you could select which tracks you want, it allows you to buy music tracks that I'm assuming just play on a loop, there are 15 total and they are really good and really fit the style of the game. [b][h2]TL;DR[/h2][/b]Slept on bullet-heaven with a bunch of content, unique gameplay and style. cheap, fast-paced, fun and replayable, with enough difficulty modes for everyone. [quote][url=https://store.steampowered.com/curator/39729435-JHG-Reviews/?appid=2218750]Check out my Curator page[/url][/quote]
It starts off promising enough, but having played the full release, I just don't know why you would play this over almost any other competent release in the new genre. The graphics are neat, and there are a lot of interesting things presented - talents on level up that unlock a new set of talents, choosing your starting basic weapon, the watering thing is neat and the building stuff seems interesting. The problem is, you don't get to interact with it at all. You choose from 4 options on level up, and that includes "potions" which are basically temporary buffs. The pool of talents is MASSIVE, and not weighted (as far as I can see). You get 2 rerolls per floor, which amounts to about 8 rerolls per run, which is basically useless for actually trying to do "a build". If you choose one of those "class" talents that unlock more options (mechanic, ki, etc.) it gets even worse. Basically all the choices are worthless because, like all these genre of games, you need synergy and multiplicative power to survive, which means just take the most basic, passive stat upgrades, and the basic fish summon skills, and do the same thing every run because everything else requires a staggering amount of luck in your favor to see work. You can experiment on the lowest tier difficulty a bit but even then you'll often just run into not killing stuff fast enough which means less xp which means less leveling which means killing stuff slower which means spending 5 minutes after the end of the level timer dodging endlessly while you whittle away the hp of the boss (or you could go onward and forsake even more xp). Oh also you obviously get WAY less rewards at the basic tier. Also unlocking higher tiers requires beating the previous tier, which means doing incrementally less forgiving runs over and over using the same builds over and over because anything else could mean wasting 15-20 minutes of your time and not knowing it until the choices keep failing to happen. There is a fun game hidden here behind the insane lack of meaningful choices presented to the player. If the level up options were like, 8 choices instead of 4, it would STILL be more RNG than most of these games, but it might be more friendly to try out other builds. There's just no reason to recommend this because it's closer to playing a tedious slot machine than a bullet heaven.
Cool game !
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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