
The ghosts of sea creatures you've slaughtered as a sushi chef are out for revenge. Survive the night by exterminating crowds of them for the second time in this survival roguelite!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Excellent vampire survivors clone. Hope for more variety. I beat the game so now there's not any reason to come back really... Hopefully there will be more maps and stuff in future updates
pro - cute style , immediate fun , finished game out of early access neutral - not so deep but I love all different characters, abilities and builds in here , very enjoyable gameplay cons - no seaweeds
solid lil roguelike, good amount of builds to explore, easy fun :)
Overall very solid survivor like game with a very fun and unique theme going for it. The gameplay has a level of both skill and luck reliance to succeed, but also gives you enough resources to work around them both. With the full release Sue Shi Survival has definitely addressed some of the shortcomings it had in the past during EA. Each character is unique in how they play, and each weapon you can utilize their own strengths though some are still imo better than others. If you come into this from say Vampire Survivors, SSS WILL beat you down as the early runs are a bit brutal until you get persistent upgrades. But once you start getting the hang of the mechanics and have a good build going the rush of power is so great. While I would have still recommended before during EA when some aspects were still rocky, messing around finally with the full release further cements my recommendation. You just need to have some patience going in. Sincerely hope this game can get more attention as it's absolutely an overlooked gem atm. 4/29/24: Still imo an overlooked gem of the genre; sincerely hpoe somehow this gets a surge of awareness. And I hope it not taking off doesn't discourage the devs from future endeavors.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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