
Brutal Orchestra is a Turn-Based Roguelike Strategy Game. You died, someone killed you. You are in Purgatory and you will never escape. Make a deal with the "demon" Bosch and set off into Purgatory finding all manner of demented friends and foes on your quest to get petty revenge.
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About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game literally prevented me from committing suicide.
My favorite thing about this game is that it not only solves a problem most Roguelikes/Roguelites tend to ignore, it does so in a way only a video game can. With few exceptions, once you beat a run in these games there's usually little incentive to keep going outside of extrinsic value of better scores/runs/unlockables/etc. But Brutal Orchestra does the opposite. Once you "beat" a run, the full game opens up, both narratively and mechanically. The initial runs are already as fleshed out as many contemporaries, but then you are truly pulled into the madness after that with more enemies, bosses, companions, and story. The game doesn't just give you to option to continue, it dares and entices you with mystery and challenge. Obviously this also only works due to the core gameplay loop and writing being great as well. You want to overcome it and find out what exactly is going on underneath. I won't give spoilers but it's a story and experience that can only be told because it's a game and specifically a roguelike/roguelite. Not a spoiler as this is the premise of the game, but even at the beginning your journey through purgatory feels like you're actually lost and struggling to find your path while recruiting very strange companions because you have to actively fight those fights, restart on failure, and win over your allies. This is almost always the best kind of video game narrative and experience, one that utilizes the medium its in to tell it. If you are into the weird and surreal and the type of game this is, you'll love it.
"Overwhelmingly positive" with many reviews with 100+ hours... yet if you check the achievements only 50% who play the game finish the "tutorial" (I did, but it took me two runs). What that tells you is the game is actually pretty love it or hate it. It's incredibly puzzely and repetitive in ways I find unpleasant. Other people will find it to be the cat's meow. If you love games like Cobalt Core, but want more thinking and planning, this is probably right up your alley. For me it's a 4/10, but I'm glad I gave it a try.
Roguelike tactical strategy game where you position your units and use abilities that require different colors of pigment. Damaging the enemy gives pigment the color of their health bar, so you have to decide what to attack using which unit in what order. Get items and unit upgrades along the way. You can get pretty screwed if the enemies don't supply the pigment color you need based on your units' abilities, but overall it's a fun time. Works well on the Deck using the trackpad as a mouse, but I wish it had Steam Cloud saves so I could continue the same progress on my Deck and desktop.
[h1]An Artist's Dilemma [/h1] Let me just start off by saying, [b]if you at all enjoy weird and at times gruesome art, this game is 100% worth it for the experience of seeing everything it has to offer alone. [/b] [b]The story[/b] is also a highlight of the game! It's just a shame that after the first successful run on each difficulty, the story just kind of... fades away? I understand why, it wouldn't make sense to make the emotional endings repeat every time, but still. [b]The gameplay[/b] is very unique, especially when considering it's a roguelike, which can become repetitive after you've played enough of them. And while unique, it's also the biggest point of critique I have for this game. The color system is incredible when you have just the right set up, but it takes 1 unfortunate or unlucky encounter, where you don't have a way to deal with a particular color, don't have a way to get rid of color fast enough, or don't have enough space to move around and your whole squad can go down in a heartbeat. The squad you build up is also an essential part of the gameplay, which would be fine, if there weren't mates designed from the ground up to be nearly useless. It can feel like dragging around dead weight... [h3]Despite my critiques, I still consider the game a shining pearl in the was ocean called indie games.[/h3]
I'm sick of people labeling games roguelikes that are not roguelikes. This isn't a roguelike, it also isn't a roguelite. It's something else. Words have meaning but try telling that to people in 2026 where no one gives a ♥♥♥♥ what meaning things have anymore. I'm also sick of games that mandate failure until you unlock enough of the drip-fed content to randomly be rewarded with a victory. There is no strategy to that, it's just lazy game design done by developers that lack the game sense to design real challenge that rewards skill or planning, but there is very little room for skill when you have to coast on the back of RNG. I don't play games to have the outcomes decided for me thanks, when I lose it's because I actually made a mistake, not because a program generated an unfavourable output string I had nothing to do with. If I didn't get this in a bundle I'd have refunded it.
I don't think I've had a game consistently bring me back since I first played Rain World for the first time. This game is ♥♥♥♥♥♥♥ beautiful, and a lot of fun too. This game deserves all its flowers and more.
Brutal orchestra is a really good roguelike The story, music, combat system, enemy designs, are all very well made and unique. I would greatly recommend it if you are interested in the genre/mechanics, or just if you think it looks cool It's also got a lot of great mods which keep me coming back after having done most of the things in the base game
Game is very good. Took me some time to grok, had to restart the tutorial a couple times because I was too busy to finish it and it would not save. Once it clicked in 30-60mins, wow. Great creepy weird visuals, story seems very interesting, gameplay is strategic and tactical with nice crunchy evaluations and calculation. Seems chaotic at the start, then you see that it is an open machine where you can see what might happen and decide what risks to take. Very impressive to see a turn based roguelike rpg keeping things fresh with new mechanics and setting.
Эту игру можно оценить из всей касты игр как "хиден гем" хоть игра на первый взгляд сильно не цепляет, её я нашёл абсолютно случайно в профиле какого то анимешника и поиграв немного в "неофициальную демку))))" я решил купить эту игру и поддержать разрабов (отговорка транжиры) и я вам советую (хотя бы пиратку скачайте я хз). Так о чём игра? вы подыхаете и попадаете в чистилище из которого никак не выбраться, но тут появляется какой то тёмный друн и предлагает совершить THE брутальный оркестр над тем кто нас убил когда он попадёт сюда, Подумав "Ну и ♥♥♥♥ тут ещё делать?" новаки соглашается (да это имя героя) и так они путешествуют по этому пошаговому миру изучая чем и кем он собственно наполнен. Боёвка тут на удивление пошаговая но стоим и бьём мы на 5 клетках( с ориентировкой которых у меня изначально были проблемы) однако вместо привычной маны мы получаем шарики орбиз которые выпадают из врагов и из нас, с помощью них мы можем кастовать всякие смертельные заклинания по типу побега и вытаскивания позвоночника через сраку, для каждого заклинания нужен свой шар однако можно вставить неправильный шар но получить по своим шарам за это. ЭЭЭ А КАК НАЗВАТЬ ЭТОТ РАЗДЕЛ Также я очень сильно хвалю как основную сторону этой игры это визуал и музыка, у разраба в целом интересный подход к высеру своих произведений. Музыка это то над чем тут реально запотели, тут у каждого врага есть свой ост и этот ост подбирается от главного врага в комнате и также он может сменится на другой ост если появился ♥♥♥ побольше или главный гандон решил перейти в позу мадагаскарской птицы( та что с яйцами) Вывод этой уринотерапии в уши Игра супер крутая но неизвестна никому, по крайней мере в России, даже ост игры я нашёл через сайт индусов так как на ютубе осты только про какие то НН моды ( да я ищу осты в ютубе, ебите меня в пузо). Если ещё никто не понял то поиграйте в эту игру ЛЮБОЙ ЦЕННОЙ но бесплатно. Я же наиграл в эту игру не много но готов первый раз в жизни высрать информативный обзор по игре ( зайдите на мой профиль и у вас все зубы повыпадают от моей тупизны в сфере отзывов) настолько она мне зашла за такой короткий срок.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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