
Preform a series of scary rituals to win over an eldritch cutie and win a smooch!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Sucker for Love: Prelude player count
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $321.3K | 150 | 80% | $39.99 | |
| F2P | 3.6K | 90% | Free | |
| F2P | 1.1K | 95% | Free | |
| F2P | 397 | 89% | Free | |
| F2P | 212 | 82% | Free | |
| approximately $1.6M | 3K | 98% | $9.99 |