
HELLO i made weird game visual novel thingy Your character develops different personality types depending on your choices, so they respond uniquely to different situations. With around three different choices to make and three unique lines of dialogue for each of them there's around nine different texts you can see and six endings.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $248.8K | 551 | 90% | $14.99 | |
| approximately $0 | 1 | 0% | Free | |
| approximately $0 | 34 | 74% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 1.6K | 98% | Free | |
| approximately $0 | 8 | 100% | Free |