
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just getting use to the game and already I'm having trouble planning routes out when I'm given vague notification that the tracks are missing something without giving specifics so I have to guess fix by adding more crossovers or even destroy and rebuild tracks which is really bad in challenge mode. For real this needs to be fixed.
anything can run this, good for public transport fans
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So ein gutes Spiel mit so vielen Möglichkeiten. Dazu regelmäßige Updates, die das Spiel immer weiter verbessern. Ich liebe es!
i think for face value its a decent game over priced but decent. i know allot of yall disliek this cuz it requires to be online wich yes sucks but i dont mind it. there are some flaws with the path finding but i think thats either a me issue or something that wil get fixed. this to me feels more like a game under 15 bucks but im not really mad it costed more you know what youre getting a realy accurate subway builder with live data and im all in for it. though non sandbox feels impossible for me
nice game
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Перевод на языки отсутствует вовсе. Не русского, не украинского, не кого-то любого иного. Загрузить карты не возможно, а после обновления может просто бесконечно начать требовать ключ активации, прося проверить целостность файлов если вы скачали со Steam. Одним словом, боясь пиратство, они сломали свою стим-версию игры
I have been playing this game since the website version. I have had so much fun with it. It is quite challenging at first but once you learn good techniques the game gets really fun. I really with soon we will be able to get offline play and be able to construct in sections. Updates and bug fixes are constant and I am not worried that in a while this game will be an even better version of itself. 10/10 just add more stations
Voor iemand die OV-autistisch is zit het spel zit goed in elkaar. Het ziet er realistisch uit en werkt zeer verslavend. Uren werkte ik aan één metrolijn, maar daarna wordt het netwerk steeds groter en wordt het meer een Sprinternetwerk tot ver buiten het centrum. Maar na het bouwen van vijf lijnen gaat het wel vervelen. Meest uitdagend zijn de middelgrote steden, de grote steden zijn te makkelijk. Met name de Amerikaanse steden want die hebben een grid als stadsprofiel. Het zou mooi zijn als er meer Europese metrosteden toegevoegd worden. Nu staat Dublin, Liverpool, Birmingham, Manchester en Newcastle, Lyon er tussen? Had liever echte metrosteden gezien zoals Madrid, Berlijn, Rome, Barcelona, Wenen, München, Milaan, Praag, Rotterdam, Amsterdam, Stockholm, Kopenhagen, etc.
CHILL BUT NOT BORING
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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