
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
У игры есть свои проблемы, НО 1. Вчера был релиз, и думаю большинство проблем с запуская и языком исправят в ближайший месяц. 2. Игра сама по себе интересная, прикольные и простые механики, всё просто и понятно. Вот это то что я хотел. У меня лично всё работает ок и в принципе интересно играть. Отдельное спасибо за версию для MacOS.
The game has not been finalized. Cities don't open. There is a 50% chance that the game will open. More patches are needed. The game is not yet playable.The idea for the game is good. Implementation is zero.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just don't know why we need to download the map which only stand for some 60MB,that could easily fit offline game but I have to download it every time entering the game and it takes endless of time. Don't know if it's because the internet environment in China but that really sucks!:vanilla:
Jeu très sympa pour construire et personnaliser à fond la construction des lignes de transports. Le fait d'avoir un mode bac à sable est bien
Not fun
yes
Başlangıçta öğretici eksik, başarısız bir oyun.
-Why does opening a map / safe take 50 minutes EVERY TIME? -The building experience of realistic networks is terrible. Its either everything underground or above street level where it should interfere with bridges but doesn't. -Entire buildings/complexes are missing. -No satellite view. -No mods on steam. -Framerate worse then Cities Skylines 2 -Why is there no trams/streetcars at ground level? (btw there are only a few cities where entire subway systems are viable) trams/streetcars at GROUND LEVEL have to be in this game or else 80% of all cities are UNPLAYABLE! -The way the builder works is unbelievably bad. Everything apart from placing everything underground is a bad experience. Why can't I drag/ move or adjust the height of the tracks the tracks in the build mode, after placing them? I really don't recommend this game in the current state!
anything can run this, good for public transport fans
very good i like trains and subways so its very good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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