
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не стоит своих денег вообще
The game has an interesting concept, but it suffers from a serious issue where it crashes for no apparent reason; there are bizarre visual bugs during gameplay, and ultimately, it’s nothing more than a simple app built with Electron using JavaScript.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Positives: Fun, easy to build, realistic enough, makes you think but has good balance where slight inefficiencies don't ruin your game but by being more efficient you can transport more people/make more money, good variety of maps/locations Criticisms: very hard to edit existing track (if at start/end of line is fine but if in the middle you'd pretty much have to remove the line change the tracks then remake the line which on larger lines is a lot of effort), quad tracks being >><< not <><> makes it hard to use stations where two lines meet then depart again (end up using two parrallel tracks and single tracks to get into the station which works but makes me question the usefulness of quad tracks), not enough colours/options for custom colours, all trains of a certain type are the same (heavy/light metro and commuter) while you can customise cars per train (2-4 (in 2's) for light, 5-15 (in 5's) for heavy, and 1-14 (in 1's) for commuter) in future options to swap train car types (eg faster/more capacity and differing costs) would be nice (also make it so you can change car length per train by 1 for all as there's no reason to have to have either 2/4 for light why not 1/3 or only 5/10/15 for heavy) Edits: removed "Requires online (hopefully option to download all data for certain maps to run offline in future)" as the dev has now made the option to download maps to run them offline
게임 실행 후 시작시 무한 로딩 ;;; 스팀에서 게임사서 하면서 처음있는 일인듯
Pros (over NiMBY): - Trips make more sense. Home to work and back instead of random residential to random residential. - You have to consider building - Track types are more meaningful - Smaller learning curve Cons: - Most of my play time is background building my bank. Needs faster fast-forward. Should be easy since simulation is very consistent day to day - Early Access levels of buggy - Less freedom to build what you want The only reason this is positive is because the dev seems to want to fix it. It is a good idea, but the vibe-coded execution was poor. I am hopeful that the Steam support is the kick the dev needs to start cleaning the mess. Their first post-release update suggests that may be the case.
This game is really fun at the start, but after a while it starts to get a bit repetitive. Maybe the devs could add things like random events like trespasser to cause delays to give players more things to do and manage. One bit downside is the performance. I would say I have a good PC but it somehow only runs at around 15 fps at 4 times speed. Overall, this game REALLY good.
Не русифицирована
muy buen jugo, recomendable :D
Game is fun just confusing on at least the hard ones on how to make the routes
At launch, it still needs some work to solve basic gameplay issues but overall it is still playable. Devs are working to improve their testing methodology. It's fun, but frustrating, and I'm looking forward to it becoming less frustrating.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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