
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no matter how you analyze the demand sketch map , it loses money no matter where you build the stations ,it loses money no matter how many cars you use , it loses money no matter what i do to save the financial problems , it loses money when it's 9'o clock ,the metro is devastating crowded, and just as the time goes to 10 ,it becomes 0, The passengers disappeared ,as if nothing had happened. as a cities skylines player , i really pinned my hope on this game. But until now the game is not satisfying, at least im not satisfied. I shall wait for your later updates, i wish your later updates wont let me down. you know what?Well i suggest you guys better make a deposit with those 3B$, cuz i cant find a proper way to benefit from building and managing a metro web.
Looks good while others are playing it. Too many bugs and crashes when I'm playing it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
自宅と職場が乗り換えなし16分で繋がり、感動の涙が止まりません
not boring , and team need to work on he game more because it get error sometimes and even on clicking a button game got freeze for sometime. BAD things happening: RARE, GOOD things happening: NEAR ALWAYS
Well, it becomes addictive right away... I didn't expect to hit 7 hours in the first 24 hours of purchasing this...
Very good
petit jeu très sympa mais avec beaucoup de beug le jeu s'arrête et redémarre a zéro les sauvegardes ne se font pas toujours je epnse qu'il faut attendre d'autres mise a jour
Tiene algunos bugs aún, pero es un juego entretenido con harto potencial, sobre todo si agregan mapas de más ciudades del mundo.
玩熟悉了后感觉还不错,就是后期挂机后就有点无聊了,如果未来能清楚展示各建筑类型的功能,比如办公商业大学政府等细化展示,而不仅仅都是上班,再展示人群职业并且做关联,细化人群出门是购物上班等区分,另外机场火车站等交通类型的功能也要完整展示出来,而不仅仅都是上班地点。内容丰富后,挂机看也会有意思。就像天际线全部建好了挂机我能看一天,不止有建设的乐趣,还有观看的乐趣,这应该是未来的方向。 游戏未来的目标应该是现实里的《城市天际线》,省去了《城市天际线》建设花费的精力,但《城市天际线》的内容都应该复制过来,因为《城市天际线》的玩家有很多是冲着公共交通去的,建好后挂机欣赏,如果未来能够帮助这部分玩家省去建设建筑和路网的精力,还能挂机欣赏,那起码50%的《城市天际线》玩家能被吸引过来。 (另外有些mod制作的地图也太粗糙了,明显不是机场的地方,却显示和机场一个颜色,大学的位置不显示大学的颜色,其他现实里不是大学的地方显示大学的颜色,当然这跟游戏设定只有居住和上班,没有细分有关系。总之很粗糙)
Very fun game, it's basically if NIMBY Rails was more approachable and had a better data model. There are some bugs I plan on reporting in the discord, but nothing game breaking. So far the devs have been very quick to fix community complaints so in another patch or 2 the bug situation should be fine. Gameplay wise it's extremely easy to build tracks and routes and the amount of data and cool data viz is fantastic! One tip to anyone just picking it up, pay real attention to the relationships between residential clusters and then the actual job clusters of where those people work, building a line from a place a chunk of people live to a place a chunk of people work won't inherently be successful unless those people specifically work in that place
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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