
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a transport geek, I enjoyed this game a lot, fun, realistic, overall 10/10
greatest game ever
Refunded after 30 mins, mostly just echoing what other reviews have mentioned… it needed longer to cook. The core concept is great, but as it stands right now: - It’s poorly optimised, especially at larger resolutions, and having no in-game resolution picker is a choice - The UI frequently freezes and locks up - The UI has weird sizing and layout issues, and sometimes renders scrollbars looking like HTML views - The Tutorial does not cover everything in the core gameplay, and for me it hit a “cannot verify” at the end, which ultimately led to me going back to the main menu - The Analytics tab is difficult to comprehend, and trying to find what you need is a chore - Map movement performance is extremely laggy - Place names fade out too aggressively making it very easy to get lost Not sure about the tech stack, but this feels like an interesting demo rather than a game at the price point it’s being sold at currently. Love the concept, just not thrilled by the execution.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Subway Builder is the newest in hardcore transit tycoon games. Though difficult to start, it's got nuance in the different modes and how building them requires different styles of operation. Something that makes it stand apart from a game like NIMBY Rails is how modes can skirt around buildings via elevation or underground, with building heights and foundations being relevant, constraining your choices of best routes, rather than simply paving over everything with viaducts.
No viable path simulator
[code] 省流总结:是一款好游戏,我会购买,但不足以让我推介你购买 [/code] [h1]概念虽好,仍需打磨[/h1] 和我之前玩过的一些模拟经营类游戏不同(《都市:天际线》系列,《狂热运输》系列,《OpenTTD》),这款游戏的侧重点而非建造,更多的是在经济上的模拟和市民行为上的模拟。这个概念很不错,但目前游戏所呈现出来的内容还比较浅薄,不足以支撑这个售价。 [h2]非常有活人感的虚拟都市[/h2] 正如前文提到那样,游戏里的市民行为给我一种活人感觉。他们不像之前的那些游戏一样只有固定的寻路脚本和出行时间,玩家只需要往大致的方向建造一条铁路就完事了。在这款游戏中,市民有着不同的出行时间,而且部分市民也会错峰出行(比如学生之类的)因此在线路规划和时刻表的安排上更具挑战性和趣味性。早晚高峰期的模拟也很到位,你能看到城市的捷运系统突然爆满的成就感。 [h2]半桶水的建设系统[/h2] 这游戏的拉轨道体验在前一个小时里你能感觉到非常傻瓜和省心,但当你深入建设的时候就有种说不上来的不顺手感。首先就是高度的表现不够直观,默认状态下是不会显示轨道高度的图层(这是一个需要单独在地图页面中打开的图层,而且图层显示还不支持多选),轨道的坡度控制全靠系统警示来告诉你。自由曲线的建设方式用起来也非常考验技术,想拉出特定弧度的(40°,20°)轨道或者是半圆形的回转轨道全靠手感和经验。(虽然有类似于 move it 之类的模组,但我更希望游戏本体能提供更多建造工具)。4轨设置过于死板,默认状态下的4轨只有 2↑ + 2↓ 一种规格,想要 ↑↓+↑↓ 的运行方式只能自己手搓。而且双轨链接只4轨也做不到自动连接,只能用单轨一点点手动安排。并且由于信号系统的实现过于单一,切游戏中不开放自定义的信号灯,不能靠单轨运行来压缩运营成本。 [h2]缺乏多样化的运营手段[/h2] 和很多其他类型的模拟经营游戏一样,游戏中的营收方式还是比较单一。即便这款游戏的题材取自国外的铁路网络,Fare Zone 的概念还是很难实现。游戏里的票价都是一口价,按里程收费或者是动态价格还是未能实现。对于一款标榜 采纳真实数据的游戏来说还是有一点小失望的。毕竟游戏中的其他方式都很硬了(比如说建设成本,运行成本,居民的寻路模拟),唯独收费手段却采用这种如此原始切一刀切的方式实在有些说不过去。一口价就算了但轻轨,地铁,通勤铁路之间的定价还不能分开,实在是太便宜我的市民了。(碎碎念:感觉经济系统就像是后加入游戏的一样,玩沙盒模式和经济模式就像是两种不同的难度) [h2]简约的菜单,稀烂的交互[/h2] 预告片看到的UI很华丽,但游戏中用起来就是各种麻烦,次级菜单非常多……很多时候需要鼠标点几下才能找到需要的东西。不过看Discord好像新的版本中把很多二级菜单的东西都搬出来了,希望新版本能有改善吧。 [h1]不负责任的评分:8/10 有成为好游戏的潜力,但不建议入手[/h1] 优点 [list] [*]非常有活人感的通勤氛围 [*]“真实”的数据 [*]有挑战性的经济模拟 [/list] 缺点 [list] [*]缺乏多样化的运营手段 [*]建造体验不够好 [/list]
Have really enjoyed playing this so far, very relaxed and as far as subway building games go you wont find much better. Also the communication the developer have made to actively make the game better has been good and look forward to watching this game develop as it has so much potential. Some things that I hope they add to make the game better; -The ability to change track types in blueprint (once built) -Snap to tracks to allow building parallel tracks -More train types Pls add Glasgow ;)
Piola
♥♥♥♥ this game, wether tf made this is a huge ♥♥♥♥.
It's excellent. Have been playing all day since release, will be playing all weekend. Especially satisfying making a network function in a transit-hostile city like Houston. The network effects/connections here are so beautiful. Add a new station, watch the butterfly effect across the entire rest of your lines. Tremendous stuff. The demand tools and tracking are impressive -- lot more depth here than it first lets on.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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