
Uncompromising Sci-Fi survival on Mars! Manage the entire colony single-handed! Craft, Research, Explore and Fight against evolving mutants. Vast open world and randomly generated levels to explore! Can you survive long enough to escape the horror?
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.4Kreviews | 76% | — | $423.2K |
| $16.99 | 307ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Funky little indie survival horror that you can put a decent amount of hours into. It's a bit grindy with regards to resource management/weapon durability and I did have to look up some guides to figure some things out but overall its pretty fun.
我很後悔浪費了18個小時在這個遊戲上。奉勸各位,免費給你玩也不要玩 玩到一半實在受不了了,好幾個缺點讓這個遊戲不能推給任何一個想完整體驗這遊戲的人。: 1.非常孤單,只有文件描述劇情過程。像是塔科夫,有搜索後撤離,重量管理等等。但你是唯一的活人,沒有任呵其他NPC,只有怪物,這讓遊戲氣氛很壓抑。 2.遊戲過程非常重複,搜索探樓層,找電力,最主要是找科技防組裝飛船的科技。後面無意義的堆到一個區域10層樓,徒增遊戲時數。感染等級增加後,敵人的變化大多是血厚的怪越來越多。 3.武器系統的手感與音效都不好。這個看人,不是完全不能接受的那種,但就很單調,所有同一類型的武器都是同一個造型,衝鋒槍就是等級1、2、3、4.......,只是等級要自己在家研究解鎖,改槍系統也是配件都只有一種,只是等級不同。 4.毫無變化的關卡與區域設計,不同區域就只是升級設施的晶片不一樣。每一個區域都是同樣的怪物與樓層設計。 5.當探索兼恐怖生存遊戲,關卡設計不好; 當打殭屍遊戲,武器系統不好; 當養生遊戲,沒有種田與造景系統; 當塔防遊戲,防禦塔只能放衝鋒槍;
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Languages: English, Russian, Traditional Chinese, French, Italian, Spanish - Spain, Greek, Simplified Chinese, German, Japanese, Hungarian, Turkish
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun
有卡 有中文 有成就 ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸ ⣿⠏⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡯⢸
Initial setting is really interesting, but sadly its not developed that much further or at least it takes ages to get to anywhere thats not the same. Quite grindy, though I'm not sure thats even the problem in itself. The game should just help the grind to be little more tolerable. Like machines taking resources from train and every container having more slots to put more stuff in. Or how weapons work; Weapons use energy which is essential to operate. You will need lots of energy cubes to carry. Weapons also overheat and deteriorate. So you cannot shoot than maybe 2-3 enemies at once before switching to different weapon and you cannot fullclear a location without needing to repair your weapon at base. And weapons also feel very weak. Why all of these bad qualities at once? Shouldn't it rather be that different weapons have different setbacks? Overall, while interesting setting and some interesting ideas, the game is eventually not fun. I will also add that maps are randomly generated. Meaning that there pretty much cannot be anything interesting there, including but not limited to location specified enemies. As you realise that, the exploring just becomes a task of finding few special rooms from the mass and you stop expecting anything interesting. Thats the downside of random generation, even when size can be created quickly.
Дрочный симулятор вечных обоссаных коридоров с 3 типами противников, кучей мусора для лутинга и вечным улучшением всего подряд, мне нравится
Compelling survival horror game that takes the survival part of it seriously. Interlocking systems of personal and map infection rates, hunger, thirst, sleep, slow heal times, stamina, semi-automated resource generation, map-scouring resource grubbing, research and crafting, and power management all combine in a pressure cooker where the clock is always ticking and you are always strategizing how best to use that time. It's criminal that this game isn't better known.
I wanted to play this game before playing Mines of Titan because I wanted to get all the backstory. I feel like playing definitely gave me some backstory though it doesn't really feel like a lot of it gets explained until the end. Until then you do get some important backstory and a lot of notes about randos doing stuff around the facility. One thing I don't get is why this Mars base has so many pool tables and slot machines. Even outside the casino. Which...why is there a casino? I do like the combat to a degree. It feels like there's a lot of ways to go about it, but I stuck to a pistol/shotgun combo which worked pretty well. Tech progression felt okay I suppose. The 2nd tier facilities have 10 floors and I feel like it's only like that to fuel both the length of the game and to provide more materials for crafting. Sometimes it just felt like a slog because of it. Largely I do like the game. However...the last boss. I literally just gave up. After the 10th shot, I just gave up on that route. The dev does recognize the pillars had too high a health and did bring it down, but there's just so many and by the time I got there, I couldn't get any more mutant-related materials so making the drugs to keep myself moving was just out of the question. If I could use an item and it would still get used even if you got hit then I could probably do it, but there's just too much going on. Did I originally get what I set out to do from playing this game? Yes. Do I kind of wish I watched a video about the history (if anyone really ever made one)? Also yes. Still going to recommend the game though because I'm sure someone who is more into bullet hell games would love that part.
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Well, well, well. This game caught me completely off guard while I was just going through my games library, testing one game after another. It hooked me in and I had a great time exploring, crafting, beating mutants, and leveling. The story was also really nice for such a little gem. Once you understand the crafting and researching mechanics this game will really grow on you.
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Players by region
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 91 | 78% | $16.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $995K | 2.9K | 85% | $12.99 | |
| $182.7K | 628 | 87% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $423.2K | 534 | 87% | $29.99 | |
| $423.1K | 3.2K | 94% | $7.49 | |
| $423.4K | 1K | 78% | $16.99 | |
| $423.4K | 344 | 85% | $42.24 | |
| $423.5K | 844 | 71% | $24.99 | |
| $423.6K | 539 | 71% | $9.99 |