
Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]Духота возведённая в абсолют[/h3] Сюжет на три абзаца в школьной тетради. Механики работают через раз. Героиня то нападет на противников со спины, то просто упирается в них лицом и не делает ничего. Девочка (навязанный напарник) максимально тупит стоя в километре и не хочет идти за тобой, а без нее уровень закончить не получится. И всё это под ваншот механикой от каждого встречного. Я понимаю, что игра старенькая и всё в этом духе, но играть в это тупо скучно уже через минут 20. Кроме более или менее приемлемой картинки игре более и нечем похвастаться. Это играется хуже, чем условная [b]Tenchu: Stealth Assassins[/b], которая уже в 1999 году предлагала куда больше разнообразных механик и игралась в разы бодрее. Поэтому я решительно не понимаю кому это может быть интресно и зачем это вообще нужно.
An ok stealth game, but the story is pretty bland and told through the guard conversations while stealthing around levels. The combat tools game provides dont work that well, you cant even throw bombs created by crafting, you have to place them on ground, which is very janky too and pretty bad. For the achievement hunting, pretty easy 100%, it does require you to play through the game twice and replay the final level several times, but chapter select option makes it easier. Overall, it's an okay game but not up my alley. It's a pure stealth game, i wish i had the patience for that.
Some games stay with you not because of cutting-edge graphics or massive budgets — but because they got everything that matters absolutely right. Shadwen is one of those games. A medieval stealth game where you play as an elven assassin on a revenge mission to kill the king who wronged her. Simple premise, perfectly executed. Along the way you pick up an orphan girl named Lily — and that's where the magic happens. The stealth mechanics are creative and forgiving — time only moves when YOU move, meaning you can freeze, plan, and execute without the usual stealth game frustration. No cheap deaths. No unfair detections. Just pure creative problem solving. The companion dynamic with Lily adds genuine emotional weight. She reacts to what she witnesses — kill guards in front of her and she sees you as a monster. Protect her innocence and the relationship grows. It sounds simple but it makes every decision feel meaningful. It's a short game — don't go in expecting 50 hours. But what it delivers in that time is focused, polished and emotionally satisfying. Revenge story ✅ Stealth sandbox ✅ Companion with genuine heart ✅ Medieval atmosphere ✅ Forgiving mechanics ✅ Pure gold.
If you like thief and female protag, you could give this game a try.
Fine for what it is, though due to the lenght of a single playthrough, I cannot recommend it for full price. At the time of writing, I've finished one stealth run of the main quest and am sitting at 6.7 hours, without playing the unlocked escape chapters. I'll return to it one day and go full aggro route, but for now this is getting shelved. Gameplay is okay, I had fun. I'd recommend this but only on sale.
Not usually a fan of stealth games, but this one absolutely rules. Two major features make it really change my mind about the genre: it auto-pauses when you're not pressing buttons, so you can look around and plan every movement like it's turn-based, and you have a dedicated rewind button, so if you mess up, you don't have to reload the entire level That plus, with the escort mechanic, they learned the lessons from RE4 (what not to do) and Bioshock Infinite (what to do), and the escort cannot make you lose (with at least one small exception where the dummy kept falling down the game's only trap door), so she just adds a sort of puzzle mechanic to the gameplay Also you have a grappling hook which absolutely rules. Super duper recommend
Really fun and enjoyable. It’s simple, smooth, and entertaining, with great gameplay and good vibes all around. Addictive and satisfying, I keep coming back for more. Overall, a solid game that’s fun, relaxing, and has just the right amount of challenge.
I can't remember being this addicted to a linear stealth game since Mark of the Ninja. Stealth and platforming feel good, and the rewind mechanic more than makes up for any jankiness in the physics. There are a lot of viable ways to play the game. Unlike a lot of other games in the genre, it doesn't really punish you for going lethal, just for not keeping it secret. So you can play mercifully, focusing on distraction and avoidance, or you can murder every single guard in the game, piling their bodies in haystacks when little Lily isn't watching you. You can use your quite satisfying knife, or you can build rat torpedoes out of metal balls and explosives (and rats). Or you can just fling crates around until everyone dies. It's nice to see a fantasy game take place in a dense city, instead of the typical forests and villages. I love the lighting, architecture, and general atmosphere. It's dark, spooky, and cozy at the same time. The game feels quite long to me, but relatively sparse on new content. There are only two types of enemy, and no NPCs or other characters aside from the two main ones. It's a very focused game, but Rivendon is such an evocative place that I want to see more of it. Would love to see it expanded in a sequel someday, though that's probably unlikely. This is one of those games that sends me on the hunt for other games that can deliver the same feeling, but they're not easy to find.
absolutely lovely game and so much fun to play i am going to play it again BRILL
關卡內有多名守衛巡邏,玩法主要是讓主角帶著小妹妹安全到達每一關的終點,途中的士兵要殺要閃隨玩家高興。角色操作很自由,遊戲中可以使用鉤繩來攀爬屋簷與平台,也可以做到類似刺客教條那樣從高處落下殺死守衛。當玩家不行動時間會跟著停止,甚至可以倒帶時間,是滿獨特的體驗。 不過這遊戲主要的缺點是關卡構成與玩法千篇一律,因為殺敵綁 Steam 成就再加上殺死所有敵人是最安全的過關方式,整個遊戲的關卡流程都是「先殺死所有守衛,再呼叫小妹妹到終點」。玩兩關體驗還行,當玩到第三關也是這樣的流程我實在撐不住了,已經沒有動力再打開遊戲。 總而言之這遊戲操作自由但關卡體驗太過雷同,不建議入手,如果入包的話勉強可以湊數。 個人入手價格:約 NT$ 42 (第三方序號交易網)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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