
Descend into the depths of an alien underwater world filled with wonder and peril. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




















Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 380.4Kreviews | 97% | — | $122.9M |
| $29.99 | 89Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
рыбки
amazing game good graphics and good everything its just that its real hard to complete the game as a new player
Amazing game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #52, worst CA #98 · 12 markets collected
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 1 → 88.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Turkish, Finnish, Italian, Czech, Hungarian, Spanish - Spain +15 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
# 《Subnautica(深海迷航)》——。(9/10) 《深海迷航》我給 **9/10**。 這是一款我非常推薦的遊戲。 如果你喜歡探索、生存,以及一步一步打造屬於自己的基地,那它幾乎是必玩作品。 先說畫面。 畢竟它已經是一款推出很多年的遊戲,所以我不會拿它去和現在的 3A 大作比較。 但即使放到今天,我依然認為它成功把海底世界塑造得非常漂亮。 淺海的珊瑚礁、幽暗的深海、各種發光生物,以及越往下潛越令人不安的環境,都讓人忍不住一直探索。 更重要的是。 它把**深海的美麗**和**深海的恐懼**,同時呈現了出來。 有時候,你會因為眼前的景色停下來欣賞。 有時候,你會因為遠方傳來的一聲吼叫,立刻轉身逃跑。 這種反差,就是《深海迷航》最迷人的地方。 劇情方面,我也給很高的評價。 它不是一直塞過場動畫給你。 而是讓你自己去探索、拼湊資訊,一步一步理解這顆星球曾經發生過什麼事。 玩家不是在看故事。 而是在發現故事。 而這種敘事方式,我非常喜歡。 另一個讓我印象最深刻的,就是成就感。 從最開始只能徒手採集資源。 到慢慢造出海蛾號、海蝦號。 最後終於打造出**獨眼巨人號**。 那一刻真的很有感覺。 不是因為它很強。 而是因為我真的有一種: **「我終於有一個可以跟著我一起移動的家了。」** 那種滿足感,是很多生存遊戲都給不了的。 老實說,後期我因為不太喜歡一直農資源,所以開了修改器。 但即使如此,也沒有影響我對這款遊戲的新鮮感。 因為真正吸引我的,從來不是一直挖礦。 而是探索未知。 發現新的生物、新的地區,以及新的故事。 不過,它的缺點也很明顯。 首先,它本質上還是一款開放世界生存建造遊戲。 如果你本來就不喜歡採集資源、管理生存、蓋基地,那很有可能玩沒多久就會放棄。 另一個比較有爭議的地方,就是**沒有真正的武器。** 這並不是因為製作組忘了做。 而是他們刻意不做。 製作團隊一直都希望玩家以探索和生存為主,而不是把海洋生物全部殺光。 我可以理解這樣的理念。 也尊重他們的設計。 但老實說。 **我還是不太喜歡。** 有時候真的很想拿一把魚叉,把某些一直追著我的大型生物送回出生點。 可惜。 製作組不給。 最後還想提一下製作組。 從《深海迷航》到《深海迷航:零度之下》,都可以看得出來,他們一直很願意聽玩家的意見,也持續更新遊戲。 另外,也很感謝 **吃喝不愁 Live** 製作了優秀的中文化,甚至還被官方放進遊戲裡致敬。 這也能看出製作組對玩家社群的尊重。 總結來說,《深海迷航》是一款品質非常高的生存探索遊戲。 它有優秀的劇情、充滿魅力的海底世界、令人印象深刻的探索體驗,以及一步一步打造載具和基地帶來的巨大成就感。 如果你喜歡探索未知,我非常推薦。 但如果你討厭生存建造,或希望拿著武器一路殺穿整片海洋,那它可能不適合你。 --- **評分:9/10** **推薦程度:【非常推薦】** **適合玩家:** √ 喜歡探索未知世界的玩家。 √ 喜歡生存、建造與慢慢成長的玩家。 √ 有深海恐懼,但又想挑戰自己的玩家。 **不適合玩家:** × 不喜歡採集資源、生存建造的玩家。 × 希望有完整戰鬥系統與武器的玩家。 **購買建議:** 無論原價還是特價,我都推薦。 如果你沒玩過《深海迷航》,它絕對值得成為你第一款海洋生存遊戲。 **如果時間倒流,我還會買嗎?** 【會。】 因為第一次駕駛獨眼巨人號駛向深海時,那種震撼與成就感,直到現在我都還記得。
this game is pure cinema
e bom😄
BEAUTIFUL GAME BTW OMG SO PRETTY AND AESTHETIC
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se puede nadar
喜欢喵
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 13.1K | 54% | — |
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