
Delve into a role-playing game of horror, loss and madness set in the strange worlds of HP Lovecraft. Stygian: Reign of the Old Ones offers a mix of rich role-playing and turn-based tactical combat, represented in an illustrative visual style. Can you find salvation in a dead world?
Modeled estimate, not a reported figure. How we estimate →
Media

About
A different kind of RPG
Stygian: Reign of the Old Ones is a narrative-driven horror CRPG inspired by the pen-and-paper classic Call of Cthulhu and the works of H.P. Lovecraft.
After the Black Day, the city of Arkham was torn from the Earth and cast into an alien realm under unfamiliar stars. What remains is a city cut off from reality, where cults have risen openly, crime has filled the vacuum of power, and much of the population has already lost their minds.
You are one of the few who survived — following the trail of a mysterious figure known as the Dismal Man, searching for answers in a place that no longer obeys any familiar rules.
A Lovecraftian story that goes beyond
Stygian draws heavily from the works of H.P. Lovecraft, but it doesn’t stop at references. It builds on them. Familiar ideas are expanded, unanswered questions are explored, and new stories emerge from the same foundation.
Define who you are — and stay true to it
Stygian puts role-playing at the center of the experience. Your belief system, whether humanistic, nihilistic, rational, religious, or esoteric, influences how you see the world and how the world responds to you. Staying true to it can even help you recover sanity, while going against it may come at a cost.
You begin with one of eight character archetypes, each defining your origin, starting skills, and approach to the world, from Academics and Aristocrats to Criminals, Occultists, and Soldiers. These choices shape your strengths, open unique dialogue options, and determine how your journey unfolds.
Unusual companions
You won’t be alone in what remains of Arkham. A host of strange companions can join your ill-starred journey — from isolated, otherworldly beings to figures shaped by the horrors of the past. Each brings their own perspective on your actions and the world around you.
Tactical combat with consequences
Combat in Stygian is turn-based and deliberate. Positioning and movement matter, and careless placement can quickly leave your characters exposed. Encounters are dangerous, and preparation is limited. Consumables are powerful but scarce, often carrying long-term drawbacks such as addiction. Magic offers another option, but using it comes at the cost of your sanity.
Fights can be won through planning and control, but not every encounter is worth taking. Combat is just one part of the experience, and sometimes the better choice is to avoid it altogether.
Choice-driven role-playing
Dialogue, skills, and decisions shape how events unfold. Many situations have multiple solutions, and choices can permanently close off paths.
Sanity as a core gameplay system
Your mental state affects perception, dialogue, and available actions. Losing sanity doesn’t just punish you, it can unlock new options and change how the game unfolds.
Belief system with real impact
Your worldview influences interactions, dialogue, and how you recover sanity, adding depth to character development.
Multiple approaches to encounters
Combat is not the only solution. Dialogue, skills, and avoidance are often viable, and sometimes safer alternatives.
Turn-based tactical combat
Engage in position-based combat where planning and resource management matter, but every fight carries risk.
Power comes at a cost
Magic drains sanity, while substances and alcohol provide temporary benefits at the risk of addiction and long-term consequences.
Companions with permanent consequences
Recruit unusual allies who assist in combat and exploration, but they can be lost, killed, or become unavailable based on your decisions.
Lovecraftian themes expanded into new stories
Inspired by the works of H.P. Lovecraft, the game builds on familiar ideas to create its own interpretations and narratives.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h3]一周目18.4小时通关游戏。 [/h3] 一款手绘风格的克苏鲁跑团、战棋、CRPG,游戏很好的还原了COC跑团体验。故事的主发生地是一座诡异小镇,因为神秘的生物从沉睡中复苏而被拖入了诡异的领域之中,与现实世界完全隔绝。主角受到“阴郁者”的吸引,来到小镇,恰巧碰到整座小镇被隔离现实,只能开始着手调查这一切发生的原因,希望找到办法回到现实。 游戏视觉风格独特,才有手绘的风格,画风也充满了克苏鲁的诡异、扭曲、邪典、不可名状之恐怖的感觉。 玩家可以一边探索这座小镇,和不同的NPC对话,接取种种充满危险的任务,搜集物资,制作物品,购买圣器,获得经验,提升自己的实力,结交伙伴,组成队伍,一边解开阴郁者留下的诗文,发现最后的真相。 游戏战斗采用的是回合制战棋,可以用枪械、近战武器、投掷武器和法术攻击敌人。战斗没有太过复杂的机制。 游戏前中期相当有趣,内容密度也相当之高,克苏鲁神话中的经典怪物也轮番登场,还有许多小说中的故事与人物会与玩家有交集。但是中期以后故事却戛然而止,游戏显然是没有做完,连贯穿游戏始终的阴郁者之诗也只解开了两行,游戏就采用了一种非常机械降神的方式让整个故事以还算符合克苏鲁故事风格的方式收场。 [b]不过考虑到CDKey目前只需要4块钱左右 [/b],我仍然愿意把整个游戏推荐给所有喜欢克苏鲁神话、喜欢COC跑团的玩家。 [h3]最后来简单说说游玩建议: [/h3] 1.游戏前期尽量招满队友,会极大程度提高战斗若错率,前期可以很轻松找到外乡人和洛夫克拉夫特老婆,前者是一个秘法学者,点了相应的Perk以后用爪子挠人伤害很高;后者可以学习闪避系列perk轻松成为坦度最高的肉盾。 2.仪式法术鲜血之环非常好用,尤其是让角色堵门以后用这个法术,会消耗鲜血产生护盾,在护盾没有被打破之前角色都不会受到任何伤害。但是缺点就是释放需要耗费8点AP,而外来客只有7点AP,无法一回合释放,如果被打断,释放就会终止。 3.暗巷刺杀者任务中,需要去酒店303房间获取朱利安的线索,可以去商店买一瓶铜斑蛇威士忌,然后选择和腐尸杰克拼酒,把他喝醉可以不用开战,拼过他需要过体能检定,体能属性不足的话可以给自己打一个安非他命兴奋剂。 4.酿酒厂可以潜行过去到房间里面找小麦先生对话,然后在酒桶里面下毒毒死匪帮的人。至于检查蒸馏装置,把鼠标放在管道上,观察压力表,压力表指针偏转到右边就表示那处的水管有问题。 5.一点口才可以说服法国山丘古玩店老板用香烟购买圣器,其中许多圣器的效果很不错。 6.梦中男爵夫人支线,进入梦境以后可以观察雪景球,有男爵夫人过去、现在和未来所渴望之事物的提示,分别是帆船、最右边的雕像、和锁住的沙漏 7.在解锁了朝圣者教区地点以后,往来教区和城市中心,可能会碰到地图随机事件-食尸鬼啃食盖着国旗的女性尸体,一定要参与这个随机事件,打完食尸鬼以后可以在女性尸体旁边捡到.270子弹的解放者步枪,伤害8-12,暴击率15%,备弹4发,开枪和填装都是消耗5点AP,非常适合远程狙击用。 8.游戏后期在女巫之屋里面可以找到法术”涅伽尔之手“,使用后会出现一双手的装备,可以给外来客装备,增加他的伤害。
Игра атмосферная и затягивающая Минус за забагованность, из-за чего некоторые моменты нельзя пройти Минус за незавершенность, надеюсь авторы когда-нибудь вернутся к нереализованным в этой игре планам
Oyun Lovecraftian bir şaheser olma yönünde emin adımlarla ilerlerken üstüne kaldıramayacağı kadar sistem, zorluk boca edilmiş. Bu da oyunun tüm potansiyelini açığa çıkaramamasına neden olmuş. Örneğin ANGST sistemine neden gerek duyulmuş anlamadım. Halihazırda bir akıl sağlığı sitemi zaten var. Yine mesela bağımlılık sistemini çözemeden oyunu bitirdim. Oyunun kuvvetli bir hikayesi var. [spoiler] Ancak hikaye tam olarak bitmeden oyun bitiyor. [/spoiler] Bu da oyunun tam olarak bitirilememiş olmasından kaynaklanıyor. Bunu oyunun buglarla dolu olmasından, ciddi denge problemleri içermesinden ve başıma geldiği üzere bir yerde tıkanma ihtimali olmasından da anlayabiliyoruz. Oyuna belliki son rötuşlar yapılamamış. Oyunu genel olarak öneriyorum. Oyunun tıkanması veya başınızda yolacak saç kalmaması durumlarına karşın konsol komutlarını kullanabilirsiniz. Aşağıya yazıyorum. add_item (item adı) 1 = Bu komut istediğiniz eşyayı envanterinize ekler. Eşyanın adını İngilizce ve parantezler olmadan yazmanız gerekir. Örneğin: add_item formaldehyde 1 add_level = Seviye atlamak için kullanılabilir. add_cigs 50 = Para birimi olan sigara ekler. Sayıyı değiştirebilirsiniz. fill_weapons = Oyundaki tüm silahları verir. Önermiyorum.
Great game, stays with lore very well. Very immersive and I have enjoyed multiple characters.
+内容看起来不少的角色构筑系统 -引导很差,各种教程几乎都只出现一次无法再次确认,也无法确认时间流逝如何计算 -许多氛围和角色塑造都相当粗浅、廉价和脸谱化 -npc交易系统用起来如坐针毡
Лучшая игра по произведениям Лавкрафта. Пробовал поиграть в сие творение в 2023 году, тогда не особо зашло, но в этом году купил и насладился по полной. 100 древних из 100
I get what this game is going foe but there are way better ways. Like the limited amount of healing items to only be one's with negative effects and prices is poorly done too the point of artificial difficult. Also if it's not that it's the fact that the pathing is as lazy as humanly possible. More often than not i'll click on an object for my character to run into it and stop. Then as i click on it they'll just stand there. I'll then have to manually click on the other side, waiting some more for them to walk around, and finally search the object. You'd think this would be common sense; but Utilize The Hot Bar! like i see the wheel for the quick select and spells. I just wish it was more apparent or i was better told so i didn't spend many fights wasting finite items mid battles when i could use them in battle. Actually i had to google how to use my "Quick Select" items because the game did such a poor job at telling me how Edit: I'm still on the first area and i've been trying to fight the mob group at this one building in the center to find out that all because the devs don't want you to be there yet enemies will literally infinitely spawn till you die. I know because i'm on my 5th wave and it's been the same group of guys with the exact same gear and items. On top of that i found out while an enemy is attacking you you can't pause the game. If you want to you have to literally wait your turn. I genuinely wish i took the reviews seriously.
奇怪的游戏,bug不少,但是氛围很对味
Yapanların ellerine emeklerine sağlık, oyun harika olmuş bu gibi Türk ekiplerden daha çok CRPG oyunu bekliyoruz, gerçekten metinler çok iyi yazılmış, karakterler gayet iyi ancak savaşmak gerçekten keyifsiz ve strateji kurma imkanı vermiyor, yükleme ekranları inanılmaz fazla ve savaştığımız hiçbir düşmanın bir karakteri, bir kişiliği yok, anlamsız yaratıkları dövüp durduk. Saydığım eksilerin giderilmesi gerekiyor, dediğim gibi bu kusurlar haricinde gayet iyi bir oyun olmuş.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Turkish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Walking Trade | $1.1M | 2.6K | 87% | $11.99 |
| Solargene | $1.1M | 841 | 76% | $34.99 |
| Highrise City | $1.1M | 1.3K | 78% | $29.99 |
| Vox Machinae | $1.1M | 1.3K | 87% | $29.99 |
| MEGA MAN X DiVE Offline | $1.1M | 1.9K | 80% | $29.99 |
| OFF | $1.1M | 3.2K | 96% | $14.99 |
Related
| Torment: Tides of Numenera | $3.8M | 4.4K | 70% | $34.99 |
| Pillars of Eternity | $20.2M | 26K | 88% | $29.99 |
| Look Outside | $3.1M | 13.7K | 98% | $9.99 |
| Ash of Gods: Redemption | $2.1M | 3.5K | 74% | $24.99 |
| SKALD: Against the Black Priory | $676.6K | 3.6K | 94% | $7.49 |
| Dead Age 2: The Zombie Survival RPG | $34.1K | 1.1K | 76% | $1.25 |