
Delve into a role-playing game of horror, loss and madness set in the strange worlds of HP Lovecraft. Stygian: Reign of the Old Ones offers a mix of rich role-playing and turn-based tactical combat, represented in an illustrative visual style. Can you find salvation in a dead world?
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About
A different kind of RPG
Stygian: Reign of the Old Ones is a narrative-driven horror CRPG inspired by the pen-and-paper classic Call of Cthulhu and the works of H.P. Lovecraft.
After the Black Day, the city of Arkham was torn from the Earth and cast into an alien realm under unfamiliar stars. What remains is a city cut off from reality, where cults have risen openly, crime has filled the vacuum of power, and much of the population has already lost their minds.
You are one of the few who survived — following the trail of a mysterious figure known as the Dismal Man, searching for answers in a place that no longer obeys any familiar rules.
A Lovecraftian story that goes beyond
Stygian draws heavily from the works of H.P. Lovecraft, but it doesn’t stop at references. It builds on them. Familiar ideas are expanded, unanswered questions are explored, and new stories emerge from the same foundation.
Define who you are — and stay true to it
Stygian puts role-playing at the center of the experience. Your belief system, whether humanistic, nihilistic, rational, religious, or esoteric, influences how you see the world and how the world responds to you. Staying true to it can even help you recover sanity, while going against it may come at a cost.
You begin with one of eight character archetypes, each defining your origin, starting skills, and approach to the world, from Academics and Aristocrats to Criminals, Occultists, and Soldiers. These choices shape your strengths, open unique dialogue options, and determine how your journey unfolds.
Unusual companions
You won’t be alone in what remains of Arkham. A host of strange companions can join your ill-starred journey — from isolated, otherworldly beings to figures shaped by the horrors of the past. Each brings their own perspective on your actions and the world around you.
Tactical combat with consequences
Combat in Stygian is turn-based and deliberate. Positioning and movement matter, and careless placement can quickly leave your characters exposed. Encounters are dangerous, and preparation is limited. Consumables are powerful but scarce, often carrying long-term drawbacks such as addiction. Magic offers another option, but using it comes at the cost of your sanity.
Fights can be won through planning and control, but not every encounter is worth taking. Combat is just one part of the experience, and sometimes the better choice is to avoid it altogether.
Choice-driven role-playing
Dialogue, skills, and decisions shape how events unfold. Many situations have multiple solutions, and choices can permanently close off paths.
Sanity as a core gameplay system
Your mental state affects perception, dialogue, and available actions. Losing sanity doesn’t just punish you, it can unlock new options and change how the game unfolds.
Belief system with real impact
Your worldview influences interactions, dialogue, and how you recover sanity, adding depth to character development.
Multiple approaches to encounters
Combat is not the only solution. Dialogue, skills, and avoidance are often viable, and sometimes safer alternatives.
Turn-based tactical combat
Engage in position-based combat where planning and resource management matter, but every fight carries risk.
Power comes at a cost
Magic drains sanity, while substances and alcohol provide temporary benefits at the risk of addiction and long-term consequences.
Companions with permanent consequences
Recruit unusual allies who assist in combat and exploration, but they can be lost, killed, or become unavailable based on your decisions.
Lovecraftian themes expanded into new stories
Inspired by the works of H.P. Lovecraft, the game builds on familiar ideas to create its own interpretations and narratives.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
This just might be the worst RPG I've ever seen. Bad enough that, even at a sale price of $4, i'm still going to request a refund. The rules system seemed alright during character creation, but quickly proved to be absolute dooky. The writing is dreadful, displays no understanding of actual cosmic horror, and a purely superficial familiarity with Lovecraft in particular. I will not bother to comment on the art style, except to label it amateurish.
Игра мне не понравилась и вот почему. В действиях персонажей и в происходящих событиях нет логики и полностью отсутствуют причинно-следственные связи. Не во всё повествовании конечно, иначе это было бы неиграбельно, но особенно заметно в боёвке. Пример: Ты общаешься с персонажем в гостиничном номере. В номере он один, на этажах никого нет. Дело доходит до боя и начинается дичь. Из ниоткуда появляться новые бойцы. Ещё и ещё. Кто их позвал, откуда они взялись, непонятно. Если бы на этажах были люди, я иначе строил бы диалог с этим персом, понимая, что к нему придут на помощь. Также, в процессе боя они почти никогда не промахиваются, а ты почти никогда не попадаешь. Таких моментов в игре полно. Они никак не объясняются и ничем не обусловлены в рамках повествования. Но очень хорошо объясняются желанием искусственно затянуть и усложнить игровой процесс, если сюжетная и геймплейная часть не способны сделать это естественным путем. Мистика и эзотерика не объясняют таких вещей, потому что в их парадигме тоже есть логика, просто на основании ассоциативных связей. В общем, игра по моему мнению не достойна внимания, но заметить это я смог только когда сам начал прохождение. Со стороны это не бросается в глаза.
By no means perfect. Combat, especially at the end, can be a drag. Some bugs are still there. But the atmosphere is great, the art is beautiful and the rpg system is well implemented and fun, outside of combat. 7/10 game, well worth it for fans of the source material and/or the Call of Cthulhu pen & paper game.
Game comes with deep lore, and interesting. Crappy ending though. also boring in a way. Instead go pay the new Stygian.
horrible inventory management, namely way too much crap laying around combined with limited inventory space just killed it for me. combat is fine i guess? nothing to write home about, basic turn based one. it's certainly not the central game point which is another reason i don't like it. quests are crappy and obscure, graphical pointer can make it better bottom line - i don't recommend even on discount, except maybe hardcore genre fans
у меня есть странная и больная любовь к этой игре. она кривая, без баланса днд подобное рпг в мире Лавкрафта приключение. вот донельзя вычурное, грязное, напрямую указывающую на отсылку и глубоко любимая игра. поворот под концу игры-ахуй создание персонажа-моё почтение. иметь 2 класса с начальными спутниками-восторг. советую? да метка? от любви отель? триваго
Лавкрафт, и этим все сказано и показано.
[h3]一周目18.4小时通关游戏。 [/h3] 一款手绘风格的克苏鲁跑团、战棋、CRPG,游戏很好的还原了COC跑团体验。故事的主发生地是一座诡异小镇,因为神秘的生物从沉睡中复苏而被拖入了诡异的领域之中,与现实世界完全隔绝。主角受到“阴郁者”的吸引,来到小镇,恰巧碰到整座小镇被隔离现实,只能开始着手调查这一切发生的原因,希望找到办法回到现实。 游戏视觉风格独特,才有手绘的风格,画风也充满了克苏鲁的诡异、扭曲、邪典、不可名状之恐怖的感觉。 玩家可以一边探索这座小镇,和不同的NPC对话,接取种种充满危险的任务,搜集物资,制作物品,购买圣器,获得经验,提升自己的实力,结交伙伴,组成队伍,一边解开阴郁者留下的诗文,发现最后的真相。 游戏战斗采用的是回合制战棋,可以用枪械、近战武器、投掷武器和法术攻击敌人。战斗没有太过复杂的机制。 游戏前中期相当有趣,内容密度也相当之高,克苏鲁神话中的经典怪物也轮番登场,还有许多小说中的故事与人物会与玩家有交集。但是中期以后故事却戛然而止,游戏显然是没有做完,连贯穿游戏始终的阴郁者之诗也只解开了两行,游戏就采用了一种非常机械降神的方式让整个故事以还算符合克苏鲁故事风格的方式收场。 [b]不过考虑到CDKey目前只需要4块钱左右 [/b],我仍然愿意把整个游戏推荐给所有喜欢克苏鲁神话、喜欢COC跑团的玩家。 [h3]最后来简单说说游玩建议: [/h3] 1.游戏前期尽量招满队友,会极大程度提高战斗若错率,前期可以很轻松找到外乡人和洛夫克拉夫特老婆,前者是一个秘法学者,点了相应的Perk以后用爪子挠人伤害很高;后者可以学习闪避系列perk轻松成为坦度最高的肉盾。 2.仪式法术鲜血之环非常好用,尤其是让角色堵门以后用这个法术,会消耗鲜血产生护盾,在护盾没有被打破之前角色都不会受到任何伤害。但是缺点就是释放需要耗费8点AP,而外来客只有7点AP,无法一回合释放,如果被打断,释放就会终止。 3.暗巷刺杀者任务中,需要去酒店303房间获取朱利安的线索,可以去商店买一瓶铜斑蛇威士忌,然后选择和腐尸杰克拼酒,把他喝醉可以不用开战,拼过他需要过体能检定,体能属性不足的话可以给自己打一个安非他命兴奋剂。 4.酿酒厂可以潜行过去到房间里面找小麦先生对话,然后在酒桶里面下毒毒死匪帮的人。至于检查蒸馏装置,把鼠标放在管道上,观察压力表,压力表指针偏转到右边就表示那处的水管有问题。 5.一点口才可以说服法国山丘古玩店老板用香烟购买圣器,其中许多圣器的效果很不错。 6.梦中男爵夫人支线,进入梦境以后可以观察雪景球,有男爵夫人过去、现在和未来所渴望之事物的提示,分别是帆船、最右边的雕像、和锁住的沙漏 7.在解锁了朝圣者教区地点以后,往来教区和城市中心,可能会碰到地图随机事件-食尸鬼啃食盖着国旗的女性尸体,一定要参与这个随机事件,打完食尸鬼以后可以在女性尸体旁边捡到.270子弹的解放者步枪,伤害8-12,暴击率15%,备弹4发,开枪和填装都是消耗5点AP,非常适合远程狙击用。 8.游戏后期在女巫之屋里面可以找到法术”涅伽尔之手“,使用后会出现一双手的装备,可以给外来客装备,增加他的伤害。
РПГ которая должна была быть великой... Но к сожалению все знают, что она недоделана. А потенциал был бешеный. В прочем здесь все еще интереснейшие квесты, густая атмосфера и дух классических РПГ старой школы. Рекомендую всем фанатам Лавкрафтианы -точно не пожалеете.
这种类型的游戏我还是很喜欢的,独特的风格,独特的玩法,独特的美术,最开始玩的很上头,但是这游戏有很多bug,然后呢,指引做的也不好,而且感觉很难容易死档,好像还没有后文了,只能是可惜这游戏了,我真的很希望再能在新世代玩到这类游戏
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Turkish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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