
Highrise City offers a new spin on City Simulations & Tycoon games expanding the economy and resource management aspect. Experience a modern take on the genre enriched with a complex resource based economy system.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Obviously, you as a player will compare Highrise City with other games. If you do, keep in mind that the focus of Highrise City is the production chains . Managing these well is a key factor for establishing an ever growing city. The game is more than a traditional city builder and is strongly influenced by economy simulations. It was developed by a small team as a passion project during the last 9 years, while for 7 years the game was developed as a one-man project.
Highrise City offers a new spin on City Simulations & Tycoon games by expanding on the aspects of economy and resource management. Experience a modern take on the genre - enriched with a complex resource-based economy system. Highrise City combines two genres in new and interesting ways: City Builders and traditional Economy & Resource Management Simulations. Highrise City offers you challenging gameplay and gives you all the possibilities and tools you need to create a living, breathing city. Take care of your city and make it grow and flourish into a giant Metropolis!

In Highrise City you do not only build a city, you also actively manage it by handling its’ economical supplies. Organize and build supply chains efficiently and make sure your economy is well-balanced to guarantee a steady growth. By doing so you will be able to create true megacities with tens of millions of citizens!

Up to 40 Million inhabitants per city
More than 310 base buildings
More than 60 different resources
More than 30,000 buildings per city
More than 15,000 cars and vehicles per scene (and more than 20,000 per city simulated)
More than 20,000 citizens per scene (and more than 5 million per city simulated)
196 km² of possible playground on each map
5 different population levels
Maps based on real geographic regions, such as New York, Vancouver and Rio
Adjustable difficulty levels for beginners and advanced players
Improve the city with laws and technology research
Resource trading to balance your economy
New Game Plus with new challenges and a blueprint mode
A City Builder with an actual story and missions
Recycle trash for valuable resources
Building Editor

Once you’ve managed to create a prosperous and growing city, the time has come for fine-tuning and further growth. But in the meantime, you should also take a break and just enjoy what you have created. Watch the people filling the streets and minding their business. In Highrise City you can see tens of thousands of people and cars in the same scene filling your city with life. Micro animations hidden everywhere will brighten up your day and create the feeling of a miniature world.
You want to implement your own buildings? Your own skyscrapers? Change the whole balancing or create your very own types of streets? That's what we are aiming for with Highrise City as well! The integrated building editor allows you to easily develop and implement a fully custom look for your city. You can also share your creativity with the community using Steam Workshop!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.2Kreviews | 77% | — | $1.6M |
| $29.99 | 33ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cannot recommend abandoned software. They promised an update in December of 2024, and it is now October of 2025 and it's been radio silence seen the 'update' announcement back in 12/24. So, it's abandoned. It had promise, if it had been worked on more I would say that this had the potential to be one of the best. But, instead it will languish in abandonment hell. I'm so disappointed.
They haven't released an update in nearly a year.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Traditional Chinese*, Simplified Chinese*, Japanese, Korean, Turkish, Spanish - Spain, Italian, Dutch, Polish +2 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was abandoned barely a year into release
Das spiel ist eigentlich ganz gut. Aber seit einem Jahr scheint es keinen Support mehr zu geben durch die Entwickler. The game is actually quite good. But it seems there hasn't been any support from the developers for a year now.
If you're looking for a replacement for other city builders like me then keep looking. This game is incredibly janky, you'll spend most of your time fighting the game's bugs rather than actually building a city, a lot of structures and streets clip with each other, the UI acts and animates really weird, adding streets feels very restrictive, sudden performance issues, the game softlocked me during the tutorial when a popup appeared while I was moving the camera, many little things that stack and become really frustrating overtime, feels like this is is permanently stuck in early access without any QA testing done despite releasing as a complete game. I was hoping that maybe this game would be updated to resolve these issues but judging by the date of it's latest update and the developer's social media, it's quite obvious that this game has been abandoned as is.
High Rise City may look like cities skylines from a distance, but it could not be further from that game in terms of gameplay and quality. Both games are technically city builders but in High Rise City you have to directly build the housing, services, offices, and industry and the main aim is not to give the citizens the means to maintain a city life but for the player to maintain it for them; This would be fine if the game actually ran well. Workers & Resources: Soviet Republic does something similar and that game is sublime, but here in High Rise City there are too many bugs and bizarre design decisions to enjoy what this game is trying to do. Offices exist but are only tangentially related to anything else, buildings have higher levels that have to be unlocked by banal challenges, and the success of your city is dependent on advanced knowledge that you won’t have until it’s too late and you realise that you screwed without knowing. To make matters worse, the game has stutters and slowdowns and there’s a bug where occasionally workers will just stop showing up to work and that can only be fixed by reloading the game, and the load times are awful. Everything about this game is half-baked and it’s been abandoned by its developers so the state it’s in now is the best it’ll ever be, unfortunately. Stay away from this one.
Sadly the developer did a scam exit!
Highrise City is an ambitious city-building and economic simulation developed by Fourexo Entertainment and published by Deck13 that sets out to expand the traditional boundaries of the genre by placing logistics, production chains, and economic flow at the center of urban development. Rather than focusing solely on zoning residential, commercial, and industrial districts, the game challenges players to think like large-scale planners and economists, where every citizen, building, and service is tied into a broader system of supply and demand. The result is a city builder that feels closer to a complex management sim, rewarding careful planning and long-term strategy over quick visual growth. From the beginning, Highrise City establishes that a functioning metropolis depends on more than just roads and housing. Citizens have concrete needs that must be fulfilled through production, such as food, consumer goods, and services, all of which must be sourced, processed, transported, and delivered efficiently. Farms must supply raw materials, factories must process them into finished products, and logistics networks must move those goods to commercial buildings and households. If any part of this chain breaks down, shortages ripple outward, leading to stalled growth and unhappy residents. This interconnected design gives the city a tangible sense of realism, as success is measured not only by population size but by how smoothly resources circulate through the urban ecosystem. The depth of these systems gives Highrise City a strong identity, but it also contributes to a steep learning curve. New players are introduced to a wealth of mechanics early on, from production buildings and warehouses to transportation routes and workforce management. While tutorials and tooltips exist, they sometimes struggle to fully communicate how interdependent the systems truly are. Early mistakes—such as placing industries too far from consumers or neglecting storage capacity—can quietly undermine a city’s growth, leading to confusion for players still learning the rules. However, once the underlying logic clicks, the game becomes far more rewarding, transforming problem-solving into a satisfying process of optimization and refinement. Scale is one of the game’s most impressive features. Cities can grow to massive sizes, housing millions of residents and supporting sprawling industrial districts, dense downtown cores, and expansive transportation networks. The simulation tracks large numbers of citizens, vehicles, and goods in motion, giving the impression of a living city where activity never truly stops. Maps are expansive and often inspired by real-world geography, providing ample room for experimentation and creative layouts. Difficulty settings and adjustable goals allow players to tailor the experience, whether they prefer a relaxed sandbox focused on growth or a more demanding simulation that tests efficiency and economic foresight. Visually, Highrise City prioritizes clarity and readability over cinematic flair. Buildings are detailed enough to convey their purpose, and the overall aesthetic supports large-scale planning by keeping information legible even as cities grow dense. While it may not match the visual spectacle of some genre leaders, the presentation serves its functional needs well, especially when managing complex logistics at high zoom levels. The soundtrack and ambient audio complement the gameplay with calm, unobtrusive music that helps maintain focus during long planning sessions, reinforcing the game’s measured pace. Despite its strengths, the game does have areas where its ambition occasionally outpaces polish. Certain systems can feel underexplained, and players may need trial and error—or external resources—to fully understand optimal strategies. Pacing can also feel slow in the early stages, as building a stable production network takes time before visible urban growth accelerates. Some players may miss specific simulation elements found in other city builders, and the interface, while functional, can feel dense when managing large cities with many interlocking systems. Post-launch support and expansions have helped broaden the experience, introducing new mechanics related to tourism, transportation, and urban services. These additions add variety and extend the life of established cities, giving experienced players new challenges and incentives to revisit their designs. While expansions do not fundamentally alter the game’s core philosophy, they do help flesh out its vision of a multifaceted, economically driven metropolis. Ultimately, Highrise City is a game that appeals most to players who enjoy depth, complexity, and systemic thinking. It is less about creating a picturesque skyline and more about understanding how cities function beneath the surface. For players willing to invest time into learning its mechanics, the game offers a rich and rewarding simulation that makes growth feel earned rather than automatic. Those seeking a more casual or visually focused city builder may find it demanding, but for fans of intricate management systems and large-scale urban planning, Highrise City stands as a thoughtful and ambitious entry in the modern city-building landscape. Rating: 7/10
Meiner Meinung nach kein schönes Game, man kann nicht wie in anderen Simulatoren wie Cities Skylines eine schöne und gemütliche Stadt aufbauen, in der man sich um Verkehr und Infrastruktur kümmern muss. Klar in Highrise City muss man sich auch darum kümmern, aber es erinnert eher an einen Tycoon als an einen Vollwertigen Simulator. Ich habe das Spiel grade einmal 10 stunden gespielt (Auf Steam wird komischerweise nicht die ganze Spielzeit angezeigt) und dann hat sich das Muster nur noch wiederholt; sprich 1. Neues Land kaufen 2.Leute einziehen lassen 3.Von allem mehr bauen Klar gibt es auch gute Dinge, wie das man mit einem Auto durch die Stadt fahren kann, das finde ich persönlich sehr witzig oder auch die vielen verschiedenen Gebäude Modele (Bsp. Wohngebiete) finde ich persönlich ziemlich cool. Insgesamt kann man sage, dass es kein schlechtes Game ist, es aber durchaus bessere Alternativen gibt, daher keine Empfehlung von mir. Ein Preiswertes und vor allem Dingen Realistisches Stadtaufbauspiel ist City Skylines, mein absoluter Favorit mit fast 400 Spielstunden!
Очень крутой и в меру хардкорный градовыживач (до изобретения ПИВА) Ровно та же история, что с Тропико 5 — если вы обязательны выживете, то с какого-то момента будете выживать всех остальных :) осталось потыкать DLC Плюсом главная влажная мечта (привет Streets of Simcity, о которой я мечтал с 8 лет но так и не смог или найти или запустить) всех градосимов в виде вождения по собственноручно сотворенному городу. Есть еще куда расти, но в целом игра относительно количества отзывов и того, что могёт однозначно hidden gem
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