
A unique mix of adventure and idle game. Plan and optimise your loops carefully and let the grind happen automatically. Explore this unique world, meet strange characters and escape the loop. A high-quality idle game that elevate the mechanics through an old school pixel-art adventure.
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Languages: English
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Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You must kill peaceful NPCs in order to complete the game. Although I DID enjoy the game and would grind more if not for that.
Maybe it's me, but I just never got what would be fun about this game. I would complain that it's quite repetetive, but usually I'm a sucker for idle games..
[h1]Stuck In Time[/h1] [b]Playtime:[/b] 218 hours [b]Achievements:[/b] 100% unlocked [hr][/hr] [h2]Overview[/h2] Stuck In Time is a unique blend of idle mechanics and pixel-art adventure, wrapped in a dark fantasy world full of atmosphere and lore. Planning and optimizing your time loops scratches a very particular itch, and it's clear why 218 hours flew by. [h2]The Good[/h2] [b]•[/b] Unique idle/adventure hybrid concept that stands out from the crowd [b]•[/b] Atmospheric dark fantasy world with genuine mystery to uncover [b]•[/b] Satisfying loop-optimization gameplay that rewards careful planning [b]•[/b] Great as a side-game to play while multitasking [h2]The Bad[/h2] [b]•[/b] The core loop can feel slow at times, especially early on before you've optimized your routes [hr][/hr] [b]Final Verdict:[/b] A genuinely unique idle adventure that's easy to sink hundreds of hours into if the loop-optimization concept clicks with you. 218 hours and full achievements speak for themselves. [url=https://store.steampowered.com/app/1814010/Stuck_In_Time/]Get Stuck In Time on Steam[/url] [i]Reviewed for [url=https://steamcommunity.com/groups/GrindsetGamer]GrindGamerHQ[/url][/i]
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a great game - the only complaint I could voice, is that there isn't enough of it. (Sequel - please) You're thrown into the world without knowing anything, and have to slowly explore around you, understand the world you've been thrown in and solve your little time-dilemma. It's not a long game (for an idle-game anyway) but what is there is filled with love and genuine care. The story is being told via your diary that contains information about either your own situation, or what you've found out about the characters - which are great btw. Every character has a pixel-animated frame (some of them are pretty cool) and the writing is very well made. The concept is also rather unique - it draws inspiration from idle loops, but the whole idea of incorporating lore and mystery into it hasn't been done again, as far as I know. Since the game is also rather cheap, I can recommend this game to anyone that likes to play idle-games in general, or anyone interested in a small little indiegame that shows some nice innovation and dedication to the game.
[b]This is an amazing game for a very niche audience.[/b] It may look like Loop Hero, but it plays nothing like it. For those familiar with the idle games scene, this is very similar to [b]Idle Loops[/b]. Essentially, this is an idle - not an incremental - detective game. The end goal is to solve the mystery behind the time loop. The main problem is that the game requires too much babysitting for those looking for a full idle experience, and is too grindy for those just interested in the story. However, if you can see the appeal of both worlds - grindy idle and mystery plot - this game is perfect. Just plan your actions, leave the game running while you do something else, and check back once in a while. Finding the answers about the time loop and reaching the true ending is very satisfying.
Excelente juego de "Time Loop". La verdad que no encontré otro juego similar lamentablemente en Steam (Salvo el "Cavernous en la web x HTML). Es un juego de programación de acciones y al darle "Play" el personaje camina, ataca, investiga, habla, etc según lo hayas programado. Tiene una Meta progresión ya que por cada acción que repitas en dicho lugar (sea caminar, hablar, atacar, etc) hace que lo hagas un chiquitín mas rápido para la próxima y poder ir "un poquitín" mas lejos.
Love this game. It's rare an idle game so well made. As a suggestion: Adding a loop chronometer and other run status would be a great addition
Unironically one of my all-time favorite games. An Idle/Incremental/RPG hybrid. Every task that you do in the game gains you familiarity. For example, mastering how to open a gate efficiently takes time. You get better at it the more you do it. You program a move/action list for the protagonist to repeat over, and over. If you were to let that run overnight, you will be extremely proficient at those tasks, then you go further. Talk to someone, learn something about them, buy an item, fight them, etc. It's extremely clever and underrated.
Confused it with Loop Hero. Was fun tho. Would be confused again.
Stuck in time suffers from an early game drag. While I can appreciate what it wants to do in the long run, taking nearly 20 minutes to get out of the "tutorial area" doesn't really lead for an interactive game. This exists purely for background progression, so if that's what you want to have your play time used for, the this is the one. I desperately wanted a speed up function, but the game's whole loop is that you speed up each time you go around the game, but it's not for me.
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