
A unique mix of adventure and idle game. Plan and optimise your loops carefully and let the grind happen automatically. Explore this unique world, meet strange characters and escape the loop. A high-quality idle game that elevate the mechanics through an old school pixel-art adventure.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very unique game enjoyed it. I liked it more with lore and gameplay than the thing it was "ripping off" with artstyle
Confused it with Loop Hero. Was fun tho. Would be confused again.
Love this game. It's rare an idle game so well made. As a suggestion: Adding a loop chronometer and other run status would be a great addition
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]This is an amazing game for a very niche audience.[/b] It may look like Loop Hero, but it plays nothing like it. For those familiar with the idle games scene, this is very similar to [b]Idle Loops[/b]. Essentially, this is an idle - not an incremental - detective game. The end goal is to solve the mystery behind the time loop. The main problem is that the game requires too much babysitting for those looking for a full idle experience, and is too grindy for those just interested in the story. However, if you can see the appeal of both worlds - grindy idle and mystery plot - this game is perfect. Just plan your actions, leave the game running while you do something else, and check back once in a while. Finding the answers about the time loop and reaching the true ending is very satisfying.
Barely recommended. I played it for 118 hours only because I wanted all the achievements. After I got them, I won't play again, there is nothing more to do. I love the concept very much. At first the game was very enjoyable. Then I began to find the UI annoying. Reorganizing a fragment of a long loop is a real pain. I really miss the ability to comfortably edit, save and paste fragments of the list of instructions. The map is small. The story is short and predictable but at least it is cohesive. I would like to see much more content and some work on the UI, sadly that wish won't come true. All in all, the game could be great but is barely good.
Incremental RPG adventure in a Time loop context The mechanics , the lore, interactions and multiple functionnalities are hidden behind a veil of mysteries which is done well (tunic / blue prince / fez )
The game is very tedious and not much of an idle game in the time I played it. Over time your route grows longer and longer and in order to extend it, you have to wait for the entire path to progress to the end so you can see what's revealed. Then you might add a bit to the route and have to run through it again to reveal a bit more of the map. Running through the route can take some time though. There's a stat to increase this speed but you trade off other stats to do so. All of this ends up making the game require attention for a few seconds every minute or 2, constantly. It's painful making any progress this way. I stopped playing when I reached a city with a bunch of buildings and corridors and NPCs where exploring the city was what I described above: waiting for a long loop so I can move several squares further in the map. This game really needs more quality of life improvements to make going through an existing loop faster and not having speed compete with other stats. Something like an Explore Mode where you get less or no XP per tile but can move through the loop at a significantly faster pace. As it stands, I found the game so tedious that I simply stopped playing without finishing it.
I enjoyed this game a bit until I realized I don't have infinite lifetime.
I really like this! I don't play many idle games but the gameplay seems unique and it's a pretty ideal balance between active management and background idling. If there's a sequel someday I would love to play it!
Game is worth $3 I paid. Active for 2/3 of the time to path the character. Idle for a while to increase skill of character or tile. Repeat and explore.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.9K | 321 | 92% | $14.99 | |
| $671 | 8 | 88% | $4.99 | |
| $411 | 3 | 67% | $3.99 | |
| — | 0 | — | — | |
| $1.1M | 3.6K | 90% | $19.99 | |
| $1M | 3.2K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $211.7K | 303 | 69% | $19.99 | |
| $211.5K | 310 | 94% | $14.99 | |
| $211.4K | 371 | 86% | $19.99 | |
| $211.9K | 1.9K | 95% | $6.99 | |
| $211.3K | 835 | 67% | $7.99 | |
| $212K | 934 | 78% | $19.99 |