
A unique mix of adventure and idle game. Plan and optimise your loops carefully and let the grind happen automatically. Explore this unique world, meet strange characters and escape the loop. A high-quality idle game that elevate the mechanics through an old school pixel-art adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Could be used for educational purposes for coding
Limited, confusing to learn, poor UI... but pretty fun. I recommend not leaving it to idle too much for more challenge. I got what I wanted out of it after 2200 loops.
10/10 - The animation, strategizing, and story line were great.
nice game
Game is worth $3 I paid. Active for 2/3 of the time to path the character. Idle for a while to increase skill of character or tile. Repeat and explore.
Stuck in Time is a very well made dark fantasy time loop game from 2021 with a similar pixel art palette to that year's Loop Hero. My spouse and I deeply enjoy the depth the game derives from four directions and three actions that you build into programs for the PC to run. There's some excellent 'aha' moments where you find some new bit of information that lets you re-optimize your entire run. That said, the game is often bloody, the fog of war density is weird, and which action button is needed for progress is not always telegraphed well in advance. I am in no way interested in completing all the achievements available for this game, as they require the looping character to have a needlessly high body count. Just not a play style that I'm interested in.
It's a great game - the only complaint I could voice, is that there isn't enough of it. (Sequel - please) You're thrown into the world without knowing anything, and have to slowly explore around you, understand the world you've been thrown in and solve your little time-dilemma. It's not a long game (for an idle-game anyway) but what is there is filled with love and genuine care. The story is being told via your diary that contains information about either your own situation, or what you've found out about the characters - which are great btw. Every character has a pixel-animated frame (some of them are pretty cool) and the writing is very well made. The concept is also rather unique - it draws inspiration from idle loops, but the whole idea of incorporating lore and mystery into it hasn't been done again, as far as I know. Since the game is also rather cheap, I can recommend this game to anyone that likes to play idle-games in general, or anyone interested in a small little indiegame that shows some nice innovation and dedication to the game.
It was refreshing to have incremental game with somehow coherent story. Story-based it is good. Mechanic-wise I would improve the loop creation. It is easy to see what path I take and I can click on a tile to change it, but it is difficult to find and change something in the middle of the loop steps. Game completed, but I won't 100% it because of that.
I really like this! I don't play many idle games but the gameplay seems unique and it's a pretty ideal balance between active management and background idling. If there's a sequel someday I would love to play it!
La mecánica de "familiaridad" de los tiles, la cantidad de loops que hacen falta para avanzar un poco sumado a la poca visión que te dan al avanzar, hace que el juego se sienta tedioso. Por los comentarios positivos se ve que eventualmente el lore se pone bueno pero no fui capaz de llegar a eso, no soy ajeno a juegos para perder el tiempo pero sentí que el inicio de este juego fue demasiado.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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