
Set 10 years after the original, Stronghold 3: Gold follows the vengeful story of The Wolf in the third installment of the award-winning castle building series. The Wolf has cheated death become even more bitter and twisted. Build castles, rally your troops and save medieval England!
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
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Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I see why people got fed up with this version, crashing after loading into a saved game was the biggest annoyance for me. Last mission in blackstaff campaign with 2 save files couldn't load the +5 hours from the day before effectively wasting my time on my day off. Had to restart and save 5 multiple names inorder to be able to back track if it happened again and sure enough it did. Luckily 2 out of ♥♥♥♥♥♥♥ 5 saves worked but was still significant progress behind. Just decided to sit through it to finish the fcking mission for it to crash right after I killed the last lord. I can't even load the remaining 2 saves to listen to the last drawn story line. 2o hours in and I feel like I wasted over a weeks worth of game time.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain, Japanese, Polish*, Russian**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[ ] Graphics settings cannot be changed. They keep resetting in-game whenever I close the options menu [ ] Command groups don't work [ ] F5 and F8 don't save and/or load the game [ ] (In the first military campaign mission) Escape doesn't open the game menu, only a key icon at the top of the screen does [ ] No way to change keybinds in-game. I thought this game came out in 2012, how do you not have this by now? [ ] Campaign missions end very abruptly with an immediate "VICTORY" instead of letting you enjoy the victory like in stronghold 1 where enemies ran away and you could have a final look over your kingdom (campaign) [ ] House size depends on distance to the keep which seems really stupid, it would have been much better to just add the different house sizes as different buildable options instead of throwing all sizes into 1 option [ ] Units move really slow, I understand armoured knights like in stronghold 1 but man at arms now seem much weaker because of this [ ] Unit movement commands need to be made like 5 times until they actually respond and move [ ] Units have trouble attacking together when they are being attacked, neither defensive nor aggresive stance my 10 man-at-arms just stood there as they got pelted by arrows until I gave an attack command. They then stopped moving once they killed the 1 enemy I told them to target despite 4 more enemies running right past them in aggressive stance. There was no option for an attack move so my units kept splitting up whenever only 1 or 2 got into a fight with the rest just running ahead leaving the others to die. The only good thing about stronghold 3 is not being limited to a grid. Which at the same time is only good for me because I like that kind of thing. At the same time most people don't so this addition to Stronghold was a bad idea. I played for an hour and lost interest, refunding the game because even at the 90% discount it just isn't worth it.
Complete garbage compared to the previous entries. It’s barely even playable — clunky, awkward, and ugly. Feels like the devs set out to make a textbook example of how not to make a game.
After playing Stronghold my entire life, i barely finished the into just to give up on this terrible game
No Skirmish mode.
No Custom game mode/Skirmish mode with ai bots. its all crappy single player story mode missions. not worth the price DO NOT BUY.
I am a huge fan of Stronghold and played all titles, esspecially Crusader I which to me still stands out to be the best of them all. With the new Definitiv Edition of the first titles and having played the Demo Version of Crusader I Definitiv Edition recently (cant wait to get it in Summer) i want to bring light back to this title which in my opinion has gotten an unfair share of negative reviews and critics. I am aware of all the shortcomings (like the lack of Skirmish mode) and other things but i want to point out all the Positives about this game and the potential it has and i hope work will continue even after 14 years. So, whats the Positives: 1. It took the best Part of Stronghold I and II and put it together: - It kept the Honor System of Stronghold II but in a much simpler way. Stronghold II was simply overloaded compared to the space avaialble on maps. A massive Keep just to hold Bankets in a Giant Room was stupid. Stronghold III does it much better by having the Lords Kitchen, the Bedchamber as well as the treasury within the Keep like you would expect it from such a massive Keep. And to be honest i dont have to watch the Banket taking place to watch my Lord sitting on a Table in full armor. - The Treasury is also again within the Keep which is good. - It got rid of the Crime System of Stronghold II and reintroduced the the pleasure and fear system again which is much better. The Crime rate and the ammount of buildings and Personal necessary to keep crime rate in check and economy going was too much in Stronghold II. Having Watchmen, a Judge (really?) and a Tortures Guild to speed the punishment was too much. On Top of that even in with a relatively small Population the Crime rate was insane, like it is modern day Chicago or Frankfurt or worse. - It got rid of the Gong Pits and Falkners Posts. Not that i am against such an idea in general but Stronghold II was too crazy in it. A good junk of the Population was busy with gongs and rats and half of those were often in jail or being punished. And the Gongs were often placed next to the Grainery or Supply Depot anyways because thats where peasunts ♥♥♥♥ the most. 2. By Removing a lot of Castle Buildings, which made Building a functioning castle in stronghold II rather difficult due to the available land being too small, building a castle in Stronghold III makes fun again. 3. The Walls look more natural than ever and the new way of building walls makes building a castle also a lot more easy and joyfull. For the first time you can draw a wall in whatever direction you want and Towers etc automatically adjust to it. Its just great. 4. Buildings can also be turned in any direction you want. 5. The Popularity system is the same as the one used in the later Crusader II which is way better than those of previous titles. 6. Good user interface (in the same or similiar way as crusader II) TLDR: I like the easy way of building castles in Stronghold III and the reduction massive and unnecessary castle Buildings of Stronghold II which more or less dictated the setup of your castle with many massive buildings. The Negatives: 1. Crossbowman having less range the spear throwing units (?). At least it seems that they dont always shoot when enemies are in range. 2. Light troops like Spearman moving way too slow and having an awkward looking spear. 3. Lack of a Skirmish mode. 4. In Stronghold II versions previous to the 1.5 Steam version even armored units were jogging. Would like to see them doing it again instead of walking so insanely slow and stupid looking. But i think the negatives are actually quick to overcome with a few patches. So i hope that this title will get some love again as the first titles did.
Just... just go play Stronghold 2.
Имей бы игра название в стиле: "Замок строить - солдатами воевать" и была бы проектом от небольшой студии, то ей бы многое можно было бы простить, но в графе разработчик и издатель стоит FireFly Studios, поэтому жаль. Очень жаль. [b]ВИЗУАЛЬНЫЙ СТИЛЬ[/b] Палка о двух концах: игра красивая, со своей изюминкой, но играть что-то больно. Попытка уйти в реализм нанесла вред геймплею. Войска тяжело различать, становится непонятно кто идет: то ли пехотинец, то ли пикинер, то ли мечник. Нет в модельках солдат какой-то особенности, как в предыдущих играх, когда с одного взгляда можно было узнать юнита. Ночные бои - интересная находка и идея, но реализация - кошмар. Я впервые выкручивал настройки контрастности и цветовой гаммы в игре. Понятно, что это особенность ночных сражений, когда обзор и видимость существенно ограничены, но для того, чтобы разглядеть солдат, требуется буквально приближаться вплотную к монитору. Аналогичную проблему постигли и бои в условиях дождя. [b]ИГРОВОЙ ПРОЦЕСС[/b] К экономике вопросов особых нет, есть претензии к строительству. Теперь вы можете подобрать практический любой угол, под которым будет стоять здание. Плюс или минус? А вот тут сложно ответить: для эстетов это дает возможность строить красивые замки, для любителей воевать, которые привыкли ставить постройки в стиле: "так паддажи, амбар сюда воткнем, ферму сюда, пекарню сюда, паддажи, в смысле места мало, ща уберем ферму, бахнем стену, паддажи..." это минус. Но постепенно привыкаешь. Стены. Ладно, я человек, который пропустил какое-то количество ударов в голову в свое время, но система со стенами опять-таки не интуитивна. Разработчики хотели ускорить процесс постройки стены, а в итоге поломали данный элемент. Теперь не получится построить 3-4-5 и так далее стены. Толщина будет фиксированной, а у каждого "сегмента" четко отведенное хп. Эпичных разрушений замков в стиле 1 и 2 части можете не ждать. Грустно. Сменилась система популярности: если раньше имеешь накопительную систему репутации, то теперь она насчитывается здесь и сейчас. Интуитивно понятно? Нет. Удобно? Когда привыкаешь, просто становится элементом условности, но после предыдущих частей система популярности вызовет горение. Пиры. Теперь чтобы провести пир, необходимо вручную нажать кнопку в донжоне. Неудобно. Во второй части нужно было нажимать кнопку "вернуть лорда" в донжоне, если вы отправляли его куда-то вручную. И то можно было 1 раз нажать кнопку "вернуть в донжон" и забыть про неё, если вы не отдавали приказы боссу вашей средневековой каменной качалки. [b]ВЫВОД[/b] По итогу не рекомендую данный проект. В игре можно найти свою изюминку, но технические проблемы заставляют грустно покачать головой. Во время прохождения первой сюжетной кампании крашнулись все сейвы. Finita la comedia.
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