
Party-based RPG. Five strangers, bound by shared dreams, are drawn together by an unknown force. Lead your party through a hand-crafted world: forests, deserts, swamps, mountains. 17 dungeons, 160 quests, thousands of items. Over 600 NPCs. The fate of Lithea is in your hands.
Modeled estimate, not a reported figure. How we estimate →
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About
Strings of Fate XI: Magic Dream is a party-based RPG set in a hand-crafted world.
Five heroes. Similar dreams. A mysterious force that brings them together.
Long ago, Litéa was a flourishing planet. Humanity had nearly conquered time and disease, and ships were launched into space to find others like them. And they found them. But the response did not come from friends. A technogenic signal attracted the attention of what humanity came to call Evil, and its power — "MAGIC" — Materially-Aggressive Generation of Other Phenomena. The world collapsed. Hordes of monsters from other worlds poured through rifts in space.
Five scientists managed to seal the source of Evil deep underground. But magic remained. Its currents still permeate Litéa to this day. And the monsters did not disappear — they spread across the planet everywhere: in forests, swamps, mountains, and ruins.
Over a thousand years have passed.
Technology has been forgotten. People have learned to survive and coexist with magic. Kingdoms wage war, monsters prowl the roads, and the ancient Evil, imprisoned in the depths, is beginning to stir. Its servants seek a way to free their master.
And at this time, five strangers begin to see the same dreams. They do not know each other, but the dreams lead them along the same path. Who is sending the dreams? Why? The answers are hidden in ancient prophecies, dungeons, and magic that has yet to be understood.
You will command a party of five characters:
Kevin Hart — a miner with an iron will.
Amelia Lavenatin — an herbalist, healer, and keeper of ancient knowledge.
Salem Björn — a hunter with a sharp tongue and an even sharper bow.
Veina Rewald — a guardian, the "Maiden of Honor," faithful to her duty.
Allan Metrielle — a half-elf mage who has learned the price of knowledge.
Each has their own story, personality, and goals. They will argue, joke, support each other, and change throughout the game. You control not just heroes — you control a living party.
Explore a world crafted by hand by an artist.
Six square kilometers of open territory. Forests, deserts, swamps, mountains — biomes that transition seamlessly, creating a living and diverse landscape. Seventeen dungeons. One hundred and sixty quests. Over six hundred NPCs with their own stories.
Time of day, changing weather, hunger, and fatigue all affect what happens. Shops operate on a schedule, horses and boats run on a timetable, and some quests are only available at certain hours. Litéa does not wait — it lives its own life.
Everything classic RPG fans love is here: seven schools of magic, dozens of spells, many weapon types and armor sets, thousands of items and artifacts. But Strings of Fate XI does not simply copy the past — it builds upon it.
What new awaits you:
Interactive world: logic puzzles, unusual objects, collecting, gathering. Every object demands attention and a solution.
Living dialogues: party members talk to each other, react to events, and change their relationships with one another as the game progresses.
Time as a resource: some quests are only available at specific hours. Late? You'll have to wait.
Death with a choice: the Guardian offers several paths back — and each comes with its own price.
Develop your heroes, seek out teachers, experiment with potions, explore dungeons. Every skill point changes the tide of battle. Every level opens new tactical horizons.
For those seeking a true RPG
Strings of Fate XI: Magical Dream is made for fans of classic party-based RPGs — and for those just discovering the genre. If you value deep storytelling, exploration, and character progression — this world awaits you. If you're looking for something new within a familiar formula — you'll find it here.
Litéa has fallen. But it can be saved. Assemble your party. Follow the dreams. Find the answers.
The fate of Litéa is in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Latin America, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Строго для Олд фагов, купил поиграл 2 часа, запросил возврат денег. Потом не смог выкинуть игру из головы и купил опять, баги есть. Но давай те вспомним как мы играли в пиратку MM6 где стрельба из лука была как пулемет :))) И куча багов.
魔法门的续作,比较粉丝向 1.画面复古,比魔法门10的画面还古老 2.战斗没有回合制,游戏初期没有远程技能,只能打一下就跑,很容易挂,但是可以无限复活 3.指引很少,接任务时候只有个大概描述,加上偶尔的翻译问题,任务很耗时间,另外,我到现在还不知道怎么使用攻击魔法 4.交互很原始,比如你要把装备道具放进仓库箱子 5.虽然这么多缺点,但是还是玩下去了,毕竟NWC都没了,且玩且珍惜
Как говорится: олдскулы свело. И очень бы хотелось увидеть в вашем исполнении ремейки Might and Magic 6-8. Графика неплохая. Музыка и звуки хорошие. А вот интерфейс(и взаимодействие с ним) устарел на 20+ лет. В инвентаре необходима кнопка "Сортировка". У вещей нужен фон, что бы определять "габариты" предметов. Желательно что бы фон ещё и был информативным: красным для вещей которые персонаж не может надеть, синий для еды и зелий, зелёный для предметов которые можно надеть, жёлтый для алхимических ингредиентов. Пусть это уменьшило бы "погружение" в игру. Но можно было бы добавить какое-нибудь "портмоне" для алхимических ингредиентов и пустых банок которые складывались бы в один слот не засоряя инвентарь. То же самое для свитков: какой-нибудь волшебный тубус. "Волшебный мешочек" для драгоценностей. Ну и завязать на навык наблюдательности восприятие NPC на начальном уровне у NPC с квестами появляются знаки вопроса/восклицания, на эксперте появляется свечение у NPC учителей, ну и что то ещё для мастера/грандмастера. Нужен drag & drop для предметов. Информативность низкая(да так было в M&M6-8, но это 20+ лет назад). У параметров Сила, Ловкость и т.д. непонятно при каких пороговых значениях даются бонусы. Описания зачастую скудны. Та же "тренировка"(повышение уровня) занимает время, почему бы не написать что тратится: час-неделя-месяц. Нужна оптимизация Ну и конечно игра: "Озвучена профессиональными программистами". Это минус.
Очень душевно. Местами кривовато. Озвучено профессиональными программистами. Но в этом мире хочется возиться и прокачиваться! Только пришлось всё же читануть гайд, так как не нашёл базового учителя лука 🤦 И места, где сдавать квесты, забываются нафиг. Есть квест, а куда с ним идти, где сдавать -- непонятно.
Наконец-то дождался полного релиза! Всем фанатам меча и магии настоятельно рекомендую!
1.Leider läst sich die Auflösung nicht sauber skalieren
谁知道主线救考古学家 芙蓉花在哪找
谁来做些攻略啊 玩的没头没脑的。。。
Сложно и интересно. В лучших традициях олд скула.
好游戏,圆了魔法门无后续的梦,但仍然有些BUG,例如我放银行箱子里的东西全没了。。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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