
Undungeon is a gorgeous Action/RPG driven by intense real-time combat and an immensely rich science fiction story. Travel between dimensions and change the world around you in an attempt to reconstruct the shattered Multiverse.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nobody wants to sit through a huge loredump before given a real reason to give a damn about your game.
Game is finished in the sense that there is a programmed end with somewhat satisfactory narrative conclusion. But it's obvious that a lot of content, player characters, quests, was cut from the game. Now I searched the discussion area and I found talk about the publisher pushing out the person responsible for the game. I won't side with anyone, there's clear evidence that the game had disturbed development. Suggest buying during a sale.
The games visuals, writing and world building are top notch and sound design was overall good. It sadly is not enough to excuse a very shallow gameplay loop, very basic and uninspired quest design that doesn't do much of anything to shake it up at all and then repeats the whole loop a second time. I couldn't imagine playing the game at it's launch difficulty and how more unfun it would be. It should have advertised itself as more of a roguelike than as an rpg. It would at least feel more understandable for the gameplay loop.
Probably the worst shop system I've ever seen in a game. Freaking barter with shopkeepers who for some godforsaken reason have [i]limited[/i] inventory slots. Additionally, crappy camera angles that allows enemies to hide in crevices or beneath walls make combat infuriatingly annoying.
ENG/RU(Русская версия в ответах) 1. Complaints about difficulty Honestly, I don’t get why people whine so much. So many reviews are full of people complaining even about a 25% hit boost. But that’s honestly one of the best and most unique mechanics in the game, right after the art style. If it’s too hard for you, just turn it off in the settings. Nobody forces you to “sweat” and play with it. (Yeah, I’m talking about reviews written after the update where you can actually change this setting.) 2. Reviews from people who played less than 4 hours It’s especially funny reading reviews from people who played for less than four hours. They complain about bugs, controls, or confusing progression, but most likely they skipped the tutorial or didn’t actually read the text properly. Yeah, you need a bit of time to get used to the writing style, because there’s a lot of text. But that’s a good point for me, because the world is interesting and tries to be deep. The characters are connected, and even random NPCs can give you cool bits of lore. If you skip the dialogues, of course you won’t understand anything, and the game will seem boring. 3. Side quests and story Yeah, side quests are a bit repetitive — the game tries to do plot twists, but they’re not that deep or surprising. Still, they’re fun to play through. People who complain that the “game feels small” just rush the main quest. In almost any RPG, if you only stick to the main story, the world will feel tiny. But if you explore, talk to any NPCS, and read the lore, there’s plenty of content to enjoy. I get that the game isn’t complete there are only two worlds and many of the promised stuff is missing but that doesn’t make it bad. It’s just not as big as it could’ve been. 4. Bugs Throughout my entire playthrough, I only found one bug - a mosquito got stuck in a wall. And it didn’t even affect anything. So I have no clue how people with only 30 minutes of playtime are finding “tons of bugs.” (Again, I’m talking about new reviews.) 5. Healing and stealing mechanics The fact that your healing item can be stolen or broken is honestly awesome. Everyone’s used to heals being just “restore HP.” But here you actually have to find the right moment to use it, or else it might get stolen or destroyed. And you can steal heals and buffs from enemies too — they use them exactly like you do. 6. Balance and difficulty I don’t know if it’s just my experience or I’m “doing something wrong,” but the game doesn’t really feel hard. After level 15–20 of any core, you become overpowered and even +200% enemy damage doesn’t help them. You can build a total op setup with companions, or just spam grenades and knives. The game gives you SO many ways not to die. 7. Trading Trading in this game is done better than in most RPGs. The only downside is the limited inventory, but you’ll always have enough money (organs, coins, trade items, etc.) as long as you’re not only doing main quests. 8. The most popular review and why it’s not objective 1. Dodging — super easy, you’ll get used to it within a couple of hours. 2. To miss your own heal or buff, you’d honestly have to be really bad. 3. Organ breaking — way better than just dying. Usually happens during total chaos with 10–20 enemies at once, and yeah, it’s hard to escape. But after 40 hours on 200% difficulty, I’ve only broken six organs, so it doesn't happen that often. The mechanic itself is really unique and cool. Everything else that reviewer mentioned was either already fixed, or it’s one of those things that actually make the game more interesting. 8.5 The biggest downside — fire status Here I totally agree. Fire is pure pain. You catch on fire every two seconds, and the effect spreads slowly between you and your companion. You either have to stack tons of fire resistance or just play without fire effects at all. I recommend the second option — the fire effect is strong, but there are alternatives with fewer downsides. Conclusion The game isn’t perfect, but it has: Great atmosphere Interesting lore Unique mechanics A challenge (though I don’t recommend playing below 75% enemy buff, and 100% is perfect) The negative: Fire Annoying item rearrangement in the inventory (you’ll understand when you need to buy and sold a lot) Some repetitiveness (it can get boring if you don’t pay attention) Unmet expectations (the game was released a bit raw and unfinished) If you take the time to read properly and experiment, the game really becomes very good This is the first time I’ve defended a game so hard and trust me, its worth it 8,5/10
The game has many mechanics and systems that seem like they would be fun to explore, but instead the game beats you senseless with them. The biggest frustration with the game is the combat. Enemies are constantly throwing range attacks at you, AND they never stop running away from you, AND they also have huge health bars, AND they can heal themselves, AND they take very little damage, AND enemies deal increased damage, AND your items can break, AND your heals can get stolen, AND you have stamina. After 2 side quests i'm exhausted and have to close the game.
It's a good game, just a shame lots of content has been cut down along development and that the game is now dead as of it's updates since three years now. Give it a go nonetheless, it's good fun.
Bit of a slow pace, but an amazing in depth battle system, with a thoughtful bartering system for trade. Over thinkers rejoice you never need to worry about throwing garbage away anymore, now its currency.
+Интересный дизайн +Атмосфера -Душный геймплей, играется будто управляешь чугунным катком на льду. -Море текста большая часть из которого графомания и не более того. -Пол геймплея на расходниках, переключаемых через активную паузу, причем методика переключения ублюдская, заточено похоже под геймпад, играешьна клаве? Да нам пох. -Я впервые вижу чтобы игра не давала переназначить некоторые клавиши, причем в настройках такая возможность есть, но игра тупо не сохраняет новую клавишу и сбрасывает на старую, и так не с каждой клавишей, а только с определенными. -Само по себе управление... Я не особенно помню чтобы я встречал подобные сочетания клавишь и тп, из-за чего приходится буквально учиться управлять персонажем, будто на компик впервые сел. -Странная система сохранения, забеги к зеркалу, иначе если тебя убьют ты не воскреснешь около него, как это говорят другие персонажи, игра просто откатится на момент сохранения. Получил квест, с ограничением по времени, хочешь успеть? Пф тогда не сохраняйся, времени забежать к зеркалу не хватит. Не хватило хилок зачистить вторую локу подряд? Твоя проблема начинай с момента сохранения! Просто непонятное переусложнение игрового процесса, которое тупо душит, а помножить на неинтуитивное управление из-за которого как минимум по перваку косячишь... МММ духота. Вывод? Как бы меня поначалу не заинтриговал этот проект, меня так задушило, что я бы рефанднул, да успел отыграть больше двух часов.
I called it after the second world. I didn't realize why I was taking so much damage until I read the reviews for the game. Undungeon has a mark system, where the player gets marked upon taking a hit. This is executed terribly, because when you take status effects after the fact, the battle has already been decided at that point. The game doesn't have an autosave feature, and you have to complete a story-based event to progress (finding cores I think). Some of the healing items have to be struck first, and I would think that would be an interesting game mechanic...if you weren't scrambling for crowd control simultaneously. The game feels like a shortsighted attempt at a post-apocalyptic single player campaign.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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