
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 677 reviews with recorded playtime.
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a bit new to the game, first street fighter i try to learn and to both casual and capable newcomers i would say the game is extremely welcoming. it was such a relief to hop on online matches for the first time on my first character, expecting to get completely throw looped and mixed up to the moon and back from much stronger opponents and.... find out this wasnt the case at all. with the knowledge i had and roughly 25-30 hours of combo trials and training mode sessions of figuring out game mechanics, i was able to learn mid-match, i even won sets against much stronger opponents and had fun losing. so far, other than a high rank alex and guile, i havent felt "hopeless" trying to figuring things out in a match, and thats such a refreshing feeling for a new player. however, i can NOT give this game a recommend review because of the prices... is the game fun? hell yes. but everything is extremely overpriced, nothing is unlockable in game aside from titles or profile customization stuff (ive recently found out you can unlock the second outfit for each character from world tour mode for free, which is huge!) not even the hud options or OST which even other expensive games offer as unlockable with ingame currency or achievements like tekken 8's. on top of that, each 4 characters are sold separately for prices that easily rack up higher than the base game's price. each with their own 1-2 extra dlc outfits sold for the price of, or even more expensive than the character itself and all of that for what? some of the costumes look very nice but unfortunately they do not feel expressive at all when the most impressive thing about them is their price tag. i got the game from the year 1-2 bundle for 30$, 15$ off from base price, and i still would need to potentially buy 2 more years of characters if i just want to have access to the entire current roster, let alone any special colors or skins/stages... in perspective, 30$ is roughly 4-5 highly polished amazing indie games of varied genres, at some point even if i specifically wanted to play street fighter i'd have more fun picking that many other games of similar polish, over access to characters that realistically i would just briefly try. on top of that, this level of funding is NOT necessary at all, its pure corporate greed that blatantly looks at street fighter as nothing more than a product to generate profit, its not going to maintaining servers paying staff or developing future content, its capcom.
개초보도 격투의 맛을 느낄 수 있다. 모던 딸깍!!! 내 나이 48에 모던으로 플래티넘까지 갔다. 근데 그 이후는 모르겠다....
PONGAN RANKEDS PARA MODERNOS
一进去里面就有人打我 :(
早买早挨打!m爽爽爽!!!
puta que esta rica la Juri socio
Imagine not finding games for 2 hours just to fight a Sagat that would just quit after one match
街霸真的是个好游戏,也希望格斗圈子能越来越好,但是仍然不推荐任何新人朋友入坑格斗游戏。除去天赋异禀能从这样的游戏体验中得到快乐,和真的有格斗游戏方面的天赋,又或者是有相同水平的好心态朋友一起入坑成长这三种情况以外,游戏的负反馈总是远远大于正反馈。你的低段位天梯只会匹配到杰米,现代火舞老桑曼依沙、加特和波升服化道。原来街霸这么多角色吗。没点进角色选择界面我都不知道。 重复练习连段、找目押手感已经是这个游戏最简单的部分,游玩体验就是练被各种赖招复读、打出优势无脑波升、劣势开凹再用一键连段、被赢一把秒跑的对局,恍惚让我回到了打三角洲被土豆地雷夺舍和炸撤离点的时候。又说这些不得半点不是,因为如果要顺着这个话题说,要说的的早就在社区争吵中看到过1万回了。我承认通过更多的定向钻研、针对练习可以慢慢解决,但是不可否认对于新人的热情磨灭效率时巨大的,得到的负反馈也过大了,电子竞技菜始终是原罪,但是为了快乐初衷的游玩给人带来了更多的痛苦。总之,希望在这个游戏留下来所有的玩家都能玩的开心,希望有一天格斗圈子能让更多的新手都能有良好的体验。
Throwloops
关于公开表彰桑吉尔夫同志荣获钻石段位的决定 各排位战线、全体格斗家: 自《街头霸王6》排位竞技工作开展以来,广大格斗家坚持实战导向,刻苦训练,锐意进取,在长期竞技实践中不断提升技术水平和竞技素养,涌现出一批信念坚定、作风过硬、成绩突出的先进典型。为树立榜样、鼓舞士气,经研究决定,对在排位战线表现优异的桑吉尔夫同志予以公开表彰。 桑吉尔夫同志于2026年4月22日正式投身排位战线。参战以来,始终坚定贯彻近身压制的基本路线,面对远距离牵制、快速机动以及高强度攻防转换等复杂斗争环境,不畏困难,不惧逆风,坚持从失败中总结经验,从胜利中保持清醒,以顽强的战斗意志和扎实的基本功稳步推进竞技水平提升。 长期实践证明,桑吉尔夫同志始终坚持以心理博弈为先导、以距离控制为基础、以果断执行为保障的战斗思想,不为一时得失所扰,不为虚假机会所惑,善于在对手警惕性下降、防守节奏松动的关键时刻,突然实施 “螺旋打桩机”,一举扭转战局、奠定胜势。其作战风格沉稳务实,不刻意追求华丽连段,而是坚定奉行"机会可以等待,投距绝不放过"的原则,对指令投时机的把握具有鲜明特色。 与此同时,桑吉尔夫同志坚持全面发展、统筹运用各项技术成果,能够根据不同战局灵活运用 “西伯利亚快车” 实施远距离突进与压制,运用 “罗宋汤爆炸” 对跳跃目标形成有效打击,关键时刻更能以“大剧院风暴炸弹摔” 完成具有决定意义的终结,充分展现了重型摔跤手体系完整、打法成熟、执行坚决的优良作风。 桑吉尔夫作为力量型格斗家的杰出代表,虽不以机动见长,却始终坚持主动争取、稳步逼近、敢于对抗,在一次又一次接近与博弈中创造机会,在一次又一次摔投与压制中赢得主动。事实充分证明,坚持角色特色,坚持自身打法,坚持长期积累,完全能够突破困难、取得优异成绩。 经过两个多月坚持不懈的奋斗,桑吉尔夫同志于2026年7月9日光荣晋升钻石段位,顺利完成阶段性战略目标。这一成绩,是长期坚持正确训练方向、坚定执行近身路线、不断提升竞技能力的重要成果,也是对其优良作风和顽强斗志的充分肯定。 希望全体格斗家以桑吉尔夫同志为榜样,坚持实战第一,坚持长期主义,坚持在困难对局中磨炼意志,在激烈竞争中提升本领,坚定信心,奋勇前进,不断创造新的成绩。 希望桑吉尔夫同志珍惜荣誉,再接再厉,继续发扬敢于近身、善于博弈、勇于执行的优良传统,始终保持对“螺旋打桩机”的坚定信念,对“西伯利亚快车”的果断出击,对“罗宋汤爆炸”的精准判断,对“大剧院风暴炸弹摔”的一锤定音,在新的征程上向大师段位继续发起冲锋,为排位竞技事业作出新的、更大贡献。 二〇二六年七月九日
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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