
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 677 reviews with recorded playtime.
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
グラフィックが素晴らしい。全格ゲーの中で最も視認性が高いと思います。
I have 1000+ hours in learning the game and I keep coming across extreme verbal harassment from people writing vulgar and obscene messages in public messages and in private messages in battle hub. Other than that, the game is okay. Not my genre but it is hard to take the fighting scene seriously if Capcom will not uphold the quality of their player experience.
MY LOYAL FANS !!!!
イングリッドくんさぁ、、、
I thought that the game was actually come to the fun part. I had been with SF series for years ever since the SF1 which I play in the arcade. But this SF6 is really meh. Sure the new add on mechanics looks good but only on certain chars. The rest is like nothing to grab into combo. Another thing is the roaster. Last time we used to get so many playable chars like a MCD set meal but now? it is just like you buy the burger bun only. To get more, you need to buy the meat, lettuce, pickles, sauce and so on for completed roaster. It is not only happen in this game but other games as well.
不知道是抽了什么风最近打完进结算页面容易掉线,掉线就扣我80分。我说怎么一直打感觉分上不去。连着赢两局每次都结算掉线,我历史战绩里都能看到,结果赢两局倒扣160,我还得补三局才能打回去。♥♥,死妈,亲妈死绝。
动作天尊卡普空,怪猎、鬼泣之外的又一优秀作品
关于公开表彰桑吉尔夫同志荣获钻石段位的决定 各排位战线、全体格斗家: 自《街头霸王6》排位竞技工作开展以来,广大格斗家坚持实战导向,刻苦训练,锐意进取,在长期竞技实践中不断提升技术水平和竞技素养,涌现出一批信念坚定、作风过硬、成绩突出的先进典型。为树立榜样、鼓舞士气,经研究决定,对在排位战线表现优异的桑吉尔夫同志予以公开表彰。 桑吉尔夫同志于2026年4月22日正式投身排位战线。参战以来,始终坚定贯彻近身压制的基本路线,面对远距离牵制、快速机动以及高强度攻防转换等复杂斗争环境,不畏困难,不惧逆风,坚持从失败中总结经验,从胜利中保持清醒,以顽强的战斗意志和扎实的基本功稳步推进竞技水平提升。 长期实践证明,桑吉尔夫同志始终坚持以心理博弈为先导、以距离控制为基础、以果断执行为保障的战斗思想,不为一时得失所扰,不为虚假机会所惑,善于在对手警惕性下降、防守节奏松动的关键时刻,突然实施 “螺旋打桩机”,一举扭转战局、奠定胜势。其作战风格沉稳务实,不刻意追求华丽连段,而是坚定奉行"机会可以等待,投距绝不放过"的原则,对指令投时机的把握具有鲜明特色。 与此同时,桑吉尔夫同志坚持全面发展、统筹运用各项技术成果,能够根据不同战局灵活运用 “西伯利亚快车” 实施远距离突进与压制,运用 “罗宋汤爆炸” 对跳跃目标形成有效打击,关键时刻更能以“大剧院风暴炸弹摔” 完成具有决定意义的终结,充分展现了重型摔跤手体系完整、打法成熟、执行坚决的优良作风。 桑吉尔夫作为力量型格斗家的杰出代表,虽不以机动见长,却始终坚持主动争取、稳步逼近、敢于对抗,在一次又一次接近与博弈中创造机会,在一次又一次摔投与压制中赢得主动。事实充分证明,坚持角色特色,坚持自身打法,坚持长期积累,完全能够突破困难、取得优异成绩。 经过两个多月坚持不懈的奋斗,桑吉尔夫同志于2026年7月9日光荣晋升钻石段位,顺利完成阶段性战略目标。这一成绩,是长期坚持正确训练方向、坚定执行近身路线、不断提升竞技能力的重要成果,也是对其优良作风和顽强斗志的充分肯定。 希望全体格斗家以桑吉尔夫同志为榜样,坚持实战第一,坚持长期主义,坚持在困难对局中磨炼意志,在激烈竞争中提升本领,坚定信心,奋勇前进,不断创造新的成绩。 希望桑吉尔夫同志珍惜荣誉,再接再厉,继续发扬敢于近身、善于博弈、勇于执行的优良传统,始终保持对“螺旋打桩机”的坚定信念,对“西伯利亚快车”的果断出击,对“罗宋汤爆炸”的精准判断,对“大剧院风暴炸弹摔”的一锤定音,在新的征程上向大师段位继续发起冲锋,为排位竞技事业作出新的、更大贡献。 二〇二六年七月九日
一进去里面就有人打我 :(
puta que esta rica la Juri socio
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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