
In a world controlled by blade, magic, and fist, diverse warriors gather for battle! This is a 2D fighting game featuring characters from Shining Blade and Shining Hearts.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]基本信息[/h3] 连段长度 中短 角色数 16(*15援护可带一名),Rebellion 更新后21 平均难度 1 对战节奏 较慢 negative edge [b]有[/b] SOCD 回中 [h3]系统和角色[/h3] · 首先是[b]移动[/b],传统2D格斗那种最基本的,加一个大跳(但是并跳不出来)。 · [b]关于按键[/b]:四键ABC轻中重以及一个援护键D · 系统像其它评测说的那样,非常贫瘠。游戏有自带文字版的“说明书”教程 · 我简单说说,方便懒得去看的,以及补充说明书里没有的 A+B是投,可前后投;可长按攻击键受身,游戏没有硬倒地;游戏没有空中受身;游戏有一定程度的跃顶保护(既正逆向难以分辨的时候,拉前后任意都可以防御) [b]关于资源[/b] [1]生命值下面有个小小的AP槽,主要是两个作用:B+C盾防,可无视上中下段弹开对手(注意弹开后双方依然五五开),消耗50%;6B+C,带霸体可击飞对手,可长按使对手弹墙,之后有一次dash cancel,类似EXAMU系格斗的E键,消耗0~100% [2]支援也有个单独的槽,4格满,援护攻击可消耗1~3格,取决于你按D时的状态(立回 1格,普通技连段或压制 2格,用必杀技时 3格,被打时,3格,开大时,4格),可以通过D+A/B/C的组合键强制指定援护攻击的消耗量; [3]支援槽下面就是常规的气槽,最大3格:A+C类似其它格斗游戏的Roman Cancel,取消你当前的普通技或必杀技硬直并继续连段,被防大不利,1格;后+A+C是后撤跳(有无敌),可以取消普通技和必杀技,1格;EX技(相应的必杀技指令B+C同按),0.5格;大招(一般是236236C和214214C),1格 [b]关于取消和连段系统[/b] 地面上普通技可以最基本的轻中重取消,空中的连段有SMP(same move proration/prevention),既同样的招式(注意236A和236B算不同的招式)打中第二次会直接强制中断连段受身;伤害补正计算方式很原始,就是根据hit数,此外没有任何其它的硬直,重力,击退补正,而且基本的单下攻击伤害已经挺高,如果能打出长连段伤害会很爆炸; https://steamcommunity.com/sharedfiles/filedetails/?id=3392994747 [h3]内容和成就[/h3] 全成就只需要最简单模式1局制用全角色通关街机模式,速度快的话甚至能全成就之后退款(我2.2小时,痛失退款),此外除了最基本的训练模式,多人模式之外,就没有任何别的内容了。 [h3]简评[/h3] [b]优点[/b] + Tony大神的精美人设 + 全成就极其容易,但也很无聊 + 有中文,包括训练模式各种选项几乎都翻译了,虽然显示方式挺难绷的但是没啥错 [b]缺点[/b] - 内容很少,甚至没有画廊模式,这可是核心卖点。单纯以格游角度来说,也应该有。所以为什么没有?看下面: - 本作在steam上的评测我都翻过了,没人提到这个最关键的一点:2019年登陆主机PS4和Switch的Rebellion大更新(UI翻新,5个新角色,包括剧情,自定义,连段挑战等的数个新模式,以及角色系统相关的大量修补增改)从来没在steam平台实装。这意味着你在网上能找到的绝大部分关于此游戏的资料信息(本就也没多少),在steam版都不适用!基于此,哪怕我很欣赏对自己作品很上心,4年之后还推出新版本的制作组,但很难给一个半成品的steam版打出推荐 https://steamcommunity.com/sharedfiles/filedetails/?id=3392090240 https://steamcommunity.com/sharedfiles/filedetails/?id=3392090497 - 对战时角色的视觉表现挺有意思,像近期玩过的另一款老格游The Rumble Fish,通过基于骨骼绑定的分部件2D精灵图来实现伪3D的动画效果,这种技术好处是可以大量减轻纯手绘工作量,但是缺点很明显就是诸如受击反馈等交互方面的动画缺乏力度感以及不自然。至于本作是也用了这个方法,还是用3D预建模再拍下关键帧转成2D,就不清楚了。不过可以明确的是游戏开发的资金和人手确实有限(最前线社到今年为止也才20个人而已),画面观感非常廉价 - 基于上述原因,交互动画僵硬,导致挺糟糕的操作手感和打击感。格游处女作技术积累不够,可以理解 - 场景也很粗糙,且毫无新意 - 系统乏善可陈(评分3.3),角色平平无奇(3.9) - 这游戏商店页面我引用到别处直接给我显示个‘Error',挺好笑的 - 没有吴羽冬华 《[b]存档点[/b]》 不知道是第几次了,总之我再次试着跟坐在对面的腿哥搭话: “我说,这两天看了一部很有意思的动画”, 这位壮汉和我都是翘课联合的成员,因为喜欢往泡面里加入大量火腿肠而得名“腿哥”。腿哥生性豪爽,文武双全,既是国家击剑二级运动员,又搞数学奥赛,据说还当过奥运火炬手,却不知为何跟我们这些低等种姓混在一起。翘课联合是说,<<因为不想加入学生食堂排队的大军而翘掉上午最后一节课,结果却因为懒/穷/畏惧打饭阿姨,而在小卖部随便拿个泡面当午饭者>>的联盟。 “哦,怎么个有意思法”,腿哥正在与火腿肠的包装袋苦战,但仍然装出有兴趣的样子 “主角可以从女孩子胸口拔剑...” “哦,罪恶王冠啊” 我赶紧把食指摆到嘴边,“你小心点吧,现在是2009年,哪来的罪恶王冠...动画名是光明之泪 x 风” “然后呢...”腿哥依然一副兴致缺缺的样子,“这个x有什么深意么?” “拔的时候,从被拔的那方的反应来看,感觉挺费劲的,有点胶着” “听你描述感觉确实很焦灼” “主角最后还能从好基友身上拔,男的” “更焦灼了” “拔的是剑” “是有点贱” 此时的腿哥正在往泡面桶里挤第4根肠,我微微侧身,看见走廊里一个可爱的女生迈着小碎步跑了过去。我俩坐的位置是正对楼梯口的休息区,下课铃刚响的那会儿能看到像非洲大草原上野牛群一样壮观的觅食场面 “再怎么说这设定还挺有创意的,不过一般每个人只能拔一把心之剑,毕竟灵魂啊人格什么的都是唯一的对吧” 此时腿哥正小心翼翼的撕卤蛋的包装,我往后靠了靠 “啊,就跟Persona一样。” “对...”,虽然我很怀疑,这个经常跟我眉飞色舞描述奎托斯是如何把阿波罗的头拧下来的猛男怎么会在这个时间点知道Persona的,不过这里暂且算过关吧。“可是里面有个叫吴羽冬华的妹妹,刚才说的那对好基友都可以从她身上拔剑出来,还是不一样的:一把金色一把银色,很帅” “金斧头和银斧头,都不如能把脑袋砍下来的铁斧头”,腿哥突然兴奋起来,一把扯开了第二颗卤蛋 我默默的擦掉眼镜上的卤蛋汁,刚好看到又一个很可爱的女生迈着小碎步跑过去 “这动画的角色都设计的不错,不过我最喜欢的果然还是吴羽妹妹” “你喜欢她哪里?” “哪里?呃,我觉得腿很好看” “明明一副斯文样,还以为你会说性格和才能之类的。我说啊,你果然有成为连环杀手的潜质”腿哥极为不屑的翻了个白眼,顺便把腿撩到椅子上,“再说了,有我的腿好看么?” 被泡面汤呛到的我,正要捞出掉到汤里的眼镜,刚好看到又一个超可爱的女生经过…啊,是同班的。于是装出一副若无其事的样子停下手,眼镜君,对不住了。 “欸,你们中午就吃这个啊?” 超可爱突然一个90度转身凑过来,双手扶膝弯下腰惊奇的打量我们俩的桌子。一个泡面桶里横七竖八的插着四根火腿肠和两个蛋,另一个里面伸出了两根眼镜腿,看起来都挺不妙的。 “是啊,有什么事吗?”腿哥倒是坦然自若,一边气势十足的分开便利筷 “没什么事啊,看你们在聊得挺开心的,就过来看看哦”超可爱双手在身前摆了几下,软乎乎的看着我俩,啊真是超可爱 “这位在说,”,腿哥无视我在桌子下面摇着花手打出的一连串信号,慢条斯理的叉起来一颗卤蛋,“喜欢的妹子” “诶诶,是什么样的呢?”超可爱一脸期待的双手合十,视线在卤蛋,腿哥依然架在椅子上的半条腿和我鲜美多汁的眼镜之间跳来跳去。话说这是在期待什么啊 “腿很好看,胸很大,剑(jiàn)...”腿哥盯着不知从哪里掏出来的iphone 16 pro max,一边翻看又接着说,“被两个男的拔了” “哦唔…那个,”超可爱脸色似乎有点发青,“食堂...嗝...”超可爱打了个嗝,含混的咕哝着“…再不去就没吃的了”,接着重心不稳似的后退了两步,“…打扰了”。 超可爱迈着踉踉跄跄的小碎步跑远了 腿哥一边点头一边满意地指着智能机屏幕继续说,“不过这个叫Tony大神的画画确实有点东西…咦?人呢?” “跑了。” 我有气无力的瞪着腿哥,胃开始疼了 “哦,话说你怎么一脸惨白?” 视野有点模糊 “喂喂,该不会是贫血了吧?就说吃泡面要多加火腿肠了...” 我把眼镜捞出来直接带上,视野变清楚了,指着腿哥说道:“你给我等下,09年哪来的iPhone 16?” “不要在意细节”,腿哥皱眉看了眼手表,“那要不再来一次?” ----------------------------------------------- 曾有翘课联合的其它朋友跟我说起过,腿哥后来似乎是参军了,大概是参考了杀去北欧的某希腊战神,寻思以后打到高天原或者再不济秋叶原也行,然后拧下所有手办的脑袋吧。 十多年之后,面对玻璃柜里干瘪泛黄的超可爱们,我再次回想起,带腿哥见识TONY大神的那个遥远的下午。 “还是腿哥的腿比较好看啊” [h3]推荐人群[/h3] 无 [strike]赛博精神病史之人类[/strike] [h1]腿哥的FTG回响剧场 第85幕[/h1]
Recommend but barely. Firstly, 2025, there is no real online community for this one... As for the game, it has very, very little offline features. The gameplay is vey easy to get into, great for newbees to fighting games and a great pickup to play with friends... I highly suggest to only buy this one a sale...
Tony老师的人设放现在看也不过时,不知道当年喜欢Tony的小伙伴如今把Skytube出的这套手办都集齐了,记得这游戏里所有女角色Skytube当年都出过手办~
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] One of the most interesting ideas in entertainment is crossovers, as the very idea of previously unrelated characters interacting with each other and reacting to new situations is something that is very exciting. When done properly, these crossovers become some of the most enjoyable pieces of media that you have ever consumed; But we don't always see proper care put into making them by people who were in charge. Blade Arcus From Shining: Battle Arena is a crossover fighting game that brings characters from Shining Tears, Shining Wind, Shining Hearts and Shining Blade together for friday night fisticuffs. But in a twist, the development duties were put in the hands of Studio Saizensen, mostly known for their Umihara Kawase series and Code of Princess. Therefore, some might get very suspicious and think they are looking at nothing short of a disaster. Well, the game is not a disaster and is actually fun to play. However, it does have some glaring problems that warrant a not recommended rating. [h2]Not gonna lie, game is fun[/h2] Before I begin, let me remind you that if you want to see in-depth FGC explanations and analysis, you have gotten the wrong guy. I just play a fighting game, ♥♥♥♥ around and find out, then see if my experience was fun or not. With that out of the way, let's start. Despite Blade Arcus looking like your usual anime air-dasher, it does not play like one. Sure, the combat is very fast and there's a lot of mechanics (like assists and cancels) available to do long and intricate combos with, but there's no air dashing, most of the combat is grounded and even the simplest of attacks can wipe a HUGE chunk of the opponent's health bar in mere seconds. So, each match boils down to how you can bait the opponent to leave themselves open in order to deal massive damage, while making sure you don't do the same mistakes. As such, the game might feel a bit like Samurai Shodown, but much faster and with the addition of a whole lot of other games' mechanics to it. The variation between the characters is also praiseworthy. Each character has a different fighting style compared to the rest of the cast, and it's pretty easy to find one or several characters you would want to play as. Therefore, the combat in Blade Arcus is very enjoyable, letting anyone and especially casuals get into it with ease. But unfortunately, it does have two big problems. First, there are balancing issues and some characters are incredibly underpowered compared to the others. Second, there's basically no content in the game because the developers didn't bother themselves to put them in it. [h2]YOU ARE PAYING FOR AN INFERIOR VERSION OF THE GAME[/h2] This game has a whole lot of missing content and despite [url=https://steamcommunity.com/app/446040/discussions/0/353915309340768255/#c353915309342585719]Degica Games advising the development team to implement them[/url], they just brushed it off and never did it. Why? Maybe low sales of the PC release made them think it's not worth it. But what did they expect, globally releasing a very niche fighting game with missing content and nearly zero advertisements in the first place? The PC release is based on the v2.01 arcade build that came out before the console versions, and therefore misses all of their additional features like the art gallery, arena mode and the casual-friendly controls. Instead, the devs offered an online mode exclusively for the PC version which had problems like bad netcode and lobbies being limited to 2 players, which caused it to become vacant. To make matters worse, they released an updated version in 2019! "Blade Arcus Rebellion from Shining" is a Japan-exclusive version of the game with 2 additional characters, a new mission mode and over 200 new illustrations to unlock in the gallery. So, by purchasing this PC release, you are getting the most barebones version of the game with absolutely no chance of getting access to the superior versions. I cannot recommend the game for this one fact alone, as it basically nukes any enjoyment you could have had with it. [h2]It's not false advertisement... but it feels like one...[/h2] Things get worse when we get to what the game already has. The game only has 4 modes: Story, versus, online and training. Versus requires local opponents, online is dead, and training is... well... for training. That only leaves us the story mode, which is advertised like this on the game's store pages: [b]"Explore the characters stories in an RPG style with full voice acting in Story Mode!"[/b]. Now, the full voice acting part is true and is incredibly well-done. But the rest of it? First of all, what story exploration? What we have here is pretty insignificant and feels like an afterthought! The gist of story is that someone removes the seal on the seven soul orbs, the orbs fly out and embed themselves inside strong people, and whoever collects all of the orbs by defeating the hosts is allowed to have one of their wishes granted. So, the good guys and bad guys each make a team and move out to find the orbs and have their wish come true on the side. That's basically Dragon Ball with a Shining theme. And contrary to what you might think, nothing of value happens in the story. The two original characters (Pairon and Ryuga) don't get a proper introduction. And as for the rest of the characters, the game assumes that you already know who they are, so it does not explain anything except for "Oh yeah, these characters know each other". Not only that, basically nothing happens when each character gets to the end. Nearly all of them either wish for nothing, or for something very trivial or dumb as a joke. Hell, even one of the characters (Sonia) does not have any storyline or ending. This is speculated to be either the devs themselves not wanting to mess with the lore of the series or SEGA not allowing it, which is pretty dumb if actually true. Crossover games are not known to have canon storylines unless explicity confirmed (e.g. Persona 4 Arena) so no one would have objected to proper endings here. Then we have that part about exploring the stories in an RPG Style, [b]which is a complete lie.[/b] The story mode in this game is basically arcade mode with a bunch of story dialogues added in, and there's nothing in the whole game that even remotely resembles something from RPG games. I don't know why they said that, but don't go in expecting something like BlazBlue's Abyss Mode or Granblue Fantasy: Versus' RPG Mode. [h2]Looks good, but...[/h2] On the matter of audiovisual presentation, I personally have no issues with the game. The music tracks are well-composed, and while the character sprites (yes, those are sprites) have very limited & unnatural animations, I honestly like how they and in-turn the game looks as a whole. Taking the art and professional voice acting anto account, it seems like the devs did their best here and what they did is enough in my book. But I really cannot forgive the technical limitations. The game barely has any graphical options. It runs in 720p resolution by default, without any way to change it, and activating the fullscreen option just maximizes the window to run in borderless mode. This means that the bigger your resolution is, the blurrier the visuals will become on fullscreen mode due to resolution mismatch, and the smaller the game's window size will be in windowed mode. [h2]TL;DR[/h2] The gameplay is actually really fun, but the high amount of missing content compared to console versions, the locked resolution and the dead online modes will prove to be dealbreakers.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Recomendo
阿尔缇娜可爱捏 有汉化,虽然说不是完全汉化了,但总比某些游戏明明至少有繁中,搬上pc就没有的要好,好评 tony以一人之力支撑起了这系列作品,令人感慨 这游戏除了人设以外纯纯答辩,不建议路人购买 以及pc版本阉割了画廊模式,理解不能 所以我选择退款之后再购入主机版本 傻呗世嘉
One of the easiest achievement lists on Steam (ignoring those cheap achievement farmers) Also Altina's pretty hot
It really does nothing wrong it just feels barren and boring compared to other fighting games
It's worth playing. If you are a veteran you either played it yet or you just discarded for it's lack of complexity: in fact the game have all the standard mechanics with no complex exclusive feature, it also lacks on game modes since you only have Story Mode, Training, Local VS and Online VS. Speaking of Story Mode I swear you may say it's prequel of Dragon Ball if I tell you the plot. It could've be interesting because the characters comes from different Shining series of game (too bad I only played Shining Souls II) but their stories do not enthwine, just a basic "you have something I want, give it to me". Still it's a game worth of your money and I'm sad nobody never ever talk about this.
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