
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卡普空你這改動我只能說純純腦子進水,杰米那站重腳改那樣只能說牛逼,直接變成鐵包鐵外加能取消的剪刀腳,這下好了確實喝不了酒了,你他媽還沒4酒杰哥就把人給幹死了還喝你媽,你下一次更新要不要讓杰米能噴火啊,還有火舞OD龍炎舞改那鳥樣真的是喝醉才改得出來的東西,卡普空你真的太會平衡了
为了休闲弃坑APEX,买了街霸5天玩了30h
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #21, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game ruined by corporate greed - get it on sale!! I have no problem with expensive cosmetic dlc, at the end of the day, if you don't want it don't buy it. But I do have a problem with what Capcom just pulled with the new coin bundles they sneaked in which are nearly twice the price. Here's the lowdown (price in pence)/(coins bought) = price per coin: 129/50=2.58 (NEW) 169/60=2.8167 (NEW) 349/130=2.6846 (NEW) 398/250=1.592 499/300=1.6633 (NEW) 599/350=1.7114 (NEW) 950/610=1.5574 1898/1250=1.5184 3998/2750=1.4538 I bought one by accident and it has just really put me off the game, sure I just lost a couple of pounds but eg if you went to see a band concert and it turned out someone in that band had pickpocketed you, would you ever want to see them again? I've loved SF ever since I was a kid so it's a hard decision for me but I've now uninstalled and am done with SF, back to Tekken!!
f
好玩吗?好玩。平衡吗?平衡。推荐玩吗?推荐。 怎么说呢,总之就是非常平衡而且我主玩的角色也就是肯,强度非常的高。明明是力量型,同样的资源下伤害连速度型的角色都不如。姑且是打到了master但sf6真的有够吃电脑空间。所以我就删了。最后我还是希望这游戏能够平衡一点。
I played a little bit of ultra sf4, and that was my favorite game, but i bought this game and its awesome. The story mode is new and kind of like a sandbox
Absolute most garbage slop. You block? you guess! you walk? you guess! you do nothing? you guess! you are on the attack? you guess! you defend on wakeup? you guess! now is that really that bad? playing the same slop button drive rush 50/50 guess game for 3 and half years straight? cant be right? never buy this ♥♥♥♥♥♥♥♥ game. absolute waste of ssd space. waste of mental allocation. waste of time garbage.
好玩爱玩一点都不红温
上大师了,给个差评,哎哟我chovy,杰米,沙加特,火舞给我做好了啊,大家都是掏钱买的角色为什么英格丽德一和这三个好角色打,就会出现bug按不了键怎么回事呢
就这种版本你能不更热补丁你是这个
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $39.1M | 22.6K | 89% | $59.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 373.6K | 94% | $4.95 | |
| $39.3M | 644.3K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 61 | 74% | $45.99 | |
| $45K | 81 | 49% | $29.99 | |
| $181.7K |
| 255 |
| 82% |
| $29.99 |
| — | 0 | — | — |
| $38.9M | 49.6K | 72% | $49.99 |
| $13.4M | 76.9K | 90% | $9.59 |