
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bet it smells crazy in there
Drive rush make me hate this game so much The more i play SF6, the more i like COTW
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #21, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🕹️ Gameplay: ⭐⭐⭐⭐ 📖 Story: ⭐⭐ 🎨 Visuals: ⭐⭐⭐ 🎵 Music: ⭐⭐⭐⭐ 🔄 Replayability: ⭐⭐⭐ ❤️ Enjoyment: ⭐⭐⭐⭐ Street Fighter 6 is probably my favorite of the modern Street Fighter games I have played. The gameplay is excellent, and I especially liked the Modern Controls. As someone who plays fighting games more casually, they made the game much more accessible to me than the older Street Fighter games and Street Fighter IV and V. The fights themselves were great, although I did miss some of my favorite characters from previous games. World Tour was probably my least favorite part. I found it rather underwhelming, and I also found the character creator quite overwhelming. I had a hard time creating a character that didn't look strange because of the proportions. Visually, the game is fine, although some details, especially the hair textures, looked quite off-putting to me. The music is good, but not something I would consider a major highlight. Overall, I had a lot of fun with Street Fighter 6 and would definitely choose it over IV and V, mainly because of the Modern Controls. ⭐ Overall Rating: 3/5
就这种版本你能不更热补丁你是这个
上大师了,给个差评,哎哟我chovy,杰米,沙加特,火舞给我做好了啊,大家都是掏钱买的角色为什么英格丽德一和这三个好角色打,就会出现bug按不了键怎么回事呢
fix the menus bro and why do i have to drop even more money just to try out characters and even to try them out I only get 1 hour like ffs i think u guys have enough money capcom
已严肃购入
Everything about the game feels sluggish, combos aren't fun, Drive and everything that came with it is bad, the game looks terrible even with everything maxed out, Modern controls should not exist, DLC's are overpriced (on that note you can't also buy only a character u gotta buy the whole pass with 4), I legit just don't like anything this game has. Everything it does is worst than 5 and 4, the only thing going for it is the amount of people playing. This is my opinion, if you enjoy the game great, I just feel like I got robbed lmao
kontrollerde emeği geçen herkesi düdükleyeyim
This Game is amazing, generally speaking. The DLCs, however, could and should be cheaper, especially since they lack content for the value.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 61 | 74% | $45.99 | |
| $45K | 81 | 49% | $29.99 | |
| $181.7K | 255 | 82% | $29.99 | |
| — | 0 | — | — | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $13.4M | 76.9K | 90% | $9.59 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
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| $39.1M | 22.6K | 89% | $59.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 373.6K | 94% | $4.95 | |
| $39.3M | 644.3K | 93% | $4.99 |