
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 803 reviews with recorded playtime.
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Manche Charaktere nerven einfach. Ansonsten cooles Game
Nice.
依稀记得小时候在商场里,第一次摸到拳皇街机,就被那 6 个按键和一根摇杆唬住了。打不过人机,只会蹲在角落用轻拳轻脚乱点。格斗游戏给我的初印象,就是一个字——难。小学时在手机模拟器上玩的奥特曼格斗进化,成了我童年唯一碰过的格斗游戏。 后来上了高中,在 B 站刷到一个杰米哥打老桑的视频,看得挺有意思,便抱着试一试的心态,在拼多多随便买了个带街霸6的家庭库共享。事实证明,我的初印象完全正确。花了一整个下午,始终没法稳定搓出正反摇大招和升龙,于是索性放弃练习,急头白脸地选了个现代模式老桑,一头扎进排位。只靠着唐迸和那颗大红按钮,我卡在黄金段位再也上不去,很快就觉得没意思,黯然退坑。 此后,我又陆续尝试了罪恶装备,龙珠斗士,真人快打和苍翼默示录,但大多浅尝辄止。直到后来,刷到小孩卫冕ewc冠军的视频,那时已经有了一定基础的我,才真正下定决心,正式购入街霸6 这一次,我没有逃避学习。抛下现代模式,转去练习经典嘉米。从那天起,每次打开游戏,我都会先在训练场里泡上好几个小时,反复打磨手法;接着啃教学视频,学五花八门的连段,死磕每一招的帧数,钻研不同角色的对策。在休闲赛里攒足信心之后,便鼓起勇气冲进排位。就算碰上拼尽全力也无法战胜的大佬,我也再不顾积分得失,一次次倔强地选择再战。就这样一路摸爬滚打,终于踏上了钻石的台阶。与当初那个连升龙都搓不出来的自己相比,已是天差地别。 对我而言,格斗游戏从来不是轻松的游戏,却是一场极其诚恳的修行。它不纵容侥幸,也极少馈赠廉价的快乐,却总会用最踏实的方式回馈努力——肌肉记忆里面的连招,失败中学到的对策,对对手心理的把握。正是这种看得见的成长,让我一步步褪去怯懦,变得越来越笃定、自信。
好玩,就是容易红温
新手目前完全不会玩 ,指令也不太会,完全新手,为了火舞拼了
太好玩了,有时候有种恋爱的感觉,脸红红的热热的
HAOWAN
good game
♥♥♥♥♥♥♥ ♥♥♥♥
its ok
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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