
Stray Blade is an action-adventure where you play a rogue Adventurer exploring the ancient Valley of Acrea with your companion, the Xhinnon wolf Boji. Unveil the history of the forgotten valley and master the powers of the three Acrean Metals to restore balance to this war-torn land.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 530reviews | 72% | — | $160.5K |
| $7.99−60% | 1.6Kratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It says it is playable with a controller but it's a lie, i had to use Steam Input. Not a big deal but it was the first annoying thing. The second was that some help bubble are hidden by other texts in the menus so it seems the devs have not played their game. The third is the menu not remembering the last menu page I went to so everytime I want to see the map I have to go to inventory and then select the map. The fourth is the map not being centered on my position but instead being centered on an undiscovered (blank) area everytime I open it. I will stop playing because in less than one hour the game annoyed me way too much. If only I tried it less than 14 days after buying it I would request a refund but I guess I will just uninstall. Clearly this product is not finished.
I think this game deserves a play. It has its faults, bugs, some maddening ones but also its charm. I finished both the game and the short DLC to get all steam achievements, which means a lot of running around, looking at every corner to find the hidden collectibles and there are tons of them. Game is as it is, developer studio made the game, then disbanded. Its discord is no longer maintained, spam/scam-fest. What did I like: Atmosphere, music, hoarding loot and fights with the caveats below. What I did not like is somewhat broken stuff. Camera / targeting can act weird when fighting multiple enemies. It has its own mind, can jump to irrelevant targets turning your back to the enemy you are fighting. Performance is not terrible but does not feel great either. When I move camera side to side to see enemies surrounding me, it gets a bit blurry/jagged. There is also funny laughable bugs, like if you are fighting on a small platform, enemies tend to jump back and fall to their death. If you are close to perimeter/corner of an arena, you and boss/enemy may get stuck, neither of you can move and you exchange hits lol. If you are thinking about trying it out at this point, ~$15 seems fair price to me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−60% |
| 332ratings |
| 70% |
| — |
| not modelled |
| $7.99−60% | 13ratings | 72% | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Baby's first soulslike. Not difficult by any stretch of the imagination, but not bad either.
I liked the graphical style and world design. Lots of exploration with complex maps that sometimes had me lost and going in circles. Combat is ok but gets a bit repetative as there are not enough enemy types. No cloud saves so transfering saves back and forth from my 2 PCs was annoying.
Основную игру прошел давно, а к прохождению DLC вернулся сейчас и закончил на 100% Я конечно ещё добью все достижения в основной и может ещё раз перепройду, но игра понравилась (как передышка после Elden Ring, эта игра почти как медитация) Хотелось бы продолжение...
É um soulslike bem "basicão" mesmo. Pra quem quer um jogo com a formula, progressão, dificuldade e mecânicas soulslike mas tranquilo. Sem muita complexidade. A historia é ok, mas o final é bem fraquinho, eu esperava um pouco mais.. de resto ta bem ok esse jogo. É legal e nada mais.
先说结论,这游戏没评论区说的那么不堪,前半段打得很屎,后半段就成爽游了。 游戏流程很长,地图相当之大,层层叠叠,兜兜转转,穿山越岭即使有地图也要绕半天,电梯,藤蔓桥就是捷径,后面能把整个地图串联成一块儿,地图设计还是有点东西的。 简单说下战斗系统,这游戏小怪人均霸体,大剑、巨斧砍上去都不带晃的,而你只要挨了一下,哪怕对面拿个小匕首,立马被打断出招甚至被掀翻在地[笑哭]武器战技也是,只有抓敌人出招后摇或者倒地时间,否则根本不可能完整释放。 所以,这游戏千万别贪刀,一刀刀有节奏的砍,初期少得可怜的精力条也不支持你乱砍,慢慢熟悉每种敌人的出招,弹反可以削减敌人的架势条,后期配合奥数冲击,曼宁重击可以快速打空敌人架势条进行处决,处决是一击必杀的,后期敌人攻高血厚,削减架势条处决是最有效的手段,切记。另外这游戏虽然出招、闪避会消耗精力条,但是奔跑却不消耗,战斗中只要绕到敌人背面,一样可以触发背刺,请善加利用。 游戏有套自己的成长系统,不过这个系统绑定了武器,每把武器都带有一个属性加成,比如血药+1,血量上限增加,精力上限增加,轻攻击伤害提升,重攻击伤害提升……武器有熟练度,一定熟练度后能开启符文槽(最多三个)习得武器战技,最后达到100%熟练度才能用升级点数点出属性加成。所以,武器再难用,也得忍着屎憋的手感练到100%熟练度!就问你服不服?[doge] 游戏中有30把武器可以收集,护甲也是宝箱开出来。最上面八把武器是神兵,位置在地图上有显示,需要曼宁或者辛农矿石,且只能在秘能熔炉才能炼出来。每把武器能提供两个属性加成。推荐副手带山脉之心这把巨剑,出招超慢自带霸体,我们要用的是它的重击。重击是一个超大范围的冲击波,可以当做没有冷却时间的曼宁重击用,能快速削减敌人架势条,后期就算几个重甲兵一起上都不怕。 虽然游戏系统有点渣,但是所有敌人出招都一板一眼,弹反,闪避难度并不高,手感来了能连续弹反,武器音效也不错,各种帅气的终结技,颇有点荣耀战魂的感觉。熟悉战斗节奏后还真有点上头。 PS:前期千万别打群架,只适合单挑,几个人干你就快跑。等后期有了奥数冲击,曼宁重击等技能就可以打群架了,而且后面越来越强,辛农视野甚至能把敌人冻结住,已经完全不需要近战了,直接甩技能,一群敌人上来也只有被虐的份,变成完全的爽游了。 总结:一款很对电波的游戏,玩进去了就越打越上头,现在价格也不贵,碰到打折就十几块,喜欢地图探索,魂系战斗的玩家可以试试。
Постоянно теряется прогресс, как бы ты не выходил из игры. Плюс замертво зависает, что опять же приводит к потере прогресса.
Thumbs up, but on a sale. This game grew on me, a lot, between finishing most of the story and clearing up all the achievements before finishing the final section. [h3]Positives:[/h3] When there aren't any bugs or glitches (it does happen occasionally), it plays pretty smooth with a little bit of clearly janky hitboxes. The world looks acceptable, it's about your average mid budget game world, nothing that really stands out, but it's not bad either. The bosses are ok, but not that difficult, for the most part they are on the easier side of souls-like bosses. I have found the sidekick character, Boji, to be acceptable, he isn't annoying, Farren, the main character however, that is a different story. The interactions between Boji and Farren can be rather sweet at times, but the quality of the writing is so inconsistent. The exploration is good, it's probably the best designed part of the entire game, there are a lot of little hidden secrets around and they are all useful. [h3]Negatives:[/h3] The main character, Farren is the most annoying, insufferable character I've seen in a game for a long time. It ranges from pointing at things in the world constantly instead of letting you explore for yourself to feeling like he/she is someone's personal trauma dump. This character alone is everything wrong with storytelling in modern games in one single character. Just make your protagonist silent instead, it's at least better than making them come across as obnoxious and annoying. Weird bugs, I've had so many of the execution animations glitch out and have either me or the enemy float high up in the air while I'm attacking an invisible target in the little cutscene. The item tooltip constantly remains on the screen after doing any inventory management, forcing you to open and close the inventory an extra time just to make it go away. There are so many times where the ground collision is just off and you get stuck on things for no reason. There is no build crafting what so ever in this game. You will just unlock everything over time, the only real choice you have is what type of weapon you run, except not even that really, you are forced to master all of them just to unlock the skill points, so you will spend a whole lot of time playing with weapons you don't want to use, huge L design. [h3]Conclusion:[/h3] It isn't perfect, and some things are actually a bit broken, but none of those things are game breaking bugs that I have found so far. When I'm done collecting all the achievements, I'm sure I've found more, it just feels like it based on my experience so far. The story and the main character just get in the way constantly and I would have given a lot more of a favorable review if neither were a thing and it was a silent and atmospheric adventure instead. I do enjoy a well told story and well written characters, but this ain't it chief. Buy it on sale if you want to play it. Just don't expect perfection. There are a lot of flaws, but none that would put me off from recommending it.
Great little game! brought back the old school feels. It's a small game, but well polished! Totally stable with no bugs for me at all. The only downside is that it seems to be made for controllers because there's just way too many controls. Also, it's not reactionary, but timing based. Still, easy to work around. 28hours for all acheivements including DLC
Players by region
Where this game's players are, estimated from review languages.
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