
Quest Hunter is an isometric action-RPG where your choice drives the story. Find tons of treasures and secrets, solve puzzles, equip your character, level up your skills and finish off enemy bosses. Play on the couch, alone or with friends, or make it an online party for up to four players!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Quest Hunter is a game whose audience is unclear to me. The simplicity of the gameplay and combat would make it ideal for a younger audience, but the sexist dialogue/jokes seem geared toward an early 2000s high schooler. The art style is good, but doesn't redeem the disengaging gameplay loop. Overall, I can think of many better options if I was looking for a co-op game to play.
Quest Hunter is an isometric action RPG that embraces a deliberately lighthearted tone while drawing inspiration from classic dungeon crawlers and quest-driven adventures. Developed and published by 2 Zombie Games, the title drops players into a whimsical fantasy world plunged into darkness after the sun mysteriously disappears. From the very beginning, the game makes it clear that it is less interested in epic gravitas and more focused on approachable fun, colorful visuals, and an easygoing sense of progression that welcomes both solo players and groups of friends. At its core, the gameplay loop revolves around accepting quests, exploring interconnected areas, battling enemies, solving simple environmental puzzles, and returning with loot and experience. The world is structured around a hub that gradually expands as new characters are rescued and settlements are restored, giving players a tangible sense of forward momentum. Quests are straightforward and clearly communicated, often asking players to clear dungeons, retrieve specific items, or defeat particular enemies. While this structure rarely surprises, it provides a comfortable rhythm that makes the game easy to pick up and play in short or extended sessions alike. Combat in Quest Hunter is intentionally accessible, prioritizing clarity and responsiveness over mechanical depth. Encounters play out in real time with a focus on positioning, basic attack timing, and the occasional use of abilities or items. Enemies are visually distinct and readable, making it easy to understand threats even for less experienced players. Over time, combat can become repetitive, especially in solo play, as enemy patterns and encounter design do not evolve dramatically. However, this simplicity is also part of the game’s charm, allowing players to focus on exploration and cooperation rather than complex systems or demanding reflex challenges. Progression systems are present but kept intentionally lightweight. Characters grow stronger through stat increases, gear upgrades, and small quality-of-life improvements unlocked via NPCs. Equipment plays a significant role in shaping effectiveness, though build diversity remains limited compared to more hardcore RPGs. Instead of deep customization, the game emphasizes steady improvement and clear rewards for continued exploration. This makes progression feel satisfying without overwhelming players with menus or dense mechanics, reinforcing the game’s casual-friendly design philosophy. One of the strongest aspects of Quest Hunter is its cooperative play. Supporting up to four players in both online and local co-op, the game truly comes alive when shared with others. Exploring dungeons together, dividing responsibilities during fights, and solving puzzles as a group adds energy and variety to the experience. Many of the game’s repetitive elements become far less noticeable when played cooperatively, as the social interaction itself becomes a major source of enjoyment. The game is clearly balanced with multiplayer in mind, and it feels most natural and engaging when approached as a shared adventure rather than a solitary grind. Narratively, Quest Hunter keeps things simple and playful. Story beats are delivered through brief dialogues and quest descriptions, often infused with humor rather than drama. Player dialogue choices occasionally influence small outcomes, but the narrative largely serves as a framework for exploration rather than a driving emotional force. The setting provides enough context to motivate progress without demanding deep investment, making it easy to enjoy the story at a relaxed pace. This approach aligns well with the game’s overall tone, which favors charm and accessibility over complex lore or moral ambiguity. Visually, the game adopts a colorful, cartoon-styled aesthetic that reinforces its friendly atmosphere. Environments are bright and readable, enemy designs are expressive, and animations are clear if somewhat simple. The art direction may not be technically impressive, but it is consistent and appealing, contributing to the game’s welcoming feel. Performance is generally stable, and the presentation supports long sessions without visual fatigue, which is especially important for cooperative play. Ultimately, Quest Hunter succeeds by knowing exactly what kind of experience it wants to offer. It is not a deeply strategic RPG nor a narrative-heavy epic, but rather a relaxed, quest-driven adventure designed to be enjoyed casually, especially with friends. Its simplicity may leave players craving more depth over time, yet that same simplicity makes it approachable and easy to recommend to groups looking for a cooperative dungeon-crawling experience. For players who value shared exploration, steady progression, and a lighthearted tone, Quest Hunter delivers a consistently enjoyable journey that prioritizes fun over complexity. Rating: 8/10
Got it because it was couch co-op, but it was boring.
Single player is probably fine, but multiplayer lags so incredibly bad it's unplayable. My husband and I have gig fiber internet so we have a decently fast connection and multiplayer games usually aren't an issue. But we couldn't even finish the first map before one of us would lag roughly 30 seconds behind the other one.
🎪🎪🎪 Achievement Hunter Review 🎪🎪🎪 My Time to Beat: 29hrs 100% achievement difficulty: Moderate- Low High ( not due to the difficulty of the game but the time required to complete grinding achievements ) Achievements: 70 Base Game + 4 DLC Playthroughs: few for the main game ( "Chef" & "On the enemy's side" ) + several post game revisit of world for cleanup or grinding achievements Missable: no for the Base Game, however recommending a guide for the DLC Grinding: high ( cumulative achievements for breaking resources, digging treasures or killing enemies) Restricted: no DLC Achievements: yes 4 achievements ( story is nice so recommend it at sale) Speed Run: no Multiplayer: local & online co-op Time gated: no Known bugs: minor and rare ( can be resolved with a quick reload ) 🎪🎪🎪 [url=https://store.steampowered.com/curator/45888692-Morrivale%2527s-Achievement-Circus/] More achievement hunting reviews [/url] 🎪🎪🎪
ughhh i played 9 hours in one session. luv'ddd it. and wanna finish this, but it glitches and freezes at ancient gate! i'm just writing here to get attention! help me 2 ZOMBIE GAMES!
очень плохие севера, в мультиплеере лагает интернет у тех кто присоединяется
Классная игра для всей семьи! Когда был еще один компьютер дома на всех, подключал три геймпада и играл по вечерам с двумя своими старшими детьми, было весело! Потом из-за отсутствия времени отдал им все, они почти 100 часов вдвоем наиграли! Простенький мультяшный геймплей, как раз то что надо для детей! Незамысловатый сюжет (жаль нет озвучки, все передается посредством текста, они у меня тогда еще читать не умели), приятная картинка, прокачка персонажей, обмен ресурсами, что еще надо для приключений всей семьей! :)
It took me 4 tries to actually get into it, and it only clicked on Steam Deck for me. Now that I can enjoy the game, I can only say this. It's ♥♥♥♥♥♥♥ bizzare. It's almost like taking Ambien and waking up on the toilet in someone else's house, so you go to leave and find your own house, but then the people who live there call you by your name and say something kind in a thick Eastern-European language that you don't understand while giving you some kind of pickled fish for your travels. That's the imagery that came to mind as a knee-jerk reflex when trying to explain Quest Hunter and I stand by it.
Love this game You will enjoy solo or in a group play
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Russian, German, French, Simplified Chinese, Japanese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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