
Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 620reviews | 84% | — | $571.8K |
| $19.99−50% | 43ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a fine implementation of a strategy game. The mechanics are interesting and deep but not overwhelming. The game is about a bug free as a game can be. Some of the interface features are clunky, but it's effective. The biggest issue for me is the AI. It's scripted, and after you learn the script, playing against it becomes fairly trivial.
The map is too small. A map resolution like in "War in Europe" is needed. To munch money for what you get here.
Like all the other Strategic Command games, but bigger. Bigger is better, right?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game not allowing the stacking/mixing of units is just the worst. One should have the ability to make stacked/mixed units that has armor/infantry/anti-tank/flack in the same hex. I understand that a hex because of logistical issues can only have x amount of units on it.
nn tutte le unità sono disponibili ma compaiono dopo alcuni eventi. non vengono selezionati tutte le unita (Next unit) intorno al mondo e capita di perdere mosse strategiche. il sistema di combattimento è incoerente. e fatto con i piedi
Great Turn-based strategy game, easy to learn but hard to master. For this price though, get it on sale. Its got great replayability due to the choice events, and a full playthrough will occupy you for about 40-50 hours.
Polecam
即使将苏联最后一个首都占领它也不会投降,规则书里没有提到,这是什么机制吗?还是说bug?
Hi, I've been playing this game for a few hours, and I've really enjoyed it, but I have something to say. First of all, my connection to Slitherine comes from Commander: War in Europe for the DS. I was hooked on that game back in the day, and in this case, my biggest disappointment is that I can't defend France. I mean, in that old DS game, while it was difficult and you always lost Belgium and Luxembourg (when you gave Germany the advantage), it was possible to hold France until the Soviets entered. In this main campaign, that's not possible. I feel like Germany has too many buffs. I'd like to know if any of you have managed to defend France.
This is a great game. They didn't make it easy which is great because it chanllenges your brain to out think the A.I.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.5K | 85% | $15.99 | |
| $532.1K | 2.7K | 92% | $7.49 | |
| $1.8M | 586 | 90% | $79.99 | |
| $1.8M | 2.2K | 80% | $29.99 | |
| $313.8K | 1K | 78% | $9.99 | |
| $234.2K | 162 | 80% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $571.5K | 1.6K | 90% | $14.99 | |
| $572.5K | 1.5K | 94% | $13.49 | |
| $570.9K | 1.4K | 79% | $14.99 | |
| $572.8K | 945 | 91% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $572.8K | 2.5K | 70% | $12.99 |