
Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik.
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Languages: English*, French, German, Italian, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Zeno Clash 2 expands on everything that made the first one a memorable experience. The story's more interesting, the lore's even more bizarre, the combat is improved with more moves and skills to perform and more items to use, the world's larger and offers a bit of exploration, and the game just has better pacing and is more polished than the first one. The game's still on the shorter side, and the story's still abstract, and there's a lot of room left for interpretation, and at the end you'll have more questions than answers. The combat still feels samey towards the climax. Personally, I enjoyed all the changes, and I think ZC2 is a better game for that, and I hope one day we'll get a direct continuation of Ghat's storyline.
Recomendo antes lerem minha modesta análise sobre o primeiro jogo: https://steamcommunity.com/id/turok/recommended/22200?snr=1_5_9__402 --------------------------------- Uma melhoria em QUASE tudo do primeiro jogo, com exceção do sistema de combate, que tornou mais burra a luta corpo a corpo, limitou as armas de fogo fazendo com que elas tenham munição e implementou aquela clássica tática para aumentar o tempo de jogo sem adicionar conteúdo, que é a árvore de melhoria. Uma diferença que não é necessariamente ruim, porém, eu não gosto, é o jogo não ser mais linear. Então, você precisará voltar até uma outra parte do mapa para que você possa continuar sua aventura. Ou seja, é mais uma tática que os desenvolvedores encontraram para inflar o tempo de jogo. Apesar das minhas críticas, é um bom jogo e eu realmente gostei da estória; poderiam muito bem convertê-la em um romance e publicá-la na Amazon. Excelente sequência e necessária para quem jogou o primeiro Zeno Clash.
Muito bom, tão bom quanto o primeiro, contudo, extremamente superior, lutas mais intensas, melhor resposta dos controles, a história é horrivel, mas até que da pra prestar atenção. extremamente viajado, mas bem agradavel visualmente. 7/10
Zeno Clash 2 is another bizarre entry in the Zeno Clash series, it's basically a refined version of the first game with improvements made to the story and combat, a semi-open world and better gameplay with native controller support and a game that didn't crash once. Zeno Clash 2 is a direct continuation of the first game, it's story is just as bizarre and strange but it does well to expand on the universe, whilst the first game was a simple family fued, zeno clash 2 explores the very nature of the world's existence and even explores the idea that the world we inhabit may have more than meets the eye. It won't answer any of those questions however and I do think the ending is quite unsatisfying which is a shame considering the genuinely intriguing setup. Voice acting is about on par as the previous entry but some of the awkward dialogue has been somewhat improved, it's still super awkward and funny in places but it's not as nonsensical. Gameplay is so much better, whilst the first game is enjoyable, zeno clash 2 refined the formula, it removes the heavy emphasis on guns and focuses more on the hand to hand combat with an expanded move set which is incredibly satisfying. Guns do play a part but they can no longer be reloaded and appear much more sparsely which is a significant improvement, heavy enemies can be defeated with normal combos rather than relying on melee weapons and you can also recruit npcs to fight alongside you. Ultimately the gameplay is significantly better and genuinely really fun to play through. The semi-open world structure is also better than the simple linear structure of the first, there are npcs with side quests, collectibles and unlockable skill points, the skill system is incredibly basic with you only unlocking improvements to stats and the type of npc you can recruit but the side quests are fun and do help expand on the world building. This was a really fantastic game and a significant step up from the original, whilst it lacks the absolutely bizarre nonsensical dialogue, mostly, it's still a fantastic beat em up in a completely unique world. Definitely worth a play just for the world alone but thankfully there is a great game here as well, excellent visuals, great soundtrack and fantastic gameplay means this is the full package.
More world building in this awesome freaky universe is always a plus but this open world stuff was unnecessary. I missed the mission to get the first chain weapon until right before the end of the game but if I got that when I was supposed to it would have been super OP and made any other form of fighting useless the whole time, you get nothing from killing people so I basically ignored every single fight and random enemy the entire game. Def play this if you liked the first one but I won't say it's a good time. Thankfully it was pretty short since you can skip all the fights
incroyable simulateur de genocide je ressemble de plus en plus a mon pere david cest pour toi que je le fais :mbnecoup:
This sequel was created in Unreal Engine so it feels a bit different from the OG one. Coop is now possible, and the world is kinda semi-open with a bunch of loading screens in between. I played it in coop without too many issues. (Just a few crashes from my coop buddy) Achievement-wise, it is fine except for the coop one where you need someone to unlock it. Overall, the game is still fun with some new mechanics here and there, but the storyline wasn't that impactful like the first one.
Jeu exceptionnel, j'ai fracasser la gueule d'un chien avec un middle kick, fouetter des hommes lézard dégueulasse, tirer au glock sur une plante carnivore et grenader un vieux qui a voulu m'enculer
Zeno Clash 2 is one of those rare games where the world itself is the main attraction — punching bird-masked hermaphrodites and shooting bone guns at nightmare creatures in the landscapes of Zenozoik is an experience genuinely unlike anything else out there. The combat feels more fluid than the first game, and while you'll settle into repetitive patterns eventually, the sheer strangeness of what you're fighting keeps things fresh longer than it has any right to. The shift toward a more open world is a mixed bag — backtracking through respawning enemies gets tedious, and the map leaves a lot to be desired — but stumbling across a new biome or bizarre character design makes up for most of the frustration. Play the first game before this one, because the story connects and you'll want the context, even if the narrative still barely makes sense either way. Flawed and a bit rough around the edges, but there's nothing else like it, and that counts for a lot.
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