
WarPlan is an incredibly accurate World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming. Play a recreated World War II in every detail, thanks to the engine flexibility and database
Modeled estimate, not a reported figure. How we estimate →
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About
WarPlan is a World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming. Players have a choice of many scenarios and scale.
Developer Kraken Studios places their emphasis on games that are easy to use, hard to win. WarPlan employs one of the best interfaces to lower micromanagement as much as possible so players can focus on playing and thinking.
SCALES
The game's scale is massive, covering 70 different potential countries, in a map large 30 miles / 50km per hex using a Peters map scaling (which better represents real distances). The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 2 capital ships + support ships.
COMBAT SYSTEM
Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attack tactics allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Sub, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy.
20 different units with 15 different attributes, 17 different technological advancements, 5 different specialties. Each country has their own units with their own attributes. Additionally, units can be impacted by: Breakdown - Land units can be split or reformed, corps may detach a division, armies may split, Formation – Small formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations.
COUNTRY MANAGEMENT
Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the North African Campaign. From a diplomatic standpoint, players may declare war, influence, attempt a coup, or negotiate a surrender. Each country has a loyalty score and an entry-level. Actions in-game may alter the entry and loyalty of various countries.
MAP
The map is Hex based, with 15 different types of terrains subdivided in to sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types, 5 different strategic resources. Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging.
FEATURES
70 different potential countries
Map scale 30 miles / 50km per hex using a Peters map scaling which better represents real distances
15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses
12 different resource types
5 different strategic resources
Fog of War – detection levels determine information of units
5 different weather conditions
20 different units with 15 different attributes, 17 different technological advancements, 5 different specialities
17 different advancements. Each unit has at minimum 2 advancement choices
Automatic repair and advancement
Multiplayer: play vs the A.I., in hotseat, and PBEM mode
WarPlan includes an editor to allow modding and creation of scenarios
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I give WarPlan a conditional yes. If it's on sale, then go for it. If it's not on sale, then only get it if you have another person to play against. Things I like: - One of the better games at simulating the Axis oil restraints. Want Italy's fleet to be active in the Mediteranean? Then Germany better send them Oil. Want Italy to build Mechanized units, then better send them more oil. Want the German fleet to be active. Too bad, you've sent too much of your oil to Italy. - One of the better games for shipbuilding. Want to go for Operation Sea Lion? Better start building landing craft early. Also advisable to build a second paratroop unit. Keep in mind these units take several months to build. Oh, and while you are building landing craft, you can't build U-Boats because you have a limited number of shipyards. Need more shipyards, well they take over a year to build! - Good at making you choose between reinforcing and upgrading existing units vs building new units. The Bad: - AI is terrible - The naval units in the game are somewhat abstracted. Example, apparently the Scharnhorst unit also represents Gneisenau. The Bismarck unit seems to represent Prinz Eugen as well. - Some Generals are a-historical. For example, the US can deploy both Eisenhower and MacArthur and army commanders in Europe. I even had Bradley killed in combat, and the computer replaced him with MacArthur
If you are old school and like playing classic board games WarPlan should be in your library. It does a good job of balancing diplomatic, economic and game mechanics to fight out WW2 in Europe.
WarPlan is a turn-based strategy and simulation game focused on World War II. It's from Slitherine, better known as "Paragon from Temu", who named their entire business after one of the student houses in J.K. Rowlings childrens books in the "Harry Potter" series. Making this "Harry Potter and the Stupidly Overpriced and Underdelivering Wargame". The concept centers around recreating World War II in great detail, with 70 potential countries. You manage the resources and units of different countries, making decisions about land, air, and naval combat in a hex-based map. Realism is a key feature, encompassing different terrains, weather, resources, and unit specializations. Now most gamers will shy away from that gritty level of complexity but I happen to know wargamers love it, and that's who this is aimed at, so that's okay. But this is no HOI4, and games don't exist in a vacuum. Yes, the wargame scenarios are well designed, and it's all very realistic, but also, this is a video game on Steam and it's got some extremely stiff competition with much more successful, higher quality games. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features simple, fairly basic 2D visuals, and while some effort went into them, and they don't look bad exactly, they don't look great, either. In the 3D era of gaming, that kicked off in the mid 1990's with dedicated 3D GPUs like the S3 Virge and ATI Rage, phoning in the graphics like this isn't going to win any awards or appeal to enthusiast PC gamers. The game doesn't correctly account for modern PC displays, UI scaling isn't handled correctly. As a result of this unfortunate decision, text and UI elements don't display at a reasonable size, it's too small to be legible on most modern gaming PCs, and there's no in-game controls or options to correct this. This can render the game unplayable for many. These technical defects push this game below acceptable standards for any modern PC game. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? WarPlan has the gamer gouging price of $40 USD (FOURTY BUCKS FOR A 2D GAME!!!), for which you could easily get any number brand new AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Just play HOI4 like everyone else.
I'm not too sure why I was put off by this game, but heard a few negative comments and kept pausing on the but button. I cant comment on human vs human games as I only play vs the AI. But having had a couple of goes as both Axis and Allies there is a lot to like and investigate in the game. If you're fans of the Strategic Command games you can jump straight on in, but beware there are many differences. It definitely takes a lot of time to understand the logistics, supply and manpower systems, especially with regards to naval and amphibious operations. In fact I'd say this would be the main weakness I've come across - the manual is not the best and it does take a bit of trawling through the Matrix games forums to try and understand various aspects of the game. For me, I could tell that it was worth persevering, but it could put off players who are totally new to the system. I am also going to have a go at playing hotseat, this game definitely suits it more than the Strategic Command series as the naval system is more abstract - in SC it's too difficult as it's impossible to hide your subs Overall loving it and I believe the developer is working on a version 2, worth supporting an independent developer who has actively listened to feedback from the community. I've also purchased the Pacific version off the back of this I've loved it so much. it has really reminded me of the first times I played the SC games, but there is far more to love here, but you do have to put a lot of work in to understand the system
The main issue I have with this game is the fact that the games is designed to play as a block of nations rather than individual countries. While this makes for an interesting concept is limits the game to the point that you either play as the allies or the axis. This to me is a major flaw.
It's refreshing to play a game that focuses solely on the wargaming experience and managing the units, mostly just the war aspect of the game, I like that the micro management is not intensive especially for the naval units so that I don't have to click on every single unit on the map. The difficulty is fine, I've found that setting computer bonus experience on Elite difficulty and the computer bonus effectiveness to Excellent tends to work most of the time, like every strategy game that is a single player experience the computer lacks the long term planning that a player might have since it's just a bunch of scripts following directives. However even in the early game you can still easily beat the CPU with your starting units it's a little hard to take the game seriously after what I've witnessed in just 60 hours, the biggest flaws of the CPU are that they are far too passive in most situations they barely take any action against you and this gives the player a big advantage because a player might take their time to pick fights carefully while the CPU is not capable of understanding the situation is in, this makes the experience too simple for my liking, I can also explain what happened in my save and I urge the developers to re-create the situation if they still update their game: the CPU loves chasing the air units that are behind the frontline, you can leave some open space between two frontlines and the CPU will send one unit to chase your air units you can encircle them and kill the CPU units one by one this way I wasn't even trying to cheese the CPU it just happened because I wanted to declare war on the Soviet Union in 1940. I really wanted to see how the CPU handled the soviet units and I wasn't at all surprised by how bad it was, they are far too passive and defensive even when they have more units than the player, they get encircled too easily because they give up ground way too easily, they retreat constantly, only poland and france set up defensive positions but only because it was scripted and they were their starting positions. I don't plan on playing on übermensch difficulty anytime soon tho because I don't think it's fun trying to kill unkillable units of super humans but I do appreciate the fact that the CPU doesn't spawn units constantly out of thin air. I like the ideas of the game and it is an enjoyable experience, there's a lot of good things: I like the production management and having to choose between upgrading existing units or creating new units, the UI is fine and easily readable I did not look up any tutorials on the game to get started either. I think the biggest flaw of this game really is just the CPU if you can get past the amateurish look of the game (which I personally like btw). For who might this game be? Obviously I could recommend it to everyone especially to people that aren't used to strategy games and computer wargaming in general. I must admit that the price tag is a little too high for what I've seen especially for the CPU behavior since its mostly just a single player game the game is just not worth it at 38.99, this is more of a 20 bucks game but other than that I'd say it's a decent game I will go with the majority and also recommend the game but my opinion is pretty mixed as well mostly just for the highly incompetent CPU. I don't know if the game can be modded into turning the CPU more aggressive but I am not that interested right now to look into it.
Takes me back to days of board games, Africa Campaign, Russian Campaign, D-Day etc, only in computer form. The game designer has mastered the balance between easy to learn but hard to master, as behind the basic game play are nuances such as support trucks and replacement rate settings which have a large impact on the results. The gameplay has deliberately been made to avoid the micromanagement of some games and there are not too many units so isn't hard to keep track of everything that is going on. One issue is there are a lot of somewhat annoying rules you have to be aware of to undertake certain actions. For example to do a paradrop the following conditions have to be met: Para unit has organisation of 100% or higher (if hovering around the high 90's can get over the line by using a supply truck which needs to be built and are held off board) Will need to have built transport aircraft which are held off board, not as a piece and take about 3 months to build). Has to be on an airfield. (can place a built airfield on hex if one not present, held off board and take about 3 months to build) Not be next to an enemy unit. Will need air escort by fighters, and/or distracting enemy fighters by preemptive airstrikes by bombers to prompt them into using the two action points fighters have for interception. As you can see it isn't as in most games a simple case of actioning a paradrop if an opportunity arises. You need to preemptively built the transports, airfields (if required) and supply trucks (usually required to get the magic 100%+), kept the unit in good supply and not moved the unit for a few turns to achieve maximum efficiency and deal with any enemy interceptors present. Likewise invasions can be very tricky for similar reasons. What is most annoying is if any conditions are not met, usually the game simply won't let you action, rarely does it give a clear reason why not, which leaves you guessing. So if you do get the game it does involve some mental workout to plan future action like invasions, paradrops etc, which to be fair is very realistic for technology of the era.
At 44 hours I still just begin to grasp the game. Even if you read the manual some mechanics are not completely explained and a lot of information is hidden in the game especially about your opponent. There are some bugs, mostly not displaying stuff correctly. Despite all of that, it is a great game but not for the faint hearted. It is a must have for hard core strategy gamers.
Hi, do you want to learn to play a game with no in-game tutorial and some videos narrated by someone who speaks incomprehensible English (even their own mod says so!)? Then this game is for you! Otherwise, please look elsewhere. Ain't nobody got time for that.
Not played much, Simple; there are much better games in that old Panzer General style on market here. Look on Hex of Steel if you are interested in this kind of games. Its better, cheaper and have much more players ready to play together. Warplan looks sometimes like to be not flexible to any change in war history. My opinion is neutral, but here we have only positive or negative option to choose. Generally i buyed it but not playing because i have other better games. Looks like game is abandoned after production and not improved later, which would allow you to enjoy it properly, unfortunately this may be a warning for the company's further products and the sense of buying them.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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