
For the first time in the series’ history, Strategic Command will be taking you to the 19th century battlefields of the American Civil War. You will control the armies, research, production and diplomatic policy of either the Union or the Confederacy during a time of innovation and dramatic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 188reviews | 85% | — | $231.4K |
| $19.99−50% | 29ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game engine is more suited to a WWI trench warfare game. You have divisions spanning entire front lines and no concept of armies and dynamic movement that were the bread and butter of Civil War battles. It is more like playing a hex based 'single battle' game like Gettysburg than playing a Strategic Simulation of the ACW. I was expecting something much more like AGEOD's Civil War II as far as simulating amies/corps. Not that the game engine is bad, it is just that IMO it does not suit the American Civil War.
It took me a few hours to realize that despite being intermediate complexity and difficulty, SC:ACW is a game first and foremost, and a military simulation long after than. After I came to terms with my crunchy hex-map based wargame being most akin to a balanced board game, I began to appreciate that the official campaigns are very VERY well written, I cannot recommend this game enough to those interested in 19th century wars.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had this game on my wishlist for a long time and finally went ahead and paid full price for it. No regrets whatsoever. This game is fun and engaging. History buffs will especially love it. Playing it, one cannot help but realize why certain things happened, and how things could have gone differently (or why they could not). In between playing sessions, I read Bruce Catton's "Army of the Potomac" series which added even more insights. Re-playability is limited though. Once you've "beaten" the AI the only other thing you can do is play at a higher difficulty level or try something more grandiose (e.g. a massive amphibious invasion) that no general in his right mind would have actually tried at the time. But that can be fun too.
40 hours in and I finally finished my first campaign as the Union. Nov 64. I had restarted probably 6 times one time going mid 63. Took awhile to understand the balance. I really like this game. Between production, upgrades, tech and maneuver it has just about everything a guy could want. Cons: WW1 in America. Pros: WW1 in America! :) Probably 95% of my wargaming is Europe. All I can say about fighting in this new theater (my home land)...is wow...the US is huge.
I like the vast array of historical "decisions" you need to make, and I enjoy playing "what if" scenarios with them. I also like many of the mechanics. I think the rule book should be built into the game interface rather than redirecting me out of the game to a pdf.
I think this is the most complete Civil War game that I have played and I have played several. While it's not easy, it is a very enjoyable challenge. Playing as the Union the constant challenges of partisans and the Confederate Army, along with political challenges and important locations on the map made it a great strategy game. Fair warning the tutorial absolutely leaves many important mechanics. I learned them through trial and error. The importance of supply and leadership in difficult terrain can not be overstated. You must learn to leap frog your generals in that type of terrain or your troops will die of starvation.
This was about as much fun as watching paint dry...
The game engine and system work for quite a number of differeent eras and settings. From pre-Civil War to early 1900s, the AI seems able to handle itself adequately against a human of average skill and experience. Supply is a tiny bit confusing, but I think that's my issue, not the game's. Lots of scenarios and campaigns, so even with 71 hours in, I have only played US Civil War a few times, both PBEM and solo, and a very few games with the Paraguay campaign, so far only from the Brazilian side. I like that careful planning and a bit of audacity can be rewarded, while recklessness is always punished. This game plays well as a solo vs. AI, and absolutely shines in PBEM.
The game is great, the main campaign is very fun and the DLCs are fitting
It's ok. The combat results needs some work ie: you can beat an enemy unit down from 10 to 1 and it'll stand it's ground only to be fully reinforced next turn. Also, merely entering a hex and 'discovering' a nearby enemy unit means your unit will take a beating- sometimes completely destroyed. These features make it difficult to advance and my first game as the south was more like a WW1 battlefield.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.8M | 40.2K | 57% | $59.99 | |
| $10.5M | 13.8K | 77% | $29.99 | |
| $8.8M | 8.1K | 79% | $39.99 | |
| $5.4M | 8.6K | 89% | $20.99 | |
| $3.9M | 4.2K | 85% | $39.99 | |
| $2.9M | 3.3K | 66% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $231.4K | 537 | 74% | $10.99 | |
| $231.4K | 1.4K | 88% | $6.74 | |
| $231.5K | 494 | 86% | $19.99 | |
| $231.3K | 3.7K | 94% | $3.99 | |
| $231.6K | 632 | 88% | $15.29 | |
| $231.6K | 281 | 92% | $24.89 |