
Join exciting adventure of escaping from cops. Be tricky and use your skills to complete your missions in green town. If you’re successful, you can enjoy well-deserved vacation at the seaside.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, Portuguese - Portugal, German, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
GTA 5 LEGO
打工是不可能打工的,这辈子不可能打工的,做生意又不会做,就是偷这种东西,才可以维持得了生活这样子
Picklock — идеальная игра для тех, кто ищет легкое развлечение, сочетание хитрости и удачи, и просто хочет повеселиться. Это отличный способ отвлечься от повседневной рутины и понаслаждаться процессом ограблений в веселой обертке. Рекомендую всем любителям непринужденных игр!
it can gargle major balls.
"Picklock" – это не просто игра, это настоящее приключение, которое подарит вам массу положительных эмоций. Она идеально подходит для тех, кто хочет отвлечься от повседневных забот и окунуться в мир веселых авантюр. Если вы любите игры, где нужно думать, действовать ловко и при этом не забывать улыбаться, то смело беритесь за "Picklock"! Вы точно не пожалеете!
Сначала игра показалась прикольной, но когда недавно я ее снова запустил я понял, что игра шлак. Ладно я ее взял за 20 рублей, но кто эту игру возьмет за фулл прайс? Геймплей максимально отднотипный и скучный, а уровни дальше такое ощущение, что вообще не проходимы. Не советую ее брать даже просто для поднятия уровня, т.к. карточки в ней никто не покупает, что уж говорить если выпадет серебряная
[h1] [/h1]
Picklock is almost good, but not really. I hate dissing indy games, but here we go… Controls are wacky. No controllers, rudimentary keyboard – WSAD to pan the camera, E to highlight objects – every freaking else is a click, and it's a badly implemented click. Some objects are visible, but can't be clicked, unless you turn the camera around. Doors being a great example. You can't click them from a top-down view, because they're obstructed by the part of the wall above. It's just bad design that feels untested and out-of-place on PC. It's even worse on Steam Deck – pair it with no tactical pause, and it becomes unsufferable. Oh, and you can't run. You stroll around like there's no hurry. Graphics and visual style I really liked, for the most part. There are aspects of art style that can and should be broken when the desired effect can't be achieved, e.g. using a higher resolution voxel here and there. Please, redo female models with that concept in mind, because… they are just [b]disrespectfully[/b] disfigured! Finally, there's this wasted potential that makes the gameplay [b]sooo[/b] disappointing… You don't feel nimble, nor agile, there's no sneaking, there's no outsmarting guards. Everything you should feel while playing a thief game – not there. Lack of proper character controls makes you feel detached. Lack of character customisation makes it even worse. You can shop for interior design, cars, new houses – but no clothes, haircuts, tools. Why? There's a pub and a nightclub, but they do nothing. And those aren't the only parts begging for a deeper implementation. There's an all-knowing drone with limitless life time. It could've been an entire new game loop focused on scouting location, but all it does is instantly highlighting every hotspot and guard path. The loot bag is limitless, so no need to prioritise, have several runs to the car, or upgrade. Guards don't react to open doors (they sometimes check the locked ones), or safes, or cash registers, or missing objects. The story is, well, let's just say not-the-best. Missions are linear. You can repeat them or partially repeat them to grind skills. But skills don't seem to change anything – crowbar at 1 and at 5 feel exactly the same. BTW, crowbar picks locks. Silently. Really…? And the music is meh, but that's true for most generic jazzy loops. I knew I wouldn't like it as soon as I started the tutorial, but I forced myself to play 3 more missions to give it a chance. Sorry, but no. The core gameplay is clicking on items in correct order – too clunky to enjoy, too boring to recommend. If it was a mobile, maybe 3/5, on anything else, it's 2/5. [h3]System Info[/h3] [table] [tr] [td][b]OS[/b][/td] [td]Linux Manjaro.i3 64bit 25.1.0, kernel 6.17.0[/td] [/tr] [tr] [td][b]CPU[/b][/td] [td]AMD Ryzen 7 7800X3D[/td] [/tr] [tr] [td][b]RAM[/b][/td] [td]IRDM DDR5 32GB (2x16 kit) 6400MHz[/td] [/tr] [tr] [td][b]GPU[/b][/td] [td]AMD RX 7900 XTX, mesa 25.2.4-2[/td] [/tr] [tr] [td][b]Notes[/b][/td] [td]Zero [b]technical[/b] issues on Linux or Steam Deck.[/td] [/tr] [/table]
Picklock, developed and published by Creepy Brothers, is a lighthearted indie stealth game that transforms the art of burglary into a quirky and surprisingly relaxing experience. Rather than presenting a grim tale of crime, the game embraces a colorful, low-poly aesthetic and tongue-in-cheek tone that turns every heist into a puzzle-like challenge. You step into the role of a professional thief who has recently relocated to a small, idyllic town—a place that, at first glance, seems too peaceful for criminal activity. Yet under its quaint surface lies a series of opportunities to test your stealth skills, as you sneak through bakeries, movie theaters, restaurants, and private homes, relieving the locals of their valuables one quiet night at a time. From the outset, Picklock establishes itself as a different kind of stealth game—one that values cleverness and timing over chaos or violence. Each level is designed as a self-contained mission where you must observe guard patterns, avoid cameras, and plan your escape route while collecting as much loot as possible. The perspective is isometric, giving players a wide view of the environment and making it easier to plan movements with precision. You’ll quickly learn to think like a burglar: taking advantage of distractions, identifying patrol routes, and exploiting the brief windows where you can slip past unnoticed. The thrill comes not from confrontation but from execution—the quiet satisfaction of pulling off a perfect heist without setting off an alarm or alerting a single guard. The game’s minimalist voxel-inspired visuals give Picklock a distinct charm that sets it apart from the gritty realism often associated with stealth titles. The environments are bright, whimsical, and filled with personality. Each level feels like a handcrafted diorama, with stylized objects and characters that make even criminal activity feel strangely wholesome. This artistic choice reinforces the game’s tone—fun, approachable, and never self-serious. The world of Picklock is less about moral ambiguity and more about playful experimentation, a sandbox where crime is just another creative puzzle to solve. The soundtrack supports this atmosphere perfectly, mixing calm background tunes with the occasional upbeat rhythm that builds tension without overwhelming the experience. Gameplay progression follows a satisfying loop of theft and reward. After completing missions, you sell your stolen goods through shady contacts, earning money that can be spent on lifestyle upgrades. You can buy new vehicles, decorate your house, or simply indulge in the spoils of your success. This light economic system adds a sense of progression and personal expression, giving you tangible rewards for your skill. Each new purchase feels like a small victory, a humorous contrast to the crimes committed to afford it. The inclusion of these home-life upgrades gives the game structure beyond its heist missions and provides a whimsical reason to keep returning for more. Picklock’s mission variety keeps things engaging for a time. You might find yourself breaking into a pizzeria one night and a bank or nightclub the next, each environment offering different layouts and security setups. The difficulty curve is gentle, making the game accessible to players who may not be veterans of the stealth genre. Instead of punishing mistakes harshly, Picklock encourages experimentation, letting you retry missions and learn from your errors without excessive frustration. The balance between planning and improvisation gives each heist a satisfying rhythm, where tension builds gradually as you navigate from room to room. Despite its many charms, Picklock is not without limitations. The simplicity that makes it approachable also restricts its depth. With only around a dozen missions, the game can feel short, and once you master its mechanics, the challenge begins to taper off. The upgrade system, while fun, doesn’t significantly affect gameplay, serving more as a cosmetic or humorous feature than a strategic layer. Some players might wish for more tools, gadgets, or evolving mechanics that could expand the complexity of later heists. Likewise, the AI behavior is predictable, making the game feel more like a structured puzzle than a dynamic simulation. Yet within its modest scope, Picklock maintains a consistent charm—it’s clear that the developers intended it to be an accessible and enjoyable experience rather than an intricate sandbox. Technically, the game performs smoothly across all systems, a reflection of its minimalist design. Load times are quick, controls are simple, and the interface is easy to navigate. Its low system requirements ensure that almost anyone can enjoy it without worrying about performance. The overall polish is commendable for a small-scale indie project, and the clean visual presentation makes the experience pleasant even during repeated missions. It’s an example of how a focused concept, executed with creativity and restraint, can deliver satisfaction without the need for high-end production values. What ultimately makes Picklock stand out is its tone. Unlike many stealth games that rely on tension, darkness, or violence, this one leans into humor and charm. It treats burglary like a game of strategy and wit, not a moral dilemma. Each mission feels like a puzzle to be solved rather than a life-or-death struggle. This sense of levity, combined with its colorful visuals and easygoing mechanics, creates a refreshing change of pace in the stealth genre. It’s less about punishment and more about discovery—finding the right route, mastering the rhythm of patrols, and savoring the quiet thrill of getting away unseen. In the end, Picklock is a delightful blend of simplicity and ingenuity. It may not offer the depth or variety of larger stealth titles, but it succeeds on its own terms by delivering an experience that is accessible, amusing, and consistently rewarding. It’s a game that understands its limitations and turns them into strengths, focusing on playful design rather than complexity for its own sake. For players who enjoy strategic thinking, light simulation elements, and a quirky sense of humor, Picklock provides a cozy and satisfying adventure that proves even crime can be charming when done with style and a wink. Rating: 8/10
Наворовал туалетной бумаги на все будущие симуляторы вора наперёд
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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