
Searching for a peaceful farm life, a fresh mountain breeze, and your own market stall? Look no further than the friendly community of Zephyr Town! Here you’ll grow crops and raise animals, get to know the locals, and sell your wares at the town's bazaar to restore it to its former glory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Zephyr Town’s bazaar was once one of the grandest in the world, drawing customers and peddlers from all four corners of the globe. These days, though, the bazaar has more tumbleweeds than customers. It’s up to you to turn its fortunes around! Raise animals, harvest crops, craft rare delicacies, then sell your wares at your very own stall in the bazaar. As the bazaar business grows, new goods and services will arrive, which you can use to improve your farm. Help return prosperity to the bazaar, and Zephyr Town will thrive once again!
Inspired by the classic handheld title, the new STORY OF SEASONS: Grand Bazaar builds up and improves on the original in every conceivable way. The world is bigger and more alive than ever thanks to incredible new visuals, new characters, expanded story, and full character voice work in story events—a series first. Take advantage of Zephyr Town’s unique weather, using the wind to make travel and farm tasks a breeze! The winds of change are coming to deliver your new life in STORY OF SEASONS: Grand Bazaar.
The magnificent beauty of Zephyr Town shines with gorgeous graphics while richly voiced story carries the player on a rewarding journey of farming, friendship, and renewal.
Harness the power of the wind! Use windmills to create new products to sell, and effortlessly travel across the town on your glider. Use new jumping skills on your farm, or when exploring the town. You never know what you’ll find!
Your farm's produce and goods take on additional importance as the heart of your business at the lively weekly bazaar. Customize your stall and take charge of your sales to build up buzz and power up profits.
Enjoy a rich life amongst a colorful community of characters, from friendly townsfolk to magical Nature Sprites. Build yourself a home, grow relationships, and even find love and start a family.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.1Kreviews | 94% | — | $6.4M |
| $49.99 | 268ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My wife left me because I play this game, but I've decided to devote my life to the bazaar. I can't help it; every time I try to do my job, my mind is thinking about sales strategies for my bazaar. I can never wait that long for Saturday. I know I've only played for 20 hours, but I feel like I've already played 100. I've fallen deeply in love with all the characters and the story, which, despite being so simple and cartoonish, makes you grow fond of all those NPCs. And when you reach the national bazaar rank, it makes you feel like you've really achieved something in your life, unlike me in real life, where I'm a hopeless alcoholic with no wife and a restraining order. Anyway... LARGA VIDA AL GRAN BAZAR MEXICANO 🗣️🗣️🗣️
한글 버전이 없어서 계속 고민만 하고 있었는데 이번에 한글 화가 나오고 바로 해보니 역시 는 역시 입니다 진짜 목장이야기 게임 중에서 너무 재미있고 좋은게임이에요!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $34.99−30% |
| 8ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You cant date mina. Worst game ever.
This is most fun I've had in the SoS franchise. 4.5/5! I did not play the original, so I don't know how it and this version compare. Pros: * Running your stall is an addictive minigame, and I looked forward to it every in-game week, partly because of the money I'd rake in, partly because it was a relief to clean out my storage from all the stuff I'd save up, and partly because it's fun being in charge of that side of the business, instead of dumping everything inside of a shipping bin. * There is a trend feature that can provide direction on what produce to stock your stall with. At the very least, it provides incentive to, for example, make yogurt instead of cheese during one season, instead of always choosing the one that has the highest value. * There is a spoilage system. I think it's pretty lenient and easy to circumvent, so I don't think it should deter too many players who want a casual experience, but I thought it was a nice touch of realism and gave incentive to manage stock, or at least reason to make additional in-game purchases. * When there is a cutscene or someone has a task, the game will notify you and indicate on the map where you can find it. It's great not having to rely on guides. * Once you reach a certain number of hearts with a character, you must complete a task for them before they will love you any more. I liked having that extra challenge. * There is good scaling. Pioneers of Olive Town overwhelms me in the late-game because of how big the farm gets. Grand Bazaar controls the chaos by combining all the makers into three different windmills and offering just enough expansion to still be manageable. * At least maybe until the end of the game, I always felt busy. I like to hustle in these games, so it's satisfying to me. * Instead of produce being either normal or gold, the quality is now denoted by stars. There are quirks that I didn't care for, but for the most part, I liked this system. * I liked the art style. * I liked the theme/messaging of the story. Cons: * I wish the developers would create difficulty modes, because I keep chasing the level of challenge that I enjoyed in Stardew Valley, and SoS always seems to fall short. Grand Bazaar gets pretty close in part thanks to the quality system and how some tasks require you to meet a certain level of quality, but I still feel like I progressed through the main storyline too easily/quickly. Most of the milestones for the SoS games usually involve gathering a certain amount of gold or items. I don't think it would be that hard to program higher difficulties that increase those amounts or create harder lists. * I play these games primarily for the main objective/storyline, and I don't think I was close to being able to marry someone within that timeframe. In fairness, I didn't start gifting the character things until I was halfway through the storyline, so maybe the outcome could have been different, but at the same time, I was talking to them every day, and I didn't delay on completing their tasks any more than what I had to (since meeting certain quality standards or producing certain items takes time), so I think there is a mismatch in how quickly a player can progress a romance, at least for some characters, and how quickly they can complete the storyline. * The quality system applies to rocks, wood, insects, etc. In order to improve the quality of forageables, you have to give enough of them to the respective sprite, and, again, some objectives require a certain level of quality. Having the quality on the crafting materials bothered me because items of different quality can't - understandably - be stacked together, so they'd take up extra storage space. The insects bothered me because catching them wasn't my favorite thing to do, lol. * I kind of wish the trends would have changed every two weeks, instead of every season, just for better variety.
子供の頃DSで遊んでたので懐かしいと思いながら購入しました。地道に作物や動物を育てたり、お気に入りのあの子の好感度を上げたり、昔の思い出を感じました。とても楽しいです!
Ich muss wirklich sagen, dieses Spiel ist den Preis nicht wert. Nicht mal für die Hälfte würde ich es mir kaufen. Warum ich es dann nicht zurückgegeben haben? Weil ich nach zwei Stunden dachte, das es sich noch entwickeln würde, je besser man mit den Bewohner befreundet ist, aber so wirklich viel passiert da nicht, leider. Anfangs sah es auch echt cute aus, aber es ist einfach echt monoton. Man steht auf, gießt, sammelt, spricht mit den Bewohner und ergattert dabei vielleicht eine Quest, die simpler nicht sein kann als "Gehe da hin und bringe/suche Gegenstand X." Wie LANGWEILIG! Zumal es echt ewig dauert, bis man alle Herzen bei den Bewohner voll hat. Nicht man die knuffigen Kühe können über all das hinweg trösten. Ich würde von dem Spiel abraten, es ist viel zu teuer und echt monoton. 1 von 5 Sternen wegen der knuffigen Kühe.
한글패치 사랑해요!!!!!!!!!!! 결혼 두명중에 누구랑하지 ㄷㄷㄷ 결혼만하고 다시시작해야겠어요 다까먹음
两眼一睁就是干活干到凌晨五点( 很肝但是画风可爱且上头 在家摸摸猫猫狗狗又有力气干活了( 种地爱好者狂喜捏
趣味严重不足,你见过哪款种田游戏每天浇水两次的,很是脑残设定,剧情上简直是很烂,还不如去玩星露谷
什么时候再重置一次牧场物语蜜糖村求求了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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