
Searching for a peaceful farm life, a fresh mountain breeze, and your own market stall? Look no further than the friendly community of Zephyr Town! Here you’ll grow crops and raise animals, get to know the locals, and sell your wares at the town's bazaar to restore it to its former glory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Zephyr Town’s bazaar was once one of the grandest in the world, drawing customers and peddlers from all four corners of the globe. These days, though, the bazaar has more tumbleweeds than customers. It’s up to you to turn its fortunes around! Raise animals, harvest crops, craft rare delicacies, then sell your wares at your very own stall in the bazaar. As the bazaar business grows, new goods and services will arrive, which you can use to improve your farm. Help return prosperity to the bazaar, and Zephyr Town will thrive once again!
Inspired by the classic handheld title, the new STORY OF SEASONS: Grand Bazaar builds up and improves on the original in every conceivable way. The world is bigger and more alive than ever thanks to incredible new visuals, new characters, expanded story, and full character voice work in story events—a series first. Take advantage of Zephyr Town’s unique weather, using the wind to make travel and farm tasks a breeze! The winds of change are coming to deliver your new life in STORY OF SEASONS: Grand Bazaar.
The magnificent beauty of Zephyr Town shines with gorgeous graphics while richly voiced story carries the player on a rewarding journey of farming, friendship, and renewal.
Harness the power of the wind! Use windmills to create new products to sell, and effortlessly travel across the town on your glider. Use new jumping skills on your farm, or when exploring the town. You never know what you’ll find!
Your farm's produce and goods take on additional importance as the heart of your business at the lively weekly bazaar. Customize your stall and take charge of your sales to build up buzz and power up profits.
Enjoy a rich life amongst a colorful community of characters, from friendly townsfolk to magical Nature Sprites. Build yourself a home, grow relationships, and even find love and start a family.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.1Kreviews | 94% | — | $6.4M |
| $49.99 | 268ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SO FUN AND COZYYY i love this little town and everyone in it so much, i could see myself spending many more hours playing it
体量比我想象中的大很多,集市、风车和滑翔的玩法都很有趣。大概玩50h后会疲惫,比较肝。整体还是不错的。
這次重製非常成功,至少比美麗人生好多了。看這質量,就算沒有牧場新作也沒差了,熱一熱還真能吃。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $34.99−30% |
| 8ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never played the original Grand Bazaar though have played HM games since the 90s, and I really love the different mechanics in this game. Though I do wish cooking played a bigger part, selling your stuff at the Bazaar and being able to only buy certain things then such as upgrades are great. I also really enjoy the windmills, it adds a lovely difference to making items. I am looking forward to more of the remakes, I am personally hoping for Animal Parade or Tale of Two Towns next.
一开始感觉很不错,人物很可爱,动物也特别萌,可以把巨大的牛牛推出去放牧。场景鲜艳清新,比较治愈。牧场物语作为种田游戏的鼻祖级作品还是非常有实力的。 不过缺点也很明显,上头十几小时后明明还在第一个季节,就感到游玩动力的急速下滑,个人主观感觉是打开会玩几个小时,但打开前会觉得没有太大的意思,以至于很容易搁置不玩了。 如果不是特别在意剧情的玩家,可以把这个游戏作为偶尔的休闲,强故事驱动的玩家不推荐。 个人感觉本作给人的动力感不强大概是有以下几个原因: 1.主线推动力不强,是以当地集市的升级为主线和目的,但这件事和主角本人的关系并不大,即使升级了满足感也是有限的。没有类似于星露谷那样修复社区和献祭的主任务,没有全收集系统,到目前为止唯一重要的主线就是提升市场等级,但这个东西带给人的感染力远不如祝尼魔的请求高,也没有四季辛苦收集每一种时令物品的即时反馈感和成就感(我只玩到夏季也有这个原因,因为我找不到必须开启后面季节的理由)。玩家真正的动力很可能变成每周在集会上都有东西可卖,浪费时间会带来机会损失感,新鲜感过后更像是一种负能量的驱动。 2.主线太弱,任务充实感不强导致孤独感,在星露谷里习惯一个人干活到深夜晕倒的我,在这个游戏里竟然体会到了持续性的孤独,因为主线剧情和任务存在感太弱,专注于做事的时间不多,更凸显了本作人际交往的薄弱点。 3.人物设计很可爱,故事也还不错,但人设略显日式和平面,缺乏优秀作品中真实和虚拟结合后的真人感,能够很轻易地感受到“这是游戏人物”,而不是“ta是我的朋友”。这也许是我游玩时间不够长导致的,但到接近二十个小时的程度,我攻略人物的兴趣反而逐渐下降了,可能还是和剧情不足、人物设计简单有关。 (而且在主线剧情里,主角会诡异而又理所当然地承担起小镇复兴的任务,它没有给你观望或者体会的选择,复兴小镇是别人强烈拜托你的,这会造成外部动机超过内在动机的问题。) 4.地图太小,可探索性弱,虽然感觉做个事情每天都要跑很多地方,但各个区域之间差异小,没有太多特色。 5.物种资源还算丰富,但通过努力提升自己生产水平的“升级感”不强,表现在就算已经可以生产出高质量产品,也要花一定时间去做一开始就能做的东西,因为市场每个时期有固定的热门商品,这游戏逻辑跟刘备破黄巾时期还要卖草鞋一样降低成就感。 6.不算缺点,只是个人不习惯,就是物品有保鲜期,这一点很真实,但也造成玩家无法留存自己的精品产出作纪念。不得不把黄金草莓卖掉的时候我真的很心痛,而且黄金草莓做的草莓汁只是质量上略有提升,不会造成造型或品种的不同。感觉除了把作物卖掉或者加工(加工的食物也会过期)以外没有留存方式。 游戏是个好游戏,我看评论里还有把产品“品牌化”的玩法,只是作为剧情和主线任务驱动玩家的我已经提不太起动力了,因为大促买了一大堆游戏,显得打开牧场物语的意义不再那么大。 如果仍然对游戏很感兴趣的同志们推荐在打折时期购入,祝你游戏愉快!
i have multiple oomfs on twitter who would want to do crazy things to felix's cervix
My wife left me because I play this game, but I've decided to devote my life to the bazaar. I can't help it; every time I try to do my job, my mind is thinking about sales strategies for my bazaar. I can never wait that long for Saturday. I know I've only played for 20 hours, but I feel like I've already played 100. I've fallen deeply in love with all the characters and the story, which, despite being so simple and cartoonish, makes you grow fond of all those NPCs. And when you reach the national bazaar rank, it makes you feel like you've really achieved something in your life, unlike me in real life, where I'm a hopeless alcoholic with no wife and a restraining order. Anyway... LARGA VIDA AL GRAN BAZAR MEXICANO 🗣️🗣️🗣️
相较于其它的牧场物语,能自己摆摊真是很惊艳的设定
Body type A or Body type B are the only two options? Pronouns are He, She, or They????? You cant tell me this is about inclusivity because far more people struggle with being over weight for a variety of complex reasons than they do with their gender identity (for the record I am what's known as a slim jim). This alone is a TD from me but also... NO ULTRAWIDE SUPPORT
Ферма с фембоями, заставляющая потеть.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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