
Join a world where you design, create and pilot your own air sea rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 629 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its great but if you have a big ship from the workshop or plane you cant load it simply
W game
I bought this game thinking I would enjoy it But I Atleast so Far am not this game is not beginner friendly & The Learning Curve is Incredibly steep Although I do believe that if you make it past the learning curve It would be fun. Note. This is my beginner's opinion & i will change my review if they make the game easier.
unless you have all the time in the universe to learn like 800 menus dont bother
Overall its a good game, besides some weird lag issues when playing on a single server for over an hour; the game runs perfectly! The only current Issue I have with the game is the multiplayer, it either runs like ♥♥♥♥, or doesn't run. And the stupid jet engine intakes, a spec of water touches em thing and the whole engine blows up; I've quit the game more times then I can count tryna test them ♥♥♥♥♥♥ things. But besides that, all the DLC's are good. I've bought almost all my friends all the DLC's and we all enjoyed blowing the ♥♥♥♥ out of each others work so id say its worth the price. My fear of the ocean will not hinder my exploration of this wonderful masterpiece of a game.
[h1]A Masterpiece Suffocated by Its Own Engine[/h1] Stormworks is exactly the game I wanted to play. The premise is unmatched: building highly complex, logic-driven vehicles and taking them out on rescue and logistics missions. There is nothing else like it on the market. Unfortunately, you can only enjoy that dream in a vacuum. The performance completely falls apart during normal gameplay, plaguing you with "Low TPS" (Ticks Per Second) that reduces the game to a painful, slow-motion slideshow. The worst part is that it doesn’t even require multiplayer or massive, oversized creations to break the game. Even in single-player, with the map completely cleaned up and only ONE moderately sized, reasonable vehicle active, the TPS drops. Your high-end PC hardware—even a desktop running an i9 processor—sits practically idle while the game chokes. To make matters worse, trying to get help is an exercise in futility. If you go to the Geometa Issue Tracker to report these performance issues, the developers routinely brush them aside. They constantly claim they "cannot reproduce" the lag or TPS drops, choosing to blame individual player hardware, antivirus software, or file configurations rather than admitting their game is broken. It feels incredibly dismissive to a community trying to help save the game. This isn't just a minor optimization bug; it is an unfixable flaw in the game's core architecture. The developers built Stormworks on a strictly single-threaded physics engine. Because physics and custom Lua logic are forced to calculate sequentially on a single CPU core, it hits a hard performance ceiling immediately. Other vehicle builders like Trailmakers or Space Engineers have proven that you can achieve smooth performance with clever engine design and multithreading, but Stormworks is permanently trapped by its own foundation. Instead of rebuilding or fundamentally fixing this foundation, Geometa chose to keep selling heavy expansion DLCs that put more weight on a breaking shelf. Now, they have moved their resources onto a new game, "Anymaker," to build a better engine from scratch. While I hope they learned their lesson about engine limitations, it is deeply frustrating to watch the developers abandon the unique vehicle-logistics game we actually paid for in favor of a "DayZ-style" zombie survival game. Unless you only intend to build tiny, basic vehicles, look elsewhere. The engine simply cannot handle the game's own scope, no matter how powerful your PC is, and the developers refuse to even acknowledge the problem.
nice
One of the most unoptimized and worst explained games ive ever played, and i love these kinds of games normally.
it is a very hard game but once you get good at building it's a lot easier
Amazing game with tons of workshop stuff to explore, and many ways of creating your own creations. For the best experience play custom game mode. If you want to life the the definition of Murphy's Law play career mode. If you thinks it ok to send out your unfinished Tanker that can not dock well..... Stormworks will send the worlds biggest tsunami to flip your boat upside down and put your ship on the port.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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