
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
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About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
遊んでいて不愉快になるゲーム。 クエストに日数制限があるので、事前にダンジョンのボスを倒してから依頼を受けるか……とやってみたら 村長「契約してないだろ? お前が勝手にやったんだ」 と言って報酬を減らされる。 じゃあしょうがない、クリアしたダンジョンに放置してたアイテムを回収するか、持てるアイテム少ないし往復しなきゃな、と考えながらクリアしたダンジョンに行った閉鎖されている。 そこまで序盤からプレイヤー締め上げて何がしたいんだ?? 「クエスト1個クリア」の実績を解除したプレイヤーが44%しかいない。 半分以上のプレイヤーは最初のクエストすらクリアしていないということだ。 これから購入する人はそういうゲームだと知った上で購入したほうがいい。
The game itself—its mechanics, world, and overall concept—is solid. It's genuinely enjoyable to play. The problem is the save system, which has absolutely no respect for the player's time and can easily make you lose anywhere from an hour to ninety minutes of progress because of RNG. Trying to justify it with some supposed sense of pressure or higher stakes is complete stupidity. Fortunately, there are mods. That said, calling the person responsible for this save system an idiot would be an insult to all idiots. If you're okay with the game wasting an hour or more of your time due to pure RNG, then go ahead and buy it—you'll likely enjoy it. I personally value my time too much to put up with such ♥♥♥♥♥♥♥♥ game mechanics.
8 лет ждал красивые караваны спасибо! Просто посмотрите, что ОБЕЩАЛИ на кикстартере, но увы.
Don't be like me. Listen to the other reviewers. The save system is horrendous. I like janky RPGs. I like a hard and/or hardcore RPG. I love battle brothers and the like. This game is too wonky and clunky to also be burdened with a save system this crap. I completed the tutorial and then had to re-do the first 15-20 minutes like 4 times because of some ♥♥♥♥♥♥♥♥. No thanks, Stoneshard.
Remember how this was planned for an original Nintendo Switch release? Yea.....it's been that long.
I bought this game when it first released on Steam a long time ago, and I’ve been waiting for it to become something I could really play beyond the opening area and the first few quests. I tried it again today for about two hours, and after the first fight I was so badly wounded that all I could do was bleed to death and die while trying to make it back to the village. No tips or information on what could heal me or where I could go to get said healing. With that said, it feels like the developers have added very little to improve the core gameplay experience and make the game truly playable. Character creation is still basically a placeholder, just like it was at launch. The same is true for many spell types and skills, which still have placeholder elements from day one. There’s also no real controller support. In the end, I feel the developers have failed at the basics of making the game fun and playable. Instead of focusing on improving the foundation, they seem to be slowly drip-feeding additional content into a game that still feels like an unfinished skeleton.
Something else is wrong here. I suspect there is a horrible east-european wife behind all of this. Whatever it is the dev has some kind of demon on his shoulder. He doesn´t want his game to be legendary, he just wants a continuos flow of revenue. save anytime feature and character creator please we are aksing you for years. no more dlc until 1.0 please say goodbye to your vision and do whats best for your creation. and don´t forget to torture yourself with your own creation from time to time instead of painting tents
All the ingredients are present to become a masterpiece with a little bit of gameplay tweaks here and there. The game is hard, indeed, but nowhere as hard as people making it to be. You just need to be careful with what you do and plan ahead your food and medical supplies. Don't expect to fight a hord of buffalo easily by yourself. Don't expect to have an easy time fighting 5 enemies at once. Don't expect to survive the next fight if you don't heal yourself and if you're starving and without enough food to last the next fight. I'd say the game is more ''tedious'' than difficult. But still, I love it.
把单机做出了赛季制的美感,策划还喜欢学网游削弱这个回调那个。做了五六年,但内容却只能说勉强够玩,而后面连做刷子游戏的潜质都不够,毕竟不加mod的话跑图速度有够慢,最近版本还降低物品爆率。喜欢看剧情的更是不推荐,主线基本是没有,支线其实也是为战斗爽铺路。建议要买的人可以等这游戏把三张大地图做完,再谨慎考虑购入,虽然现在第一张大地图四个镇一个主城都还没做完内容,很难想象2040年是否能无缝转vr版本同步开放。
The game has a lot of promise, even though it lacks polish. It was really interesting and I wanted to see where it could go when there is an actual full story. Now we're 6 years out from launch and it still just isn't a game. If you look at their section of the Early Access segment which covers which features they still need to implement it ends with speaking about adding a story when all those features are added. At that rate you're probably looking at a 10 year development before the game is even close to feature complete. The game was not ready for early access, I think the devs are just not making enough progress for anyone buying the game to have any confidence that it will actually release. I think the fact that they're asking for people to buy another supporter pack to support development is proof that this is likely to never make it out of EA. If after 6 years of people buying an unreleased game you're needing to ask for additional money from that community you're as likely to squander the new influx of cash as much as the previous. If the game ever came out it could absolutely be something with sinking time in. As is I absolutely would recommend people steer clear of it. I think the devs are a very bad example of the early access release type.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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